Title that wouldn't break Biggs, or the T70...

By Bucknife, in X-Wing Squad Lists

This was posted before, but many have worried that anything new for the Xwing could break Biggs.

I don't think this title does, because it brings x-wing generics back to the table.

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"Rogue Squadron. Pilot"
Title, Xwing only
Cost 2 points
Your action bar gains the Barrel Roll action icon.
After you execute a 2 bank maneuver, if you are not stressed, you may rotate your ship 180 degrees, then, receive 1 stress token.
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This would put t-65 back in the dogfighting race, and still allow for use of R2 Astromech and Integrated Astromech in the mod slot (as opposed to having to use "vectored thrusters" to get that 2 point barrel roll).

This would also fit right-in with the T70, because you can't fit 4 in a hundred Point list with the Rogue title.

Instead of using the rogue squadron name, which clashes a bit with the use of squadron names for generic pilots, why not just call it "Alliance Veteran" or something a bit less specific?

While it is nice, 2 points might be too much to breathe any life into some of the already expensive pilots. 1 point won't hurt anything, as no one is going to bring 4 BSN with out a 1 point Droid and Integrated Astromech, but it would make a hard sell on a Blue Sqd B-wing.

Even with the - admittedly well thought out - buff, X-wings still lose to the hotness - jousting monster Fair Ship Rebels, arc-dodger Miranda(and maybe nym) and overall pain Dengar. I personally think they need to be brought up to ATT4, or be given access to both boost and barrel roll for free, but that's just me...

Any title just needs "Except Biggs" on it and we are golden

The Biggs thing winds me up. "We can't buff the t-65" say FFG, "it would make Biggs too strong!"

Ffg release Rex and Lowrick.

Thinking on it, why not make it 3 points (since it gives better than the 2pt vectored thrusters), and call the title 'Advanced X-Wing'? This way it works for both legends and canon uses (both have examples of upgraded xwings) as well as both original trilogy and sequel trilogy time frames.

I am a firm supporter of not buffing T-65's, but just giving them a point deduction. Buffing every sub-par ship makes no sense, because its logical that older ships would be wildly outclassed by newer ships. However, as time went on, older ships would become cheaper.

Ahh just a question. When was this revealed??

I'd be in favour of something similar to a Chardaan refit to help reduce the cost.

7 hours ago, Greebwahn said:

I am a firm supporter of not buffing T-65's, but just giving them a point deduction. Buffing every sub-par ship makes no sense, because its logical that older ships would be wildly outclassed by newer ships. However, as time went on, older ships would become cheaper.

I'd agree.

I've got into the habit of playing 'heavy swarms' - Unguided Rockets TIE Bombers, TIE Strikers, @FTS Gecko 's infamous FIVE CARTEL MARAUDERS and so on. It's rather a sad state of affairs that Empire and Scum & Villainy both have three ships each in the 'heavy swarmer' category (a sub 21-point ship with a 3-dice attack) whilst the rebels have none.

A 'fix' which cuts the price of the (T-65) X-wing would be interesting - firstly making the (impressive) selection of unique T-65 pilots more affordable, but also even a single point shaved off would allow you to field 5 rookie pilots in a squad.

The Rookie Pilot is an acceptably capable ship compared to the other heavy swarmers:

  • Zealous Recruit - No Upgrades
  • Cartel Marauder - Vaksai, XX-23 S-Thread Tracers, Inertial Dampeners, Guidance Chips, Munitions Failsafe
  • Cartel Spacer - 'Heavy Scyk', Mangler Cannon
  • Scarif Defender - Adaptive Ailerons, Lightweight Frame
  • Alpha Squadron Pilot - Autothrusters
  • Scimitar Squadron Pilot - Unguided Rockets, Lightweight Frame

Compared to the above, an unupgraded Rookie is certainly not overpowered.

For that matter, a Rookie with an R2 or R5 astromech (or equivalent) and Integrated Astromech doesn't look too far out of whack.

You could either provide a title that lowers the cost flat-out, or an astromech with a fairly limited beneficial rule and a negative points cost. If you forbid it from being equipped to a ship with a tech slot, that then makes it at a stroke a points drop on:

  • Rebel Y-wings other than Horton Salm (who tends to want R2-D6 to unlock an elite upgrade for Veteran Instincts, Wired or Expertise)
  • E-wings other than Corran Horn (who tends to want R2-D2 to support his hit-and-run play style)
  • Non T-70 X-wings (but Biggs would have to give up R4-D6 to get it, which is an important part of his damage mitigation abilities against 4+ dice attacks)

All of which are pilots who could do with a little love.

