And suggestions on a 2 player game for just my wife and I?
I was thinking of just grabbing Chronicles of the Gatekeeper but wanted to see what others thought
And suggestions on a 2 player game for just my wife and I?
I was thinking of just grabbing Chronicles of the Gatekeeper but wanted to see what others thought
This is a great game for small player numbers. And using F&D is kind of a prime opportunity for a Jedi Master/Padawan-type game. Give your wife an R2-like droid companion 2nd/NPC (to round out "peripheral" skills), and go nuts.
Campaign theme could be the Jedi (you/NPC/quest-giver) was out on a mission to round up Force Sensitives when Order 66 goes down. Your NPC-Jedi had found just one (your wife/PC), when Order 66 goes down, and then flees with your wife's PC and her droid, to the Fringe.
Quests could be to continue her training, finding Jedi-friendly contacts, doing things for those contacts to get their trust and aid, furthering Jedi goals behind the scenes, avoiding Inquisitors, etc.
Edited by emsquaredYou lucky bugger, I wish my wife would play!
Because her character can only do one thing at a time you will need to watch out for scenes with multiple objectives. Keeping them simple and reducing the threats is key.
I would be tempted to tailor the game to whatever particular character she decided to play. Grap the career book and dig deep into chapter 3 of it, you will find entire campaigns ready to be developed right there.
The career book?
Yeah she is awesome.
1 hour ago, emsquared said:This is a great game for small player numbers. And using F&D is kind of a prime opportunity for a Jedi Master/Padawan-type game. Give your wife an R2-like droid companion 2nd/NPC (to round out "peripheral" skills), and go nuts.
Campaign theme could be the Jedi (you/NPC/quest-giver) was out on a mission to round up Force Sensitives when Order 66 goes down. Your NPC-Jedi had found just one (your wife/PC), when Order 66 goes down, and then flees with your wife's PC and her droid, to the Fringe.
Quests could be to continue her training, finding Jedi-friendly contacts, doing things for those contacts to get their trust and aid, furthering Jedi goals behind the scenes, avoiding Inquisitors, etc.
Love the idea of a r2 unit to round her out. Plus gives a cute sidekick.
13 hours ago, sguziec said:
The career book
So far 4 of the 6 careers in Force and Destiny have a book released about them. They add 3 more Specialisations to the career, but more importantly they expand on the themes of the career and provide story ideas beyond measure. They are exceptionally helpful to a Gm who is planning a campaign, session or even just an encounter focused on the ideals of that career.
Or if she is an experienced roleplayer, it's also a good system for having multiple characters under one player's control. Makes it easier to split the party, which is a great thing to do in this system especially at high levels.
Speaking of high levels, in my experience solo play works best with a high XP character. So I recommend starting her at knight level or maybe even higher.
Chronicles of the Gatekeeper would be good one, I'd also suggest starting with the adventure at the back of CRB first as it is good way for her character to pick up some EXP and possibly a lightsaber. It's a solid adventure and you don't have to get an adventure book right away.
I'd also suggest that you give her an Astromec Droid companion loaded with a few skills her PC will likely lack that would be helpful to have (such as Computer for slicing or Mechanical to fix broken equipment or her ship, if she has one, things like that).
The Jedi Trials adventures are well-suited for solo play, too. Check the Nexus of Power book for ideas there.
Thanks for all the help and info.
We've started character creation and she is going to be a Seek/Pathfinder. I'm going to play a Seek/Executioner (Thanks Richard for the tip on the book) and I'm also going to GM. My character will be the sidekick.
We are going to run Beyond the Rim, because I think the setting fits the backstory my wife created of a wonder in search of righting wrongs and working on and off for the Rebels.
I'm just rusty on the rules and character creation but it's a fun process.... Just wish so much wasn't out of stock or over priced on Ebay.
