The J-type 399 Nubian Combat Cruiser was built in extremely limited numbers at the height of the galactic civil war, and used the existing J-type chassis as the basis for this extremely durable, powerful warship. Armed with several weapon systems hidden within concealed moorings across the vessels chromium cladding, and featuring an upgraded engine array with more efficient s-foils for dissipating heat, the Combat Cruiser was a well-rounded and versatile craft. The most well-known example of the cruiser was a 399 that used the decommissioned skeleton of Queen Amidalas personal J-type she used during the invasion of naboo. This vessel was the flagship of the naboo resistance and was named "Amidala" in their former beloved Queens honor.
J-type 399 Nubian Combat Cruiser "Amidala"
Beautiful model but, like many prequel designs, it looks nothing like the Start Wars aesthetic from the Original Trilogy.
4 minutes ago, Odanan said:Beautiful model but, like many prequel designs, it looks nothing like the Start Wars aesthetic from the Original Trilogy.
Nope! The prequels definitely have a design language all their own. I've personally always been a fan of the J-type out of all the naboo ships and I like the idea of the resistance taking the Queens old ship that was built specifically to be unarmed and turning it into a heavily armed warship to fight the empire. Gonna be fun to fly with in hotac!

Stats all made for it!
Edited by Refugeanoth
the jtype kinda makes me think of the generic ship you have in Gladius type games for some reason
Except R-Type, which would have been ironically fitting if it looked like that lol
I don't think the Naboo cruiser was small enough to only be a Large ship. It seemed more on par with the Gozanti for size. It at least was significantly bigger than your typical freighter.
Just now, BadMotivator said:I don't think the Naboo cruiser was small enough to only be a Large ship. It seemed more on par with the Gozanti for size. It at least was significantly bigger than your typical freighter.
I'm using the sliding scale for larger ships for this as the j-type is 70 meters, the ghost is 47 and the rebel transport that this is closest to the size of is 90. I did go back and forth a bit with making it an epic, but seeing as the model is just a hair longer than the ghost and still a bit smaller than the rebel transport, I thought it'd be right on the cusp of a large base and I really didn't want to deal with another epic on my table on top of the hammerhead and the nebulon I made.
70 meters is not ''a hair'' longer than 47 meters. Its 48% longer.
16 minutes ago, Refugeanoth said:Stats all made for it!
Like most of it, but two minor points.
1 - I saw nothing in the movies to give off the impression that Ric Olie should be PS8. I'd say 5 or 6 would be more accurate.
2 - A large base ship shouldn't have a 5 speed move or K-turn as an option. Remember that the large base adds to movement, so that would make this the fastest ship in the game, which I don't think is realistic.
2 Astromech slots is dangerous!
the double mech/double crew slot is pretty wicked. 11 shields tho? I like that idea, but it may be a bit much. The Nubian's were fast, evasive, fragile craft. They were built more to be sexy and showcase the Royal elegance of the people of Naboo (which is why they have such a huge difference in look compared to pretty much anything else in the Star Wars saga). I know the 3 attack is for attack dice creep, but this would be a support ship more than anything. I think a 2/1/3/8 stat line would be much better.
As written, it's OP to the MAX! pretty insane actually.
11 minutes ago, Jadotch said:2 Astro meck slotples dangerous!Only
Yeah. You can put R2D2 and BB8 in this ship. Slap PtL on him too for ultimate schenangins. For only 51 points.
''I reveal a 3 straight. Free barrel roll. PtL to boost and gain a stress. Shed stress from green maneuver. R2 gets me back a shield. Action to get a reinforce token''
Only no turret is holding it back. But its basically Poe in large ship form.
Edited by BadMotivator8 minutes ago, Jadotch said:2 Astromech slots is dangerous!
Hells yeah R2D2 + R2 astromech! Regen shields on 9 great maneuvers.
Is BB-8 small only? Otherwise: barrel roll on 9 maneuvers.
Add in C-3PO for the evade result, do reinforce, and you are guaranteed 3+ mitigation per turn (or n+2 with n being the number of attacks). Top it off with Jyn Erso or Recon Specialist, to get as many focus as possible
If we ever get a large ship with a rebel astromech, BB8 and r2d2 would need to be small ship only.
45 minutes ago, direweasel said:Like most of it, but two minor points.
1 - I saw nothing in the movies to give off the impression that Ric Olie should be PS8. I'd say 5 or 6 would be more accurate.2 - A large base ship shouldn't have a 5 speed move or K-turn as an option. Remember that the large base adds to movement, so that would make this the fastest ship in the game, which I don't think is realistic.
I sort of felt that the lack of good low speed options offset the high speed hi-jinks but I see what you mean. This is designed primarily with high level hotac play in mind where power creep is more or less part of the game and I usually hotfix issues of ships being too powerful after I see how they perform in the real world.
