Other Nerf Ideas

By HanScottFirst, in X-Wing

IT'S NERF OR NOTHING.

(thank you for the brief message Hasbro(tm))

Anyways, when the FAQ drops, no one will be surprised to see Jumps, Adv. SLAM, maybe Biggs, etc. nerfed. However, maybe it's because I don't play scum, but there are two more cards I think that should be fixed: K4 Security droid and Unhinged Astromech.

Now, obviously, with Jumps being nerfed at their core, maybe that will take care of it, but here is what I think:

1) If X7 defenders have to perform a free evade action, K4 Security droids should have to perform a free target lock action (i.e. no more rocks/debris, or bumping and getting target locks).

2) For 1 point Unhinged is insane. I think it would live up more to its name - which brings to mind this unstable, crazy droid, sparks flying, zipping madly along - if it cost 0 (or stayed 1), and was something like this: "Treat any green 1-2 speed maneuver as white. Treat any 3 speed, or 4 or 5 straight, maneuver as green." That way such a cheap card is a trade off, and not just this crazy buff to any ship's dial that can take it for 1 point.

Thoughts? Or, what other cards do you think have flown under the nerf radar, but are really OP?

I'd make all regen abilities work the way gonk does. Need to charge it to use it - costing 2 actions total. R2d2 for example could charge with a green, but you have to apply it with an action, and can't bank more than one. He's no walking battery.

PTL should give 2 stress, not just 1. Push the limit this turn and token stack as you please, actually feel the consequence of it next turn with no actions.

X-Wing 2.0: Hard Mode

Sorry for being dense, but I don't get the Unhinged nerf. Are you saying it has to choose one specific maneuver and make that maneuver green?

Edit: just realized this was my thousandth post! I wonder if I get anything special? I think they stopped doing that with the new Asmodee forums... *sigh*

Edited by Kieransi
43 minutes ago, HanScottFirst said:

IT'S NERF OR NOTHING.

(thank you for the brief message Hasbro(tm))

Anyways, when the FAQ drops, no one will be surprised to see Jumps, Adv. SLAM, maybe Biggs, etc. nerfed. However, maybe it's because I don't play scum, but there are two more cards I think that should be fixed: K4 Security droid and Unhinged Astromech.

Now, obviously, with Jumps being nerfed at their core, maybe that will take care of it, but here is what I think:

1) If X7 defenders have to perform a free evade action, K4 Security droids should have to perform a free target lock action (i.e. no more rocks/debris, or bumping and getting target locks).

2) For 1 point Unhinged is insane. I think it would live up more to its name - which brings to mind this unstable, crazy droid, sparks flying, zipping madly along - if it cost 0 (or stayed 1), and was something like this: "Treat any green 1-2 speed maneuver as white. Treat any 3 speed, or 4 or 5 straight, maneuver as green." That way such a cheap card is a trade off, and not just this crazy buff to any ship's dial that can take it for 1 point.

Thoughts? Or, what other cards do you think have flown under the nerf radar, but are really OP?

Only problem with your proposed unhinged nerf is the 2 right sloop on the jumpmaster, plus this could be broken, when unhinged was quite ok, either increase cost of the ORIGINAL card by 1, or change it to "decrease the difficulty of all your 3-speed maneuvers by one" this option would change the y-wings 3-turns to white instead of green, and call it nerfed. And K-4 costs FIVE POINTS MORE than X-7! No problem there! Both of the things you proposed don't really need to be nerfed, they are pretty well balanced.

1 hour ago, HanScottFirst said:

IT'S NERF OR NOTHING.

(thank you for the brief message Hasbro(tm))

Anyways, when the FAQ drops, no one will be surprised to see Jumps, Adv. SLAM, maybe Biggs, etc. nerfed. However, maybe it's because I don't play scum, but there are two more cards I think that should be fixed: K4 Security droid and Unhinged Astromech.

Now, obviously, with Jumps being nerfed at their core, maybe that will take care of it, but here is what I think:

1) If X7 defenders have to perform a free evade action, K4 Security droids should have to perform a free target lock action (i.e. no more rocks/debris, or bumping and getting target locks).

2) For 1 point Unhinged is insane. I think it would live up more to its name - which brings to mind this unstable, crazy droid, sparks flying, zipping madly along - if it cost 0 (or stayed 1), and was something like this: "Treat any green 1-2 speed maneuver as white. Treat any 3 speed, or 4 or 5 straight, maneuver as green." That way such a cheap card is a trade off, and not just this crazy buff to any ship's dial that can take it for 1 point.

