2 minutes ago, Biophysical said:Question for the Krayts Krew:
I noticed during your "list of newish ships that are good" segment, one of the hosts mentioned TIE Strikers being good, both the uniques and the generics. I don't really disagree with this, but I've just never heard anyone talk about it, and I was curious about your reasons.
I really like the Strikers, personally, but that doesn't usually mean much for a ship's popularity. They have great speed, great offense for the points, and the ability to do some crazy maneuvers, but the number of people I've met that think they're worthwhile is very small. At face value, they are weak to turrets, have low durability, and tend to lack re-rolls on their attack dice (a criminal trait according to most). I'm just wondering why the whole Krayt gang thinks they're solid.
Oh, that was me. It's funny, because I think the striker is solid, but has a list building problem - you couldn't really make a list that used one, because they're all in the 20-25 points range which makes listbuilding awkward for imperials.
Basically, if you were using one, you were using a lot, because there aren't really two ships you'd want to take with one at about 48 points each, but now that the aggressor is around that might not be the case anymore. You can run, for instance:
Sienar Specialist (17)
Twin Laser Turret (6)
Lightweight Frame (2)
Sienar Specialist (17)
Twin Laser Turret (6)
Lightweight Frame (2)
"Pure Sabacc" (22)
Adaptive Ailerons (0)
Delta Squadron Pilot (30)
TIE/x7 (-2)
Total: 100
Or countdown and mix some things up, or whatever. Before it was hard to even play them, because nothing good for imperials was in the 25ish points range, at least imo.