6 minutes ago, Magnus Arcanus said:Actually I believe the Developer answered question related to this very point stated that movement of an item is done in a single round, regardless of range
Again, clarified, that the entire move happens in one round. I don't agree with it, but it is what it is.
I am curious what you would do to prevent? Not that I like it (despite how creative it is), but its not metagaming at all. If someone "moves" a star destroyer sized boulder (we are talking like a ELE sized asteroid here) and releases it this boulder from a height of 100 meters, the village underneath it will be destroyed. Heaven forbid they do it from a 1000 meters. This is not metagaming. This is how physics works.
Can arguments be made about "it requires lots of XP"? Sure, but those arguments fall flat on me.
Can arguments be made about "It makes you a one trick pony?" Sure, but what exactly is a "one trick pony?"
Can arguments be made that is "breaks the implied GM - Player narrative story telling and the player should self police?" Sure, but any game mechanic that requires a player or GM to simply avoid using because it 'breaks' the game is by definition a broken rule
Can arguments be made that there are "more effective and "broken" ways to do damage" in this system? Yes, there can be this argument and while I tend to agree with it, I would also say that just because you can kill someone using autofire doesn't mean you should double down on those broken rules and make another way to kill someone dead just as easily.
The problem there is a matter of accuracy. Without The ranged attack roll, you can't target that village and therefore the "rock" automatically misses doing no damage.
Edited by Tramp Graphics