3 hours ago, Refugeanoth said:
Version 2.0 using some of your suggestions! The threat of potentially losing your mechs everytime you try to use them means that you're likely to either vie in the direction of primary crew to avoid the mechs entirely, or having the mechs and not using them yourself and using ric's ability to handout astromech actions that you yourself don;t actually use. Also, removed boost from the action bar and replaced it with coordinate to stay more in keeping with the ships intended purpose. Point cost will limit the Amidala to only ever really having a maximum of 2 ships with her if she hopes to take advantage of her support role. Let me know what you think!
Now that I could get behind. It's still pretty tanky and a good support ship, but it'll have trouble pumping out tons of damage. See how it works on the table and maybe tweak some point costs accordingly, but I think you've got a solid chassis. My only remaining suggestion would be to make the droid repair team force you to discard the specific droid whose ability triggered; it makes it more risky than just R2-D2 and a bunch of garbage mechs shielding him.


