Simple Answer to Avenger 2.0

By Deadshane, in Star Wars: Armada Fleet Builds

NOW WITH MORE METAL BIKINI!!!!

Avenging Leia (384/400)
======================
MC80 Star Cruiser (96 + 68)
+ Leia Organa (38)
+ Skilled First Officer (1)
+ Veteran Gunners (5)
+ Ion Cannon Batteries (5)
+ Nav Team (4)
+ Dual Turbolaser Turrets (5)
+ XI7 Turbolasers (6)
+ Endeavor (4)
Hammerhead Torpedo Corvette (36 + 9)
+ Cham Syndulla (5)
+ External Racks (3)
+ Task Force Organa (1)
Hammerhead Torpedo Corvette (36 + 4)
+ External Racks (3)
+ Task Force Organa (1)
Hammerhead Torpedo Corvette (36 + 4)
+ External Racks (3)
+ Task Force Organa (1)
GR-75 Medium Transports (18 + 8)
+ Slicer Tools (7)
+ Quantum Storm (1)
GR-75 Medium Transports (18 + 2)
+ Comms Net (2)
Lieutenant Blount (14)
5 x Z-95 Headhunter Squadron (7)
Solar Corona
Planetary Ion Cannon
Advanced Gunnery

Add another Headhunter and the fighter game works better. Lost an HH but this looks more balanced...and thematic?

After rolling the dice a few times in test...there is little reason to put Mon Carran on the Cruiser. Avenger never seems to have ECM. With one accuracy being enough to stop BRACE...x-17's seem to make sense.

Lots of dice manipulation too to make those reds turn out.

Better?

Edited by Deadshane

Quick question for critiquers, Comms net OR jamming field.

(To extend the life of fighters in a protracted battle)

I'd opt for Comms Net. I Definitely don't want to be dropping a die with Z-95s if they're caught in a squadron scrum inside of the jamming field. If this fleets an answer for BTAvenger why include Advanced Gunnery? I wouldn't want to give my opponents Avenger Boarding Troopers and Advanced Gunnery gives it way too much of a chance to kill Cham and my Slicer flotilla with 1 activation. This is just personal preference but I don't like to take Planetary Ion Cannon unless I have strategic included in my fighter wing.

good points...