So I've worked out what I believe to be a nice set of rules for Jedi in the Clone Wars era, but I'm still working on the best way to add Clone commanders and bounty hunter/mercenaries.
Something impotant to consider is that the Clone wars arnt your usual Force and Destiny game- it's actually closer to Age of Rebellion, with cool jedi powers. With that said, though jedi may track morality, it's Duty that is the primary advancment tool.
-------------------------------------
Clone Wars Character Creation
250 XP, 500c plus Contribution Rank 1,2,3 items.
Everyone starts at 50 morality, 20 duty, but gains XP/Credits from dropping Duty.
“Jedi” must buy at least 1 rank of (parry or reflect), 1 rank of Lore, and 1 rank of Discipline
The “Jedi Order” mentor grants the basic Sence, Move, Enhance and Influence powers for free, but no other power discounts. You also get a Jedi Order Ilium saber. (see below) FR 2 may call themselves Padawons, FR 3 may call themselves Knights.
A Clone is a human. Clones cannot benefit from the Jedi Order mentor effect, but do not need to pay for military grade weapons or modifications. (subject to sanity-check by DM)
Those who are not Jedi or clones get an extra 10,000c, and 5 free ranks of Sound Investments for as long as they work with the Republic.
Jedi Order Ilium Lightsaber (if chosen as your starting gear) is created using the rules in the Sentinal book, with the assistance of a caretaker droid with 4 mechanics, and appropriate specialist tools that grant +1 success and +1 advantage. You may also “unlock” two modifications of your crystal per force rating, without rolling.
--------------------