It strikes me that one of the most difficult things about action bombs is that they can be dropped with perfect information by low PS pilots - i.e. before that pilot moves, you know full well where they're going to be and can drop a bomb on their position.
So, what if the bomb didn't go off when you did that, and only went off if a template went through it or a ship base landed on it *after* movement?
Would that go some way to letting low hull aces be less susceptible to bombs?
It seems like it might be a straightforward fix that wouldn't require any errata of any upgrades at all, just ref cards.