2 minutes ago, Devin-the-Poet said:So for force powers are pretty well done but very limited early on.
Each technique has several ways to rank up. Number of people effected, distance, power, and usually a special effect. Leaving lots of room to specialize.
The problem was getting force dice. You usually start with one. About half light side half dark side.
Some force powers let you focus a dice, thus losing the dice but gaining the effect for a period of time. Some powers even allow you to focus several dice for a stronger effect like jumping hella high.
Most powers require you to roll the dice and spend the one or two pips of force you roll to activate the power. But using dark side pips usually strained your character. You can often spend many pips for many stronger effects.
Some powers had special effects or upgrades for using only light or only dark side points.
Given three or four dice you could do all kinds of cool stuff, but starting with only one dice has looked really limiting.
This experience all comes from running a total of four sessions.
You are spot on though.