aI usually use eote and fad specs, just seems to line up with my character concepts.
What are purples favorite specs from aor? I have a more rebel, west marches style game coming up.
aI usually use eote and fad specs, just seems to line up with my character concepts.
What are purples favorite specs from aor? I have a more rebel, west marches style game coming up.
I love Medic - Soldier base career so you can contribute in combat, with great support and healing talents.
Gunner
Commodore
Squadron Leader (2 ranks of defensive driving pairs well with operator'so offensive driving)
Quartermaster
Any of the soldier specs (especially sharpshooter and vanguard)
Recruit
All the engineer specs so far (but I'm an engineer in real life so I might be biased, saboteur is great for strain management)
Edited by EliasWindriderPilot
Squadron Leader
Tactician
Analyst
All the Engineer specs (so far at least)
Medic
Trailblazer
Scout and Slicer are interesting, but they (like Pilot I suppose) appear in EotE.
Personally I'm not sure if I would play it but, I think Quartermaster fits well into any game..
Infiltrator! I've played two PCs with the Infiltrator spec, and I've also GMd for a couple. It's super fun.
And I love Recruit as a concept, though I've never played one myself, but it has a wealth of career skills and unique talents. Infiltrator plus Recruit makes for an awesome Jason Bourne-type character.
37 minutes ago, awayputurwpn said:Infiltrator! I've played two PCs with the Infiltrator spec, and I've also GMd for a couple. It's super fun.
And I love Recruit as a concept, though I've never played one myself, but it has a wealth of career skills and unique talents. Infiltrator plus Recruit makes for an awesome Jason Bourne-type character.
Amen brother, amen
1 hour ago, awayputurwpn said:Infiltrator! I've played two PCs with the Infiltrator spec, and I've also GMd for a couple. It's super fun.
And I love Recruit as a concept, though I've never played one myself, but it has a wealth of career skills and unique talents. Infiltrator plus Recruit makes for an awesome Jason Bourne-type character.
Presuming that you get only species xp (i.e. not knight level), then I think this would work a little better if your GM will let you start with the spy career and recruit specialization, with the understanding that recruit will be the next spec that you take.
If you get to start with "knight level" xp, then a RAW spy:infiltrator/recruit works well from the get go.
What I don't like about infiltrator is it doesn't get brawl or ranged light as career skill which are close to essential for an "infiltrator" type character.
To me, bounty hunter: martial artist/recruit seems like it would work better for Jason Bourne than infiltrator recruit
Personally, I think that starting as a hired gun:demolitionist provides an almost perfect career skill list for Jacen Bourne (I'd swap in stealth in place of melee), the talents are reasonable too, and the signature ability "last one standing" is pretty perfect.
hired gun:demolitionist/martial artist might make the best 2 spec Jason Bourne
Quartermaster, Sharpshooter, and Saboteur are my favorites. I love trading and QM makes it feasible (I would generally use that in a game where I could later go into either Entrepreneur or Trader from EotE). Sharpshooter fits what I like out of a combatant, which is lots of options. Saboteur becomes much better with Special modifications crafting, as I enjoy the freedom (and reduced cost) of making my own explosives.
1 hour ago, EliasWindrider said:Presuming that you get only species xp (i.e. not knight level), then I think this would work a little better if your GM will let you start with the spy career and recruit specialization, with the understanding that recruit will be the next spec that you take.
If you get to start with "knight level" xp, then a RAW spy:infiltrator/recruit works well from the get go.
What I don't like about infiltrator is it doesn't get brawl or ranged light as career skill which are close to essential for an "infiltrator" type character.