If you have a PC use Oggdude's GM Tools and Character generator, it's free and generates great printouts for PCs and NPCs. It's an invaluable tool that'll make GM a whole lot easier.
https://community.fantasyflightgames.com/topic/89135-another-character-generator/
Beyond the Rim is a good one but doesn't have anything specifically geared towards Force Users. Luckily there are plenty of opportunities to add that in because the planet mid adventure has a lot of potential to house a lost Jedi or Sith temple without it side tracking the main adventure.
Thanks Furious Greg! Unfortunately i use a Mac.
11 hours ago, FuriousGreg said:Beyond the Rim is a good one but doesn't have anything specifically geared towards Force Users. Luckily there are plenty of opportunities to add that in because the planet mid adventure has a lot of potential to house a lost Jedi or Sith temple without it side tracking the main adventure.
Yeah, I'm going to add in a few things from Nexus in the Jungle there. With the encounters only being an hour or two each week we'll make ourselves slowly through the book then move on to another adventure book. Maybe we'll get something great at Gen Con next week.
3 hours ago, sguziec said:Thanks Furious Greg! Unfortunately i use a Mac.
Me too, but I have Windows partition that I use for gaming and 3D stuff. If you have access to a PC, say at work or in the library, the tools don't require an install you just unzip and run it, everything you need is in the folder and you can print to PDF.
As someone who GM'd a 2 player campaign, I would say that one thing you need to be VERY careful about, is if you do combat. The stats they give, and the comparison they give in the books (Rival= As strong as 1 PC, Nemesis = As strong as a party), are kind of skewed to assume a larger group. You can EASILY drop a single player with a handful of minions with this system. And since she wouldn't have much in the way of support, it could drastically change the course of the game. I had to seriously scale back my encounters for my 2 players, simply because they just didn't have enough people to spread out the damage, and it was easy for them to drop fast if I wasn't being careful.
Think of the opening of New Hope, with Princess Leia. Consider her a solo campaign PC. First combat encounter, against a simple 3 minion group, she is able to drop 1 of them, and is then knocked unconscious due to a stun attack. She then spends the majority of the story as a prisoner, before being rescued.
That could EASILY happen in your game. I know you are running a semi-npc companion for her, but be aware you guys can drop quick. You need to plan for this any time you have the option of combat. If the party is totally incapacitated, what will you do then? So try to be flexible and improvise, but also
make contingency plans for total foul ups
. The last thing you want is to have your wife's character find herself a prisoner, and you are stumped on how to let her get out.
So try and keep the combat low. If you want to have multiple enemies attack her, just for the feel of an epic battle. Have them be several
single party minion groups
That way, while yes, there are say, 4 stormtroopers attacking her, they're not a 4 minion single group. They are 4 different, single minion groups. Which means they will have some very low combat stats. Making them a bit easier to manage. Or have the people not be combat focused minions. There's nothing saying that some mechanics and/or politician characters can't start shooting at someone because of a difference in opinions on a matter. Senator Leia is a great example of someone who isn't above shooting chumps in the face if she needs to, no reason the NPC's can't follow this same policy. Especially some corrupt politician who's been found out by you pesky kids and your investigating!!
Try and insure there are several non-combat options that can be implemented to stop the fight if possible. A handy bit of construction equipment nearby, that she can shoot/cut to block off the badguys, allowing her to escape. Lots of nearby speeder traffic she could leap off into to make a hasty retreat. That kind of stuff. And also allow the NPC's the option to just run away. Very few people are willing to fight to the last breath over something fairly minor like a bar fight, or a simple mugging. They are more likely, upon seeing an ally drop to a serious attack, to surrender, or simply run away.
Another thing is to try and have options to resolve conflicts that aren't combat related at all. For example, she's helping some local politician who is being harassed by a rival, but it can't get out that he hired outside help to deal with this embarrassing situation. So she has to be sneaky and subtle, and not resort to Aggressive Negotiations, otherwise it will expose the problem to the public and ruin the politician.
Stuff like that I think will help make the game feel fun and exciting without being overly lethal to a small team.
