Critique my list

By FrogTrigger, in Imperial Assault Skirmish

Hey I've been a bit out of the loop the past few weeks as I've had a bit of a career switch and am getting re adjusted. I've got a store tourney coming up in a few weeks I wanted to build a competitive but fun list for.

Let me know what you think of the following:

IG-88 w/ Focused on the Kill
7 Elite Weequays
3 Elite Jawa
6 BT-1 w/ Targeting Computer
2 C3P0
1 Temp Alliance
4 Hera
3 Gideon
1 Black Market

My thought process with this list is that Iggy does his thing. slow advance either picking targets across the map with BBG like an Alliance Ranger or getting up in their face with RRG, the Weequays act as his ranged support, hoping that the enemy targets Iggy versus them, allowing them to hide and do their thing. BT-1 comes in as either focus fire on a unique like Jedi Luke or another Iggy, or spray and pray against some troopers. Good old Rebel Care package to keep my team focused (basically will just be for the pirates, so I should be able to keep them focused every round). Hera adds that extra support/utility, I really like this character the more I use her, not quite offense but not quite support, somewhere in the middle. Gets my units that extra jump off deployment and keeping her close to the hunters will get me even more use out of their attacks. She also packs a decent punch AND is another smuggler to take HP for Black Market. And the E. Jawa just does Jawa things, I think I will mainly use him to try and score that extra VP each round or finish off a 1 HP unit. I included Black Market to help me scroll through those ever popular hunter cards.

Command cards:

3 Assassinate
2 Tools for the Job
2 Heightened Reflexes
2 Blaze of Glory
1 Ballistics Matrix
1 Negation
1 Tough Luck
0 Element of Surprise
0 Planning
0 Take Initiative
0 Urgency
0 Positioning Advantage

Cards: 12/15
Points: 12/15

So right now I've got 3 slots left and 3 points, I've got a lot of options to look at but some of the ones I am considering is a combination of:

3 On the Lam (not as good here as it is in most merc lists, but it still would work for 3 deployment cards and 4 units)
1 Glory of the Kill (Benefits a lot of my units, but mainly was thinking it would be good for Iggy and might even be able to stack it with Blaze of Glory to negate the damage)
1 Camouflage (I find this card has a ton of utility and can even be great for keeping the lower health support units alive if they get blitzed)
1 Hunter Protocol (potential to upgrade Iggy to 2 surge for 2 damage each, or BT-1 for more recovery/blast)
0 Toxic Dart (Every offensive unit is either a hunter or a smuggler for me)
0 Devotion (Help me get at Blaze of Glory sooner, similar strat to using it for SoS)
0 Celebration (Self explanatory, would go this route if I picked up On the Lam)

Any thoughts on my deployment list or command card selections? Advice on how to fill those last 3 slots? Any key cards you think I am missing?

You've put a lot of thought into this list and it looks good to me! I like hunter protocol, camouflage, glory of the kill and/or celebration as opposed to anything with on the lam.

Thanks for the input! Anyone else?

How would you play this list? Think its an aggressive style list? Sit back and wait? Bit of both?

1 hour ago, FrogTrigger said:

Thanks for the input! Anyone else?

How would you play this list? Think its an aggressive style list? Sit back and wait? Bit of both?

Personally, I'd roll with Onar over BT-1 any day of the week.

Hrmm thoughts on that? I really liked BT's ability to pack a big punch and also a lot of little ones :P

Onar is great for soaking damage I guess and hitting hard?

9 hours ago, caseycheesecake said:

Personally, I'd roll with Onar over BT-1 any day of the week.

I second this. If you play Onar correctly, you can do a ton of damage, even 1 hitting a good chunk of figures. Nothing like missing with bt from 4 spaces away even with a tc. I find myself using the missile salvo on 1 or 2 targets just so I can make sure to hit.

Edited by IamtheBendu
Spelling

Hrmm well if I take out BT and replace him with Onar it starts to make the Jawa a lot less useful just to get at C3P0.. so I could drop Hera for Threepio on the Temp Alliance, then I have 8 points (dropping TC as well with BT).