Thoughts? Or, what other cards do you think have flown under the nerf radar, but are really OP?

Unhinged is needed the way it is for Thug life. The FAQ leak suggests Scouts wont get access to it anyway. K4 being a free action, i 100% agree. I think any action economy upgrade should be free action (mindlink, FCS, captain rex, operation specialist, jan ors, rey, Kyle katarn, etc). Doesnt make sense for the Imperials to be the only faction with almost no "assign X,Y,Z" abilities.

I also think that more upgrades should be like expertise and not work under stress. Accuracy corrector is on the top of the list. TLT/autoblaster are already very reliable sources of dmg. Adding AC on top is just too much IMO. This completely remove the need for TL or focus for some ships (i wont name them :-) ).

9 hours ago, HanScottFirst said:

1) If X7 defenders have to perform a free evade action, K4 Security droids should have to perform a free target lock action (i.e. no more rocks/debris, or bumping and getting target locks).

Hum actually that wouldn't work, rocks don't prevent you from performing free actions, nor does bumping. The only case it would be useful would be when a multiply stressed ship performs a green manoeuvre, since it can't take actions when stressed, but Dengar has rarely more han one stress anyway.

10 minutes ago, MalanTai said:

rocks don't prevent you from performing free actions, nor does bumping.

Absolutely it would need to be worded like x7 ie a free action but you can't do it if you overlap an obstacle or ship otherwise core rules apply which allow free actions to be taken when overlapping

There is nothing wrong with the unhinged astromech, the only issue with it comes when it's combined with the K-4 security droid on the jumpmaster. By the same logic you're using, if you nerfed the unhinged astromech, you would also have to nerf the R2 astromech for rebels because it has the same effect but on speed 1 and 2 maneuvers and i've never heard any complaints about the R2 astromech being broken or undercosted.

The change to the K-4 security droid would a nice change to make it more skilled to use fully, similar to the x7 title, but i don't think it is as big of a problem as the x7 title for it to need this change.

1 hour ago, Chippy118 said:

There is nothing wrong with the unhinged astromech, the only issue with it comes when it's combined with the K-4 security droid on the jumpmaster. By the same logic you're using, if you nerfed the unhinged astromech, you would also have to nerf the R2 astromech for rebels because it has the same effect but on speed 1 and 2 maneuvers and i've never heard any complaints about the R2 astromech being broken or undercosted.

Not that I disagree with your conclusion, but I certainly disagree with your premise. The value of R2 Astromech making 1 and 2 speed maneuvers green is not the same as Unhinged doing it for 3 Speed. I mean, the obvious reason is that R2 does not change a single maneuver from red to green, but moreover, just because two effects seem the same doesn't mean they are. The game is just more complex than that.

1 hour ago, Achowat said:

Not that I disagree with your conclusion, but I certainly disagree with your premise. The value of R2 Astromech making 1 and 2 speed maneuvers green is not the same as Unhinged doing it for 3 Speed. I mean, the obvious reason is that R2 does not change a single maneuver from red to green, but moreover, just because two effects seem the same doesn't mean they are. The game is just more complex than that.

Ok then if break it down the unhinged astromech, it only goes on the Y-wing and the jumpmaster. With the Y-wing, it changes 3 white maneuvers and 2 red and on the jumpmaster it changes 3 white maneuvers.

With the R2 astromech, it goes on the Arc 170, E-wing, both X-wings and the Y-wing. On the Arc 170, it changes 2 white maneuvers, on the E-wing and both X-wings, it changes 4 white maneuvers and on the Y-wing, it changes 6 white maneuvers.

As you can see from the numbers, generally the R2 astromech has a greater effect so should have a greater cost compared to the unhinged astromech. The question becomes is making the 3 red turns on the Y-wing green game breaking and i don't believe it is.

Another crying thread. These forums are getting worse by the hour.

24 minutes ago, migs6000 said:

Another crying thread. These forums are getting worse by the hour.

Don't be so dramatic. There are cycles. And the game is certainly in decline, so you'll hear some death rattles.

Welcome.

Hey sorry about creating contention folks! It was not my intent.

Really good point about the K4 being 5 more points than x7, I think that is really valid.

For Unhinged, my idea is it should essentially swap your greens from 1 and 2, to only being 3, etc. But good points about its limited use.

I guess I stand corrected haha.

And who knows what FFG will end up doing! I'm sure there will be surprises.