43 minutes ago, pkreynolds said:Thr wording on the title means enemy ships will benefit from your reinforce tokens. Unless you intended it to work that way, but I'm guessing not since you have it costed at 5 points.
That's actually exactly what I intended it to be! Thought it would be an interesting trade-off for the ship to give reinforce abilities freely, especially since there's no once per turn caveat. So you can reinforce all your friendly ships and as long as theyre inside range 2 and the enemies are outside range 2, you're gravy ![]()
1 hour ago, Refugeanoth said:
Stats all made for it!
I'm sure this would be fun in casual play, but in terms of competitive balance, it seems pretty far off. Two Astromechs opens up BB-8+R2 or RD+R2-D2 or R2-D2+BB-8 or R5-P9 . . . lots of stuff. What if you did two RecSpecs and both regen bots? With 11 shields and the ability to regen two per round, you'd be pretty frickin' tough. Five-straight with native boost on a large base also seems a little off; it makes this ship, which is practically a corvette, the fastest stock ship in the galaxy (sorry, A-Wing). That speed also contradicts its zero agility; I feel like it should be more of a glass cannon than anything. And then the Reinforce action makes it super tanky, and throwing in the title just seems like another Fairship Rebels list . . . you can probably fit Biggs, Lowhriick, and the Amidala in one list for a frickin' unkillable build.
27 minutes ago, Wiredin said:the double mech/double crew slot is pretty wicked. 11 shields tho? I like that idea, but it may be a bit much. The Nubian's were fast, evasive, fragile craft. They were built more to be sexy and showcase the Royal elegance of the people of Naboo (which is why they have such a huge difference in look compared to pretty much anything else in the Star Wars saga). I know the 3 attack is for attack dice creep, but this would be a support ship more than anything. I think a 2/1/3/8 stat line would be much better.
As written, it's OP to the MAX! pretty insane actually.
I went with the ghosts stats and just inverted them and reduced the attack since from what I read, these things were able to shrug off turbolaser shots without much of a problem and this is more or less a "combat retrofit" of the standard j-type. I imagine it's purpose being mostly as a support ship already, but since it's main purpose is to serve as a high end hotac ship, the stats other than the sheilds are actually pretty terrible for high level play. No evasion is gonna make this thing bite the dust alot.
5 minutes ago, Refugeanoth said:No evasion is gonna make this thing bite the dust alot.
That really depends on the crew+astromechs though.
Let's say you add R5-P9, R2-D2, Rey/Reconspecialist and C-3PO. That means you can regen 2 shields per turn, guess 0 for the third evasion, and then use a focus for reinforce for the fourth evasion. I'm not sure there exists a tankier build of a single ship than that.
8 minutes ago, Ailowynn said:I'm sure this would be fun in casual play, but in terms of competitive balance, it seems pretty far off. Two Astromechs opens up BB-8+R2 or RD+R2-D2 or R2-D2+BB-8 or R5-P9 . . . lots of stuff. What if you did two RecSpecs and both regen bots? With 11 shields and the ability to regen two per round, you'd be pretty frickin' tough. Five-straight with native boost on a large base also seems a little off; it makes this ship, which is practically a corvette, the fastest stock ship in the galaxy (sorry, A-Wing). That speed also contradicts its zero agility; I feel like it should be more of a glass cannon than anything. And then the Reinforce action makes it super tanky, and throwing in the title just seems like another Fairship Rebels list . . . you can probably fit Biggs, Lowhriick, and the Amidala in one list for a frickin' unkillable build.
Hmm Maybe add 10 points to the ship cost? Honestly I have all my hotac ships locked behind 100 points since all my pilots are above ps 11 so I only mildly balance the point cost on the cards themselves and I usually hotfix stuff if it reveals itself to be too bonkers. Thanks for all the input!
8 minutes ago, GreenDragoon said:That really depends on the crew+astromechs though.
Let's say you add R5-P9, R2-D2, Rey/Reconspecialist and C-3PO. That means you can regen 2 shields per turn, guess 0 for the third evasion, and then use a focus for reinforce for the fourth evasion. I'm not sure there exists a tankier build of a single ship than that.
Very true. Would have pretty insane regen. I'm thinking adding 10 points to the ship cost wouldn't be inordinate then.
I really appreciate all the input and help with this ship guys!
and people thought the lancer was fast. This thing doesnt have a 1speed maneuver at all and its 3s are its slowest greens. Given it has no turret it will probably overshoot a lot of its targets
Also you can easily bypass the double regen with a 2nd title (or mod or something) that adds the 2nd mech, but limits your regen to 1 per turn (would also conflict with Chewy crew but thats minor)
Or flip its stats, giving it massive hull but virtually no shields (after all it is an old ship, even if its a larger one i'd be surprised if it has THAT much shielding)
Since you can't spend Reinforcement tokens normally, I think you would have to replace the word "spend" with the word "treat" for the PS8 pilot ability to work.