I'm not sure what the ability could be. Negative cost abilities shouldn't be exceptionally powerful (TIE/x7 was clearly too good). Adding some sort of repositioning ability or improved dial would be nice, but:

I wouldn't give barrel roll because:

  1. The E-wing already has barrel roll, and that innate ability is one of its only real 'chassis' advantages over the X-wing
  2. X-wings can gain barrel roll via Vectored Thrusters or Expert Handling (or BB-8 but he's unique) and making all the other options obsolete with an automatic choice upgrade seems wrong.
  3. You don't want to make a Y-wing too elusive, because you don't want to make the TIE aggressor but even more so as a TLT platform

A change-of-dial ability is a maybe, but remember:

  1. Anything based off green moves, or which causes stress, is awkward on a Y-wing, which only has straight moves as greens without an R2 astromech (which this would replace).
  2. At the same time, A "turn 90 degrees after a bank" would make the X-wing and E-wing nicely squirrelly. The E-wing being able to pair it up withadvanced sensors (and native barrel roll) would be nice, too.

Something to help with Firing Ordnance might be nice:

  1. it'd be nice to see torpedo-bomber Y-wings make a resurgance; without the ability to pack Deadeye or Long Range Scanners, they've been kind of left behind by TIE bombers.
  2. That means an ability to provide target locks
  3. You don't want to invalidate the Fire Control System on the Y-wing
  4. You don't want to invalidate the Targeting Astromech.

You don't want to improve toughness because if you do, this will end up on Biggs. Plus, if it's an astromech, on the T-65 it would double-stack with Integrated Astromech.

Point adjustment is simple and elegant. Far more so than hamfisted nerfs that get leaked.

In this case we could easily drop the base cost of most pilots of certain ship types: t-65, tie fighter, e-wing, b-wing, tie interceptor... etc. The alternative I keep seeing offered for these ships is to power-creep them with titles and/or upgrades.

Additionally, when nerfing something with a point increase, players who love that upgrade can simply pay the higher price while the players who want efficiency can move on to the next efficient list. Consider simply raising the cost of JM5Ks to reflect their utility. They remain torp boats but you can no longer fit 3 in a list. In other lists they start to squeeze out the upgrade space. This is a simple matter of increasing their point opportunity cost.

It is a far simpler system than what is currently being done. Card errata should be reserved for instances where point adjustment doesn't well enough address the cards in-game impact (Biggs for instance). In this instance in particular, the t-65 is an out of date model. It doesn't need new bells and whistles. Simply decrease the base model's cost by 2 points, allowing for 5 t-65s with integrated astromechs. Adjust the others to make it point feasible to add vectored thrusters. Leave Biggs alone or preferably nerf his ability somewhat.

My proposed fix for the T-65 that buffs the T-65 without breaking the T-70:

S-Foils (Open) Dual Card. Title. X-Wing Only. Add the boost action to your action bar. When attacking, if the defender is within Range 1-2, you may change one hit result to a crit result. At the start of the End Phase, if no enemy ships are inside your primary firing arc within Range 1-3, you may flip this card.

S-Foils (Closed) Dual Card. Title. X-Wing Only. Increase your agility value by 1. You may not perform primary weapon attacks. You cannot use your pilot ability. At the start of the End Phase you may flip this card.

I created this as a potential add in to a custom Scum & Villainy campaign format, to keep the T-65 relevant during the OT timeline (and have since added a Biggs fix to account for shenanigans).

12 hours ago, ZealuxMyr said:

My proposed fix for the T-65 that buffs the T-65 without breaking the T-70:

S-Foils (Open) Dual Card. Title. X-Wing Only. Add the boost action to your action bar. When attacking, if the defender is within Range 1-2, you may change one hit result to a crit result. At the start of the End Phase, if no enemy ships are inside your primary firing arc within Range 1-3, you may flip this card.

S-Foils (Closed) Dual Card. Title. X-Wing Only. Increase your agility value by 1. You may not perform primary weapon attacks. You cannot use your pilot ability. At the start of the End Phase you may flip this card.

I created this as a potential add in to a custom Scum & Villainy campaign format, to keep the T-65 relevant during the OT timeline (and have since added a Biggs fix to account for shenanigans).

Biggs with 3 evade dice? Pair that with a stealth Device and that droid that adds another dice for an action. Biggs now has 5 dice at R1-2 and 6 at R3. He wouldn't need his ability at this point and would be a pts fortress.

And if Kanan or Rex are nearby i can already hear the rage.

S-Foils opened - great side. S-Foils closed sounds painful

1 hour ago, the1hodgy said:

Biggs with 3 evade dice? Pair that with a stealth Device and that droid that adds another dice for an action. Biggs now has 5 dice at R1-2 and 6 at R3. He wouldn't need his ability at this point and would be a pts fortress.

And if Kanan or Rex are nearby i can already hear the rage.

S-Foils opened - great side. S-Foils closed sounds painful

If Kanan or Rex are nearby, just shoot Kanan or Rex?

After a weekend of running TIE Defenders and rolling 4x blanks at Range 3 with frightening consistency I'm not particularly worried about a T-65 with no ability, no primary weapon attacks, and 5+ defense dice. To be honest - Everyone who's ever flown a TIE Phantom knows you cannot rely on defense dice.

