hi all,
i have played aprox ten games now and the imps have only won one. the first game that was. many games have been close, but we just can't get the emperors forces to win it in the end. Some games are just pure rebel massacre with the rebels advancing the marker effortlessly and avoiding beat downs in space. When the imps have the base, they need to have a fleet ready to go to the system and be able to punish the rebels in one fell strike. most games the rebels kan just stack the base and wait for the imps to come. Then they can either move the base no problem with the starting mission or just wait it out. cards like veers action card, some of the "move dudes to system" missions can help, but its very hard to actually destroy the base without the rebels just moving it if the opposition is to hefty.
first of all; im a good player. I know what im doing and I have never lost with the rebels.
with the imps:
- i have tried to spend all my time on just sheer moving around and checking systems. didn't work
- knock rebs out of space by going 100 percent after SDs and stuff to smash all their space so they wouldn't be able to really do anything but wait for me to find them. almost worked.
- capture a LOT of their leaders and even managed in turning one to the dark side. the pain here was to simply out-activating them. This didn't work either. Thing is, they dont really need a lot of activations. In this game I used a lot of missions to capture and torture guys and make them tell me where the base is instead of moving so much around with my fleets. Super fun approach that almost gave me the much wanted impy win. BTW Yularens action card is insane.
- play a more balanced game where I dont have a clear cut strategy but try to do a little of everything. a lot of thwarting rebels missions and so forth. More sneaky, very difficult and less effective. I feel this could be a strong approach, though. if you can focus hard on foretelling and then thwarting all the rebs attempts at objectives you should be good. it just takes a lot of skill to get it all right, I guess.
Questions:
- how many fleets should I have?
- how good a tool is blowing up planets?
- what are good search patterns?
- is capturing really worth it?
- when to do what? I feel like one or two errors is all it takes to lose the game with the imps.
Edited by Scoundrel