14 hours ago, awayputurwpn said:This. It's not an issue of canon, nor an issue or rules, but an issue of awesome. "I want to play a character who can do this awesome thing...remember that one video game?" That is cool. That gets me going, "Okay, how can we accomplish this awesome thing you want to do?"
Except it's neither cool, nor awesome. Thankfully none of my players want that kind of "moar powah!" game.
Nor is it Star Wars, since, last I checked, TFU isn't canon, thank the starry void.
It's ironic to me that even those arguing for the current Move power use house rules out the wazoo: requiring a difficulty check just to pick up something large; requiring enough range band upgrades to encompass a giant object; house ruling the effects of dropping an SD anywhere from "automatic miss" (which is hard to justify) to "you need a roll because it's a throw effect"; rulings about adding Knockdowns and other weapon qualities; and many more etceteras.
All while claiming "it's fine!"
If FFG had provided a more interesting canon-Move, and an extra TFU-tree that had the first (and maybe FR3) as a prerequisite, this topic wouldn't come up near as often. Canon-Move could retain the difficulties and replace many upgrades, getting rid of all but one Strength upgrade, with more interesting things. The TFU tree could add Strength back in, difficulty reductions, and abilities to expand to planetary range bands, etc. Getting there would require a significant amount of XP, but if you wanted to play it out of the gate the GM could just grant a bunch for free.
Then the only house rule would be whether the GM wants to allow the TFU tree or not. Simple.