16 minutes ago, KungFuFerret said:Stuff like that I think will help make the game feel fun and exciting without being overly lethal to a small team.
THANK YOU!!! This is great info! Thanks so much for the help!
52 minutes ago, sguziec said:THANK YOU!!! This is great info! Thanks so much for the help!
Np, hope the game goes well for you both.
On 8/9/2017 at 10:52 AM, KungFuFerret said:As someone who GM'd a 2 player campaign, I would say that one thing you need to be VERY careful about, is if you do combat. The stats they give, and the comparison they give in the books (Rival= As strong as 1 PC, Nemesis = As strong as a party), are kind of skewed to assume a larger group. You can EASILY drop a single player with a handful of minions with this system. And since she wouldn't have much in the way of support, it could drastically change the course of the game. I had to seriously scale back my encounters for my 2 players, simply because they just didn't have enough people to spread out the damage, and it was easy for them to drop fast if I wasn't being careful.
Think of the opening of New Hope, with Princess Leia. Consider her a solo campaign PC. First combat encounter, against a simple 3 minion group, she is able to drop 1 of them, and is then knocked unconscious due to a stun attack. She then spends the majority of the story as a prisoner, before being rescued.
That could EASILY happen in your game. I know you are running a semi-npc companion for her, but be aware you guys can drop quick. You need to plan for this any time you have the option of combat. If the party is totally incapacitated, what will you do then? So try to be flexible and improvise, but also make contingency plans for total foul ups . The last thing you want is to have your wife's character find herself a prisoner, and you are stumped on how to let her get out.
So try and keep the combat low. If you want to have multiple enemies attack her, just for the feel of an epic battle. Have them be several single party minion groups That way, while yes, there are say, 4 stormtroopers attacking her, they're not a 4 minion single group. They are 4 different, single minion groups. Which means they will have some very low combat stats. Making them a bit easier to manage. Or have the people not be combat focused minions. There's nothing saying that some mechanics and/or politician characters can't start shooting at someone because of a difference in opinions on a matter. Senator Leia is a great example of someone who isn't above shooting chumps in the face if she needs to, no reason the NPC's can't follow this same policy. Especially some corrupt politician who's been found out by you pesky kids and your investigating!!
Try and insure there are several non-combat options that can be implemented to stop the fight if possible. A handy bit of construction equipment nearby, that she can shoot/cut to block off the badguys, allowing her to escape. Lots of nearby speeder traffic she could leap off into to make a hasty retreat. That kind of stuff. And also allow the NPC's the option to just run away. Very few people are willing to fight to the last breath over something fairly minor like a bar fight, or a simple mugging. They are more likely, upon seeing an ally drop to a serious attack, to surrender, or simply run away.
Another thing is to try and have options to resolve conflicts that aren't combat related at all. For example, she's helping some local politician who is being harassed by a rival, but it can't get out that he hired outside help to deal with this embarrassing situation. So she has to be sneaky and subtle, and not resort to Aggressive Negotiations, otherwise it will expose the problem to the public and ruin the politician.
Stuff like that I think will help make the game feel fun and exciting without being overly lethal to a small team.
Actually smaller minion groups are more dangerous per minion than larger groups. Four lone minions get four separate attacks and four separate soak values.
1 minute ago, DaverWattra said:Actually smaller minion groups are more dangerous per minion than larger groups. Four lone minions get four separate attacks and four separate soak values.
But they also have crap stats, and if your team gets the jump on them with initiative, they can be easily dropped. I can only go by what I saw at my table. They had an easier time dealing with small volume minion groups, than a single group with a bunch of guys in it.
For discussion of this question
I should add, the "more groups = more deadly" effect will be larger with minions with Brawn/Agility 3, like stormtroopers. Basic Agility 2 thugs you won't notice it as much. There's a big difference between attacking with 2 green and attacking with 3 green.
Seeing as I suggested not using combat streamlined NPC's specifically to avoid dishing out too much damage for a small party, I would assume the GM would keep them at like 2 green, with low power weapons.