5 hours ago, Sparklelord said:Increasingly, the game forces players to make the choice, "do you want to win, or do you want to fly whatever you like?", with an ever-growing unspoken "not both" thrown in there.
With that said, don't think that there isn't a lot of flexibility in what CAN win.
You just have to be a bit careful when deciding what to throw on the table.
Have you paid attention to what lists have won your weekly tournaments? Perhaps a good place to start is by taking one such list and flying it, exactly the same, in order to figure out what makes it work well.
If you're new, you've got the hurdle of experience to overcome. People could tell you what to do, sure, but what will make you remember it the most is actually doing it. Do you play any games outside of the weekly tournament?
The meta is in a wide open state. To deny this is to deny the evidence as shown by http://www.meta-wing.com/ship_combos? . There's all 3 factions in the top 15 (and honestly, triple imperial aces are doing really well locally to me, beating really good players so in the wider area people are dismissing them - Quickdraw, Backdraft, Vessery, OL, Vader, etc). However, this isn't the same as 'everything is viable, fly whatever you want' because after 11 waves there is some undeniable power creep/bad ships released (the TIE agressor or rebel HWK).
2 hours ago, burning666 said:I'm a bit overwhelmed with all the advice. Its awesome that you guys have taken the time to help me out.
After reading the posts I feel motivated again.
Glad to hear this!