Looking at double ghost build now that wookie commandos is out and FCS is not their only dice mods anymore. I lose Zeb and hera, but gain the system slot for things like Reinforce or Accuracy Corrector. Looking at possibly taking it to a local kit tourney.
LIST 1
Lothal Rebel (35) w/ Collision Detector (0) , Autoblaster Turret (2) , Wookiee Commandos (1)
Lothal Rebel (35) w/ Collision Detector (0) , Autoblaster Turret (2) , Wookiee Commandos (1)
Green Squadron Pilot (19) w/ Deadeye (1) , Cruise Missiles (3) , Crack Shot (1) , Guidance Chips (0) , A-Wing Test Pilot (0)
Total: 100
So, I drop FCS for wookie commandos. Leaves me with 24pts (as opposed to the 20pts in Ywing ABT version) . I was pondering a TLT y-wing for more hp, stress X , or Uwing with wookies , but I thought an awing with cruise can be a nice flanker. Opponent ignores him and eats a 5 dice cruise, or goes after him prolonging the life of my double Ghosts. Similar roll as Ndru.
LIST 2
Lothal Rebel (35) w/ Reinforced Deflectors (3) , Autoblaster Turret (2) , Wookiee Commandos (1) , Anti-Pursuit Lasers (2)
Lothal Rebel (35) w/ Reinforced Deflectors (3) , Autoblaster Turret (2) , Wookiee Commandos (1) , Anti-Pursuit Lasers (2)
Captain Rex (14)
Total: 100
Taking advantage of the open system slot, I can go with Reinforce for longevity. Low/Biggs list I can slam into Jess or Rex and fire 5 dice or abt at Biggs with my ghosts, and 3 damage from their range 1 attacks gets me a shield back. Versus Dash/friend I can even take an evade for action, so a 4 hit HLC is evaded down to 3 and I get a shield back for just 2 dmg. Lots of 3 or 4 dice attacks with full mods, so reinforce should generate 3+ shields easy per game. Rex is here strictly for annoyance and stays behind my ghosts and draw a little aggro off my ghosts as well. Chasing Rex means bumping my APL ghosts or coming within range 1 of ABT or 5 dice fire.