To me, bounty hunter: martial artist/recruit seems like it would work better for Jason Bourne than infiltrator recruit
Personally, I think that starting as a hired gun:demolitionist provides an almost perfect career skill list for Jacen Bourne (I'd swap in stealth in place of melee), the talents are reasonable too, and the signature ability "last one standing" is pretty perfect.
hired gun:demolitionist/martial artist might make the best 2 spec Jason Bourne
Sorry, I should have known better than to mention Jason Bourne around you @EliasWindrider
5 hours ago, awayputurwpn said:Sorry, I should have known better than to mention Jason Bourne around you @EliasWindrider
Have a Hotshot / Rigger and a Commando / Heavy in my campaign and their respective players enjoy them rather a lot.
8 hours ago, awayputurwpn said:Sorry, I should have known better than to mention Jason Bourne around you @EliasWindrider
Don't be sorry, it caused me to re-evaluate some assumptions in the light of new books having been released since the last time I tried this
what's changed things the most is the release of no disintegrations, in particular the martial artist spec AND the 2 bounty hunter signature abilities both of which would serve Jason Bourne well in a star wars game, so the plan is for the first 2 specs to be taken from the bounty hunter career (to get both signature abilities). The other bounty hunter specialization I chose was Gadgeteer, which is a nice well rounded spec, grants ranged light and mechanics as career skill. If you have the XP to get both at the get go (KNIGHT LEVEL) it's actually more advantageous to start Gadgeteer you can still put free 2 ranks in brawl and 1 in ranged light.
To clarify, these are 2 different takes depending on whether you start with only species xp or at knight level (the knight level is NOT simply the species xp advanced, it's a different take that is more advantageous given the higher starting xp)
Here's a species only starting xp take on Jason Bourne: https://www.mediafire.com/file/39jlvfw6t5x82o8/JacenBaurneMA000xp.pdf
Here's a "knight level" take on Jason Bourne https://www.mediafire.com/file/k1drqcz1c3yo536/JacenBaurneGadgeMA150xpKL.pdf ,
in terms of crafting the reinforced clothing for the knight level build, given 2 yellow, 1 green and 1 blue (custom tool kit was bought used to modify gear and craft reinforced clothing and then sold for half value), the median number of rolls needed to get +1 soak, +1 melee defense, +1 ranged defense (9 advantage, or 1 triumph + 5 advantage, or 2 triumph + 2 advantage needed to get the upgrades) is 10 trials, with 8 bog standard sets "heavy clothing" being sold for cost (25 credits), 1 crafting failure, and having obtained 1 armor schematic along the way (reducing the difficulty of future checks to 1 purple (I dusted of a MATLAB program I wrote to calculate that a while ago, it also generates a percentile table so that the time to construct gear with what you want can be resolved with a single percentile roll to not waste at the table time).
I used the ogg dude added price for the TT24 hold out blaster pistol (350 credits), which was not listed in the stat blocks of the ISB agents on page 26 of beyond the RIM, but other than that, both builds 100% conform to RAW.
I chose human for the builds because humans blend in in all errors, whereas being an alien in the rebellion era draws a lot of attention.
The knight level option had 4000 credits spend to get 2 replilimb prosthetic forearms (so that the amnesiac Jacen Baurne couldn't use finger prints to identify himself, discovery:self is the motivation)
Commando with grenades, , bola, a Vibro weapon and some 2 Soak armour.
I absolutely love my Engineer Droid HM-6T6 it's so fun playing an Intellect 2 Mechanic!
Commodore is absolutely bonkers but that just makes it better, it's an excellent co-pilot. Works well with a decent Agility (copilot checks, gunnery and Ranged light), Intellect (knowledge, computers, Astrogation and mechanics), then either Willpower or Presence to round it out. It's one of those specs where you need to be comfortable in space combat, and your happy attempting skills you have no training in, using your training to fill gaps.
3 hours ago, Richardbuxton said:Commando with grenades, , bola, a Vibro weapon and some 2 Soak armour.
I absolutely love my Engineer Droid HM-6T6 it's so fun playing an Intellect 2 Mechanic!
