Any way to add "Oomph" to the combat mechanics?

By Calixtus, in StarCraft

I will just start off by saying I dont find it satisfying to win battles in Starcraft...there seems to be a lack of that magic "oomph" you get when you overwhelm the enemy with your zerglings as such. I have heard complains from other people too, about them not liking the combat system too much, while appreciating the other qualities of the board game. I have thought of something rather complicated but might work, and that is to fiddle around with the mechanics of the frontline troops. I cant go into greater detail than that, and I am hoping someone could give me ideas on what you think would best aid in refining the combat card mechanics.

i havent given much thought to the whole card thingy. just thought it was nice to skip dice combat for a change. but I agree though that there could be some more to it even though I really love the outcome and planning of battles + card management.

Its "unique" as far as I have seen which is quite alot from FFG