Scum and Villainy: Someone Bugged Scruffy's Boiler Room (AKA We Drink to Dee Yun)

By Kelvan, in X-Wing

Hey Blair, I'm sorry.

Also, no Tyler in this episode? I'm out.

So, you're saying someone leaked it?

Dee is a competitive player and he's running a casual league where he can't win. Of COURSE he feels let down by those games lol. I would too. They have no stakes!

37 minutes ago, Q10fanatic said:

So, you're saying someone leaked it?

I'm thinking it was the Kry-ats.

1 minute ago, Kelvan said:

I'm thinking it was the Kry-ats.

A quote that will live on forever in infamy now!

Kryats. We don't need their scum.

Keep em coming gentlemen!

Problems with blaming playtesters (and Bob hits on some of these).

1. We don't know what their success rate is (how many problems do they catch?). I also have a hard time blaming them for Dengaroo since that appeared months after the Wave dropped and no one saw it coming until it was built.

2. We don't know how much they are listened to and what changes are made after (and I think there's good evidence that they're not always listened to).

3. Playtesters and developers are a year or so behind the meta. They're testing parts (not the whole) and often different versions of what is actually released against the current meta, not the meta when it is released since they can't.

I also think there's good evidence based on other FFG games that this is system wide problem based on their other games and not about a group of playtesters.

Edited by AlexW

As you all hinted to, the issue is the company culture/business model. They have one of the most successful miniature games ever and instead of investing in it they are just reaping profit without spending for as long as they can. Not the way most of us would like to see this game, that we love, handled.

Bob and I typing out and collecting tournament results on the forum so that people could look at the game competitively and for balance didn't even happen the first few waves, now list juggler collects more data points than any single group of gamers could collect on their own; if FFG chooses to not harness that power, whether it be hand written and collected, or digital, then the game is dead regardless of which new way they choose to playtest and FAQ.

Point cost changes are the easiest, quickest, and maybe best fix for most things in the game (and pretty much every minis game that has died). 2.0 is more drastic but could also work. Most folks that started playing Most Wanted and earlier would probably say it's not working now.

Playtesters... not sure what to do about that. The Mouse makes that almost useless with the limits they put on the game designers/FFG. But back to point 1- you get what you pay for... don't pay them, don't expect good results... don't put out a good product, don't expect thier "loyalty".

Thanks for repping my perspective on the cast, sorry I couldn't make it. One clarification - I am recommending public playtesting of the FAQ, not everything. You could do everything but I'd want to start small with just-the-FAQ-ma'am and then build out from there if it was successful.

Another point, the moment when Blair is like "I'd love to ask the designers or playtesters what was going on with Lowrhhick and Biggs..." They must have known how good it was going to be, there is just no way something that was cracked within an hour of the article coming out would slip past testing. It had to be intentional. I'd love to hear the designers perspective on why the time was ripe for creating Super Biggs.

Just now, sozin said:

Another point, the moment when Blair is like "I'd love to ask the designers or playtesters what was going on with Lowrhhick and Biggs..." They must have known how good it was going to be, there is just no way something that was cracked within an hour of the article coming out would slip past testing. It had to be intentional. I'd love to hear the designers perspective on why the time was ripe for creating Super Biggs.

They even mentioned the combo in the preview article.

My thought is that they have an errata for Biggs ready to pull the trigger on. Otherwise Lowhhrick's ability doesn't make a lot of sense to introduce now.

29 minutes ago, timg_83 said:

My thought is that they have an errata for Biggs ready to pull the trigger on. Otherwise Lowhhrick's ability doesn't make a lot of sense to introduce now.

Either that or they don't think that Biggs Low has enough firepower to make up for its defence and just won't win enough games to actually win big events.

If that's the case (which I don't really have a worthwhile opinion on) then their intent might have been to offer alternatives to Biggs in general list building - so it's actually always better take both.

It'd be one way to increase list diversity while avoiding stripping Rebels of one of their 'features'. In much the same way as The Inquisitor is a variation on what Soontir offers.

Thanks for the ep fellas!

I haven't been playing much X-wing lately but I go through semi-regular burn out anyway, I'm a game hopper. So I haven't played with or against any wave 11 stuff but is the least interesting wave in a while. I'm not looking forward to the FSR matchup.

I've always been anti-Biggs nerf but Lowwhrick just puts it over the top. They've, at this point, forced their own hand on the question. I wonder if the reason the Biggs nerf wasn't on the "leaked" FAQ was they're waiting to see some results with the inevitable Lowwhrick pairing before tacking the fix onto the WIP leak.

I hope anyway...

Anyway, hang in there Dee. Blair is just a big, ol', epic-base-extended-borrowing jerk, anyway ;)

Edited by Sekac

Very appropriate that the compute screen shows X-wing forums.

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Back in the early 2000s there was a PS2 game called Socom 2. It was a little 4v4 3rd person shooter game with Navy Seals vs terrorists. Well one of the Seal weapons had this M203 grenade launcher attachment that was stupidly easy to get kills with. You could literally lob a grenade across the map and kill 2-3 enemies in the first 5 seconds of every match. This thing was so powerful and took so little skill to use that the community eventually got collectively sick enough of it that anyone caught equipping it would be vote kicked from the game by their own team. Players decided they'd rather not waste time with something that became un fun for everyone involved. Basically my point is this game could seriously use some of that same community policing. Friends don't let friends play overpowered ****.

53 minutes ago, Shazbot said:

Back in the early 2000s there was a PS2 game called Socom 2. It was a little 4v4 3rd person shooter game with Navy Seals vs terrorists. Well one of the Seal weapons had this M203 grenade launcher attachment that was stupidly easy to get kills with. You could literally lob a grenade across the map and kill 2-3 enemies in the first 5 seconds of every match. This thing was so powerful and took so little skill to use that the community eventually got collectively sick enough of it that anyone caught equipping it would be vote kicked from the game by their own team. Players decided they'd rather not waste time with something that became un fun for everyone involved. Basically my point is this game could seriously use some of that same community policing. Friends don't let friends play overpowered ****.

the CoD adopted the same thing.

8 hours ago, Shazbot said:

Back in the early 2000s there was a PS2 game called Socom 2. It was a little 4v4 3rd person shooter game with Navy Seals vs terrorists. Well one of the Seal weapons had this M203 grenade launcher attachment that was stupidly easy to get kills with. You could literally lob a grenade across the map and kill 2-3 enemies in the first 5 seconds of every match. This thing was so powerful and took so little skill to use that the community eventually got collectively sick enough of it that anyone caught equipping it would be vote kicked from the game by their own team. Players decided they'd rather not waste time with something that became un fun for everyone involved. Basically my point is this game could seriously use some of that same community policing. Friends don't let friends play overpowered ****.

The issue with that at the moment is that everyone has their own idea of what is overpowered and not fun.

Community policing is easy at the push of a button and online... In person, at an event that way paid for, and this game has a much larger buy in point... not quite the same.

Casually, at league nights, I'm sure this does happen.

dont be afraid of a little public shaming

So what I'm getting from this thread is that if someone flies Fairship Rebels I should take a **** on their chest in public?

1 hour ago, kris40k said:

So what I'm getting from this thread is that if someone flies Fairship Rebels I should take a **** on their chest in public?

That's the spirit. I like your creativity!