TLDR version : I need a few ideas to give an individual character (not party) some credits.
Full version :
I have 3 players. Call them A, B, and C. We are only 4 sessions into this campaign and the group was to get their first big reward by finding a stash of credits while searching their newly “acquired” ship.
The issue is that Player A found the credits while players B and C were searching the rest of the ship, and since no one was around, Player A took all the money and pocketed it for themselves. In character they have no intention of telling players B and C. Out of game, with table talk Player A apologized right away to Player B and C saying they are sorry but feel that that is what their character would do. To paraphrase, their character “doesn't really know them, and has their own motivations to worry about”. (Even though they all have a mandatory obligation to the same Hutt, */sigh*) Player A has expressed that this primary motivation is get the $ to upgrade their slug thrower with 1 HP to superior quality.
The session played out and now Players B and C are flat broke. Having to spend every last dime they had to heal in medical facility (Player C paid for Player B's care) and to purchase parts to finish building a group purchased medical droid companion. Player A did not offer to contribute to either, citing their character was focusing on their own goal. Though Player A did contribute a measly 25c to a group purchase of updated Hyperspace route coordinates.
I should note that I am not intentionally “keeping them hungry”.
Seeing this fairly selfish hoarding I mentioned that for a highly sought valuable item, taking on some obligation would be the best way to get an item you really want. Unfortunately with all their newly acquired credits Player A is almost close enough with the $ they have so they didn't see the need. And is content to just wait till they get the rest.
I have concerns about “loner” characters and their potential negative impact they can have on a party long-term, but sometimes Players can successfully role-play gaining Trust, so for now I will withhold judgment to see if they play it out that way.
However I would appreciate some advice on how to temporarily alleviate the immediate credit problem for Player's B and C, as both essentially have zero credits to their name now, and Player A has given no indication they intend to share/help until they get their superior weapon upgrade. I don't want Players B and C to feel like the are getting screwed so I was trying to think of a way to get them a few credits directly.
The ideas I have come up with so far.
1. Player B is a scoundrel, so I thought they could win a few hands of gambling
2. Player C is a mechanic, so I thought they could fix up a broken machine/droid for a fee.