Commodore is absolutely bonkers but that just makes it better, it's an excellent co-pilot. Works well with a decent Agility (copilot checks, gunnery and Ranged light), Intellect (knowledge, computers, Astrogation and mechanics), then either Willpower or Presence to round it out. It's one of those specs where you need to be comfortable in space combat, and your happy attempting skills you have no training in, using your training to fill gaps.
How does Commodore plays out in session? I find it strange that 1 Tree is repair, another ist navigation, only one with command.
Commodore is a deceptive title imho. Each branch really represents the roll of an officer on ship. Starting on the left you have Engineering, second is Captain, third is Tactical, fourth is Navigation.
The real challenge for the player is felling confident using skills other than Piloting or Gunnery on a crewed ship. It works particularly well when there are NPCS to give orders to, although as I said it makes an excellent navigator/coms/co-pilot character.
That left column is a challenging one, how do you repair a ship without Athletics or Mechanics? First off by paying credits, you pay a shipyard to fix your ship and get 3 Hull points done for free! But you technically also repair a ship by giving orders to the maintenance crew. So you make a leadership check to direct repairs and because you know your sh1t 3 extra Hull points are repaired.
10 hours ago, Vorzakk said:Have a Hotshot / Rigger
I second this combo. Agility translates well for piloting skills, as well as ranged light. Presence for Cool Hotshot talents, as well as initiative. Rigger allows for many upgrades to a signature vehicle, without those pesky Intelligence-based checks.
6 hours ago, Richardbuxton said:Commodore is a deceptive title imho. Each branch really represents the roll of an officer on ship. Starting on the left you have Engineering, second is Captain, third is Tactical, fourth is Navigation.
The real challenge for the player is felling confident using skills other than Piloting or Gunnery on a crewed ship. It works particularly well when there are NPCS to give orders to, although as I said it makes an excellent navigator/coms/co-pilot character.
That left column is a challenging one, how do you repair a ship without Athletics or Mechanics? First off by paying credits, you pay a shipyard to fix your ship and get 3 Hull points done for free! But you technically also repair a ship by giving orders to the maintenance crew. So you make a leadership check to direct repairs and because you know your sh1t 3 extra Hull points are repaired.
That sounds more interesting, still it´'s not really a "captain" specc
1 hour ago, Paris Teta said:That sounds more interesting, still it´'s not really a "captain" specc
I would call it the Officer or Mate spec.
The captain is the only one who has the experience to do all of it... still doesn't explain why it's called commodore!
23 minutes ago, Richardbuxton said:The captain is the only one who has the experience to do all of it... still doesn't explain why it's called commodore!
Maybe if it's a sil 5 or 6 ship you call it captain if it's silly 7 you call it commodore
That would make it Co-pilot for Silhouette 2-4
In current USN parlance, a commodore commands multiple ships or units, like a destroyer squadron, reconnaissance air wing, submarine squadron, etc. It's not a rank so much as a title denoting additional responsibility.
But then, I was in the Army, so I could be hopelessly confused.
35 minutes ago, SFC Snuffy said:In current USN parlance, a commodore commands multiple ships or units, like a destroyer squadron, reconnaissance air wing, submarine squadron, etc. It's not a rank so much as a title denoting additional responsibility.
But then, I was in the Army, so I could be hopelessly confused.
That's about right. As I understand it, a commodore (at least in the US Navy) oversaw several ships of the same type or for a specific purpose. The admiral ranks would be about organizing various units and coordinating their efforts for a mission, while a commodore would be directing individual ships.
They aren't out yet.....
19 hours ago, Richardbuxton said:The captain is the only one who has the experience to do all of it... still doesn't explain why it's called commodore!
To be honest, this falls under FFG's failure to name things well. Commodore really ought to be Commander (except that is the Career name), or First Officer, or Deck Officer.
Every time I look at a tree, I seem to find at least one talent (or the entire tree) that is a perfectly valid, useful and balanced item, but is just named poorly.