To each their own, I do see the concern of being able to just run away with the game and win at time due to points - "Increase your agility value by 1." was originally "Add the SLAM action to your action bar." would you prefer that option? :)

Yeah why not; give them slam! that could be fun, plus biggs would hate slam.

8 hours ago, the1hodgy said:

Yeah why not; give them slam! that could be fun, plus biggs would hate slam.

S-Foils (Open) Dual Card. Title. X-Wing Only. Add the boost action to your action bar. When attacking, if the defender is within Range 1-2, you may change one hit result to a crit result. At the start of the End Phase, if no enemy ships are inside your primary firing arc within Range 1-3, you may flip this card.

S-Foils (Closed) Dual Card. Title. X-Wing Only. Add the SLAM action to your action bar. You may not perform primary weapon attacks. You cannot use your pilot ability. At the start of the End Phase you may flip this card.

Would having SLAM break any of the T-70 Pilots? Ello might be interesting: 3 forward and slam into a white T-Roll (but without the ability to perform primary weapon attacks it has limited usefulness besides running away to turn around...)

22 minutes ago, ZealuxMyr said:

S-Foils (Open) Dual Card. Title. X-Wing Only. Add the boost action to your action bar. When attacking, if the defender is within Range 1-2, you may change one hit result to a crit result. At the start of the End Phase, if no enemy ships are inside your primary firing arc within Range 1-3, you may flip this card.

S-Foils (Closed) Dual Card. Title. X-Wing Only. Add the SLAM action to your action bar. You may not perform primary weapon attacks. You cannot use your pilot ability. At the start of the End Phase you may flip this card.

Would having SLAM break any of the T-70 Pilots? Ello might be interesting: 3 forward and slam into a white T-Roll (but without the ability to perform primary weapon attacks it has limited usefulness besides running away to turn around...)

I think the worst abuse would be a 3-tallon roll into a 3-tallon roll from Ello. It might also make dancing poe much easier to keep alive - thus improving Mov.

6 minutes ago, Astech said:

I think the worst abuse would be a 3-tallon roll into a 3-tallon roll from Ello. It might also make dancing poe much easier to keep alive - thus improving Mov.

Nope. Didn't read my own card: "You cannot use your pilot ability."

4 minutes ago, ZealuxMyr said:

Nope. Didn't read my own card: "You cannot use your pilot ability."

Derp. Nevertheless, a 3 hard into a tallon roll would be pretty absurd too.

3 minutes ago, Astech said:

Derp. Nevertheless, a 3 hard into a tallon roll would be pretty absurd too.

Yes, I would then suggest an errata to the SLAM Action reference card: "[...] To SLAM, choose and execute a white or green maneuver on the ship's dial. [...]"

(Look at this! We're fixing the unofficial-fan-created-fix...)

Why not simplify further?

S-Foils

X-Wing Only.

Add the SLAM action to your action bar. After performing a SLAM action, your pilot ability is disabled.

And it has some negative point cost.

I think what might work is this:

S Foils

Side one:

Attack +1

Barrel roll.

Side two:

Agility +1

Boost.

Fill in the blank name

T65 only.

Decrease the cost of sfoils by blank.

Biggs: Friendly ships you are touching.

Edited by gryffindorhouse
20 hours ago, Drakeheart said:

Why not simplify further?

S-Foils

X-Wing Only.

Add the SLAM action to your action bar. After performing a SLAM action, your pilot ability is disabled.

And it has some negative point cost.

Ello would be able to take a white T-Roll and then SLAM into another maneuver...which feels janky. And, frankly, as "after performing" would be after the completion of the second maneuver Ello could white T-Roll as his first maneuver, second maneuver, or for both maneuvers...which feels super janky.

With how that is written, did you intend to prevent the ship from ever getting its pilot ability back? If you meant for the SLAM action from S-Foils to disable the pilot ability for the rest of the game then I think I'm actually okay with this. If you meant for it to say: "After performing a SLAM action, your pilot ability is disabled for the rest of the round." then I'd say you certainly need a positive (or at least zero) squad point cost.

19 hours ago, gryffindorhouse said:

I think what might work is this:

S Foils

Side one:

Attack +1

Barrel roll.

Side two:

Agility +1

Boost.

Fill in the blank name

T65 only.

Decrease the cost of sfoils by blank.

Biggs: Friendly ships you are touching.

I feel that that helps the T-70 (and T-65 to be honest) too much. You have to consider the fact that you can write "X-Wing Only." as a restriction but that will apply to the "T-70 X-Wing" also. Unless you want to get messy and write: "X-Wing Only. T-70 X-Wings May Not Equip This Upgrade Card."

Your Biggs fix only encourages fortressing... I'll have none of that, thank you kind sir. :blink:

If you look closely, you will see that 70s have to pay for it, but 65s get a discount.

As far as Biggs, it might not be all that good of an idea.