Which is Better?

By Boom Owl, in X-Wing Squad Lists

Having a really hard time finding a 3 ship Rebel build thats any good or fun.

I have really enjoyed flying Fenn/Genesis Red/Serissu HLC build I run with Scum and Whisper/QD/Countdown or Sabacc with the Empire.

But decent Rebel small ship builds without Biggs feel hard to find...

I know the two lists below are both not meta "gud". But comparing them to each other which one is more "gud"?

Sabine should be able to get off at least a couple 3 Dice Focus/TL shots maybe a 4 dice shot at R1 if things work out. At minimum she's dangerous enough to distract from Jake as he needs to be at R1.

Jan Ors can make the A-Wing not 100% useless without Proton Rockets or give Poe a chance at 4 dice shots or a 5 dice shot at R1 and throw off the opponents movements with Autoblaster + regular focus.

The first one is fun to fly since all 3 ships re-position like crazy and at 97 pts should have the bid to move last more often.

But the second one feels like it does more damage by a mile.

THIS:

More Barrel Rolls!!

97 Pts

Poe Dameron (PS9) — T-70 X-Wing 33
Push the Limit 3
BB-8 2
Primed Thrusters 1
Autothrusters 2
Black One 1
Ship Total: 42
Jake Farrell — A-Wing 24
Push the Limit 3
Chardaan Refit -2
Veteran Instincts 1
Autothrusters 2
A-Wing Test Pilot 0
Ship Total: 28
Sabine Wren (TIE Fighter) — TIE Fighter 15
Push the Limit 3
Finn 5
Black Market Slicer Tools 1
Targeting Computer 2
Sabine's Masterpiece 1
Ship Total: 27

OR THIS:

More Red Dice!!

99 Pts

Poe Dameron (PS9) — T-70 X-Wing 33
Push the Limit 3
BB-8 2
Primed Thrusters 1
Autothrusters 2
Ship Total: 41
Jake Farrell — A-Wing 24
Veteran Instincts 1
Chardaan Refit -2
Push the Limit 3
Autothrusters 2
A-Wing Test Pilot 0
Ship Total: 28
Jan Ors — HWK-290 25
Adaptability 0
Autoblaster Turret 2
Kanan Jarrus 3
Ship Total: 30
Edited by Boom Owl

I think if your running jake you really want prockets , And jan ors wants to stay away from the action and not be at range 1 . So tlt if you can .

And remember sabine is still just a tie and will get one shotted more often than not , its alot of points for a tie fighter is what iam saying .

Id rather the 2nd list but if i was doing it i would probably do something like this

T-70 X-Wing: · Poe Dameron (31)
Intensity (Exhausted) (2)
· BB-8 (2)
Autothrusters (2)
Primed Thrusters (1)


A-Wing: · Jake Farrell (24)
Adaptability (Increase) (0)
Proton Rockets (3)
Autothrusters (2)
A-Wing Test Pilot (0)
Push The Limit (3)


HWK-290: · Jan Ors (25)
Trick Shot (0)
Synced Turret (4)
· Nien Nunb (1)


-- TOTAL ------- 100p. --

@spamdex

never really flown Jan more than oncd

the way i figured it shes gonna die quick so mine as well go down in a blaze of auto damage and 4 dice shots from Jake glory.

but your suggestion seems way more balanced!

Edited by Boom Owl

You want to keep jan alive as long as possible . Every turn she is alive thats an extra red dice .

Also they are all ps 8 which means you can choose who you want to move/shoot first . Having all the same ps is invaluable in my eyes especially in a 3 ship list

On the rare occasion I play Rebels anymore, I run:

Keyan w/ HLC, FCS, Opportunist

Wes w/ VI, R2, IA

Gold Squad w/ R3-A2, TLT, title

Keyan leaves most ships as smoking wrecks, with Wes empowering his ability to do so. Stresshog is there as a game closer.