unlimited punishment.....

By Surak, in X-Wing Squad Lists

so here is my attempt at doing something interesting, if a little unconventional with a list.

3x

Cutless Squadron pilot (21) with collision detector (0), un-guided rockets (2), bomblet generator (3), and Twin-Ion Engine Mk2 (1)

and

1x Scimitar squadron pilot (16) with un-guided rockets (2) and Twin-Ion Engine Mk2 (1)

total - 100

so has anyone tried this before? Does anyone think this is worth anything other than casual fun (which is fine with me by the way)?

Bomblet generator is unique, so you can only put it on one punisher... but you now have 6 points to work with to add to other ships or put on different bombs on the other 2 punishers. I like that there is so much health for the opponent to work through, so I say give it a shot in casual and work from there if it is successful.

4 minutes ago, HaranHaste said:

Bomblet generator is unique, so you can only put it on one punisher... but you now have 6 points to work with to add to other ships or put on different bombs on the other 2 punishers. I like that there is so much health for the opponent to work through, so I say give it a shot in casual and work from there if it is successful.

and that's what i get for list building without the cards in front of me!

quick re-work (off the top of my head) is to upgrade the bomblet punisher to Deathrain and have a 1pt initiative bid

Can someone explain to me why bomblet generator on deathrain?

I keep seeing people put it on him but I just don't get it? He's ps6 surely that's a pretty terrible position to be dropping a manoeuvre bomb?

Am I missing something cause I just see it as "just because you can doesn't mean you should" situation

1 hour ago, Iksentrik said:

Can someone explain to me why bomblet generator on deathrain?

I keep seeing people put it on him but I just don't get it? He's ps6 surely that's a pretty terrible position to be dropping a manoeuvre bomb?

Am I missing something cause I just see it as "just because you can doesn't mean you should" situation

I think it's because he can pop them front or back making the threat bubble bigger, and he can barrel roll at the start of every turn

5 minutes ago, Beestslayer said:

I think it's because he can pop them front or back making the threat bubble bigger, and he can barrel roll at the start of every turn

But he's ps6 and with high ps alpha strike lists being the norm this is a terrible ps position to utilise this to any great effect, front or back , advance sensors or not

to me it seems like wasted points when his ability is Taylor made for action bombs

Because it gives deathrain a pre-maneuver barrel roll for better maneuvering.

18 minutes ago, Zucch10 said:

Because it gives deathrain a pre-maneuver barrel roll for better maneuvering.

this ^

i should also give some context to our local meta, which is soo far out of whack with the world's its hysterical

our last tournament was won by double Defenders, with double defenders in second, a decimator with mini-swarm in third, double decimators in fourth, and a classic howlrunner swarm in fifth (this howl swarm was the winner of the previous tournament and had some terrible dice)

But he's still ps6 with an ability made for action bombs imho

i just dont see it damaging on a consistent basis to merit the point and slots

Edited by Iksentrik
30 minutes ago, Zucch10 said:

Because it gives deathrain a pre-maneuver barrel roll for better maneuvering.

So your saying spend 6pts to get a pre manoeuvre barrel roll to drop a bomb that will probably not damage anything on a ship that needs to do as much damage as quickly as it can before it gets burned down?

i still don't see the benifit

How are you getting 6 points? Bomblet is 3. Punisher can then barrel out of the way of the obstacle it was behind, then move And boost for position/focus for unguided rockets.

Certainly not an amazing ship, but a decent flanker that can deal good damage if the opponent has to split his forces or decide not to touch the punisher

29 minutes ago, Zucch10 said:

How are you getting 6 points? Bomblet is 3. Punisher can then barrel out of the way of the obstacle it was behind, then move And boost for position/focus for unguided rockets.

Certainly not an amazing ship, but a decent flanker that can deal good damage if the opponent has to split his forces or decide not to touch the punisher

Advanced sensors is 3

Why do you need advanced sensors? His ability is that you barrel roll on bomb drop. I run collision detector on him all the time. AS is nice for focusing before using reds though.

1 hour ago, Zucch10 said:

Why do you need advanced sensors? His ability is that you barrel roll on bomb drop. I run collision detector on him all the time. AS is nice for focusing before using reds though.

Yeh that's the build I've got in my list - deathrain with collision detector (0), un-guided rockets (2), bomblet generator (3), and Twin-Ion Engine Mk2 (1)

Apologies everyone that makes a lot more sense now, I had it in my head that sensors on him which in turn was the basis of why I couldn't understand it.

As as I said I'll put it in the table now and see what happens

12 hours ago, Iksentrik said:

As as I said I'll put it in the table now and see what happens

He's super fun. I've run him with Accuracy Corrector so you can boost rather than focus which you need for Unguided Rockets. Also consider Lightweight Frame.

Played this last night

(100)

"Deathrain" (42) - TIE Punisher
Sensor Jammer (4), Extra Munitions (2), Unguided Rockets (2), Proximity Mines (3), Proximity Mines (3), Lightweight Frame (2)

Captain Oicunn (58) - VT-49 Decimator
Rage (1), Cluster Mines (4), Inspiring Recruit (1), Inspiring Recruit (1), Rebel Captive (3), Extra Munitions (2), Engine Upgrade (4)

Won both matches against quad tlt ties and corran intensity Jake and intensity a wing

the look on my opponents face when the punisher tanks damage was priceless

Why mk2 engines? You arent trying to clear that much stress...

2 hours ago, Feanor79 said:

Why mk2 engines? You arent trying to clear that much stress...

I don't, I have lwf

On 8/5/2017 at 5:27 AM, Iksentrik said:

Can someone explain to me why bomblet generator on deathrain?

I keep seeing people put it on him but I just don't get it? He's ps6 surely that's a pretty terrible position to be dropping a manoeuvre bomb?

Am I missing something cause I just see it as "just because you can doesn't mean you should" situation

Deathrain barrelrolls regardless of which way he dumps the bomb, so it basically gives him a free advsensors thats limited to a barrelroll but also doesnt count towards his action limits. It makes him much, much less predictable since he justs drop a bomb for literally no reason other than to get the barrelroll
Dropping it out the front tends to tag a lot of people, both because they arent used to it and it lets him cut off chokes a little easier.

Yes he's PS6, it actually doesnt matter. With the barrelroll and adv sensors he can move insanely nimbly. You can even bomb forward, barrelroll forward, and 4k and be perfectly safe from the bomb and surprisingly far ahead (and thanks to adv sensors, still have a focus for unguided)

LWF is king on him. He always gets it except against AC users or the laughably rare 2die attacks at R3/obstructed. As we know from the Jm5k, 9hp behind 2agi is surprisingly tough. Ive had him soak a lot of damage for me.

Edited by Vineheart01