Caveats: This is not intended to be a thread about playing and counterplaying AvengerBT. Also, not a thread about whether or not people are using it. I'm working through those and finding successful counters in our local league. The point of this is purely from a game design perspective. This isn't a thread where "get good" applies
Problem statement(s): AvengerBT is the only existing design that can reliably and consistently kill ANY ship in the game (except Motti ISD) in a single activation.
Second issue: If AvengerBT has first activation and starts the round at close range, it is a combo that CANNOT be stopped. Previous Avenger "abuse" required two-step methods (suppressor, Overload pulse, multiple attacks).
3rd issue: it is a card combination. No other ship/Title in the game (even those unable to equip BT), can do this. A Devastator with no tokens can't reliably wipe any ship in one activation. Mon Karren couldn't.
Some data/numbers: AvengerBT (built right) can average 12.5 damage from the front arc and can add another 4.5 from the side arc. None of which can be braced or redirected. A Liberty through the front is 13, a Home One is 12, an ISD 15, and a Motti ISD 18 HP through a single facing
Special note: Yavaris with proper support (Keyan, Norra, 2 BWIngs, a BCC nearby) caps at dealing a staggering 31 damage. Though it averages around 19 and requires 6 moving parts). This is also in the range of killing almost everything in one activation. The significant difference is that AvengerBT does it by itself.
So my question is: In a game who's selling point is starship combat, is releasing a card combination that allows you a single-stand, single-activation way to one-shot ANY single target you choose a good idea?