Moff J's Dominating Avenger

By Karneck, in Star Wars: Armada Fleet Builds

Moff J Dominating Avenger
Author: Karneck

Faction: Galactic Empire
Points: 387/400

Commander: Moff Jerjerrod

Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory

Imperial I-Class Star Destroyer (110 points)
- Avenger ( 5 points)
- Boarding Troopers ( 3 points)
- Leading Shots ( 4 points)
= 122 total ship cost

[ flagship ] Victory I-Class Star Destroyer (73 points)
- Moff Jerjerrod ( 23 points)
- Dominator ( 12 points)
- Quad Battery Turrets ( 5 points)
- External Racks ( 3 points)
= 116 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 75 total ship cost

Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 51 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

Notes:

Goal was to provide multiple threats, I want my opponent to look at my ships and say "I don't want any of those getting close to me."
Try to herd ships towards the slower VSD, place the ISD on the outside flank as it can move faster and with Moff J, do those hair point turns. Same deal with Demo, whatever the VSD or ISD couldn't finish, slide Demo up with those after dinner dessert drinks to hand out.

No squadrons, so a heavy rebel bomber list likely spells doom for this list. Only plan is to attempt to close as quickly as possible with the carriers, wreck them, and speed away. Vic 1 Dominator will absolutely bring the pain to anything in close range, unless it's Landmo MC30 with Mothma, it will die a painful black die death.. Pretty much a big "Come at me bro" sign. Unless those bros are bombers, then they are not welcome to the bro party. It will likely be the ship with the biggest bullseye on it, as folks will view the ISD as too beefy, and the Demo as too risky, the VSD is slow, and can be munched through quickly by squadrons, MC30's/Glads, and lots of small ships.
13 point bid for 1st, however 2nd should still work in my favor with objectives. With 5 ships, I have at least decent activation count.
Unsure if I should drop OE on the raider to pick up Montferrat to put on the ISD, which would drop my bid to 12. Or do Tua/ECM (or RBD)

I half debated dropping the Glad and the Raider for a Interdictor with projection experts.

Turn one some nav commands. Turn two a repair token if I feel like there won't be combat, otherwise Con Fire. Turn three, Con Fire or repair depending on ship. And turns 4, 5 and 6, all the repair spams.


Thoughts, opinions, welcome as always.

Edited by Karneck