So I guess another set of elite weequays, or Shyla.. or Greedo +? Starts changing the make up of the team pretty fast.. hrmm.

Ejawa still has his uses. But everyone has their own flair. This is a very competitive list either way.

Vinto and Greedo and Hera are all good. More weequay are good, but they all can't be focused. BT doesn't miss from 4 very often.

I don't have Jabba's realm, so I don't have Onar, but I have used BT-1, and I do think he is good, but you just need to be careful with him. Often I find he rolls in (needs to get close due to unreliable accuracy) does a whole ton of damage, and then usually dies, but he does make an impact, but I would he guess he wouldn't last as long as Onar.

3 hours ago, Moeaswordusrex said:

I don't have Jabba's realm, so I don't have Onar, but I have used BT-1, and I do think he is good, but you just need to be careful with him. Often I find he rolls in (needs to get close due to unreliable accuracy) does a whole ton of damage, and then usually dies, but he does make an impact, but I would he guess he wouldn't last as long as Onar.

Onar isn't actually dissimilar. He lumbers in (as opposed to rolls), does a load of damage and almost always dies too. With surges, he close range attacks can really hurt with the potential for +3dmg.

I do wonder if anyone reading this knows a definite answer on Onar's defensive ability (get down) and its legal targets? I have seen it ruled that 'a small figure within two spaces' can be Onar himself. I've also seen it ruled that it must be another figure. Does anyone know the definitive truth? Thanks in advance.

44 minutes ago, SeerOzymandius said:

Onar isn't actually dissimilar. He lumbers in (as opposed to rolls), does a load of damage and almost always dies too. With surges, he close range attacks can really hurt with the potential for +3dmg.

I do wonder if anyone reading this knows a definite answer on Onar's defensive ability (get down) and its legal targets? I have seen it ruled that 'a small figure within two spaces' can be Onar himself. I've also seen it ruled that it must be another figure. Does anyone know the definitive truth? Thanks in advance.

It only says "A small figure" which CAN be himself.

13 hours ago, FrogTrigger said:

Hrmm thoughts on that? I really liked BT's ability to pack a big punch and also a lot of little ones :P

Onar is great for soaking damage I guess and hitting hard?

Onar does about 80% of BT-1's damage, but has like 50% more survivability. And his command card is better. And his RUSH can displace enemies/allies to set up combinations or protect people.

Every time I've used BT-1, he's either
1) done tons of damage in 1 hit, then died
2) missed entirely because it's all based on his blue dice
3) used his weak missle salvo, then died.

My personal favorite list so far has included the eJawa + C3P0. 5 pts for 2 figures that are difficult to kill is pretty good. Ups your activations and utility. And the Jawa can pack a punch with access to Smuggler cards like Tools For The Job.

Edited by caseycheesecake

A figure is friendly to itself and within X spaces of itself (but not adjacent to itself). If Get Down were meant to be "another figure", then we would know it by now.

Interesting feedback, thank you all. I will do some more testing with Onar versus BT-1, I 'haven't used BT-1 a ton yet so I haven't seen his bomb squad flop yet. I hate the idea of missing a 4 dice attack though. Onar I would play like he is a melee almost..

Ok I haven't had a chance to test this list and am posting from iPad so I'll just put the link sorry for the laziness.

http://ia-armies.com/army/h3B78hb3

spemt a lot of time humming and hawing and ended up similar to the world champs list except I don't have access to two elite pirates. Could switch Shula for the pigs. My thought is that I can burn 4 activations between care package, hiding pirates, and my jaws black market prices punching bag before I even need to get to valuable first turn moves. With 8 activations it really puts my opponent in a tough spot. They can wait for round 1, but round 2 you won't want to be passing. I feel like there is a lot of good offensive and utility and I should be able to burst when I need to and run objectives when necessary.

Thoughts? I also thought of a bantha over epigs and devious schemes but then my command card room gets eaten up fast with jundland Terror.

+1 for Onar. When I've played him, he's been my MVP. If you have an extra point you can try Prey on the Weak on him, which helps you hit from farther away and makes him hit even harder since the pierce is almost always relevant.