| Corran Horn — E-Wing | 35 |
| Draw Their Fire | 1 |
| Fire-Control System | 2 |
| R2-D2 | 4 |
| Ship Total: 42 | |
| Biggs Darklighter — X-Wing | 25 |
| R4-D6 | 1 |
| Integrated Astromech | 0 |
| Ship Total: 26 | |
| Lowhhrick — Auzituck Gunship | 28 |
| Selflessness | 1 |
| Rey | 2 |
| Ship Total: 31 | |
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99 points. I'm going to a store champ having only played a 3-4 games in the months since regionals. Since I know I can play Corran better than most players are prepared for in this meta I was thinking of this as a me-friendly take on a wave 11 meta list.
thoughts? |
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Horn Ship Rebels
Do you have Adaptability for Biggs? I really like Wookie Commandos on the Wookie ship so you can keep reinforcing instead of having to "waste" an action on focus. Vectored thrusters is another great card for that ship to give you barrel roll, something very useful, especially on a ship that cannot K-Turn. I'd drop R2-D2 on Corran for BB-8 if you have it to make him a little more nimble and free up some points.
very similar to my idea.
Corran Horn (35)
Veteran Instincts (1)
Fire-Control System (2)
R2-D2 (4)
Biggs Darklighter (25)
R5-P9 (3)
Integrated Astromech (0)
Lowhhrick (28)
Selflessness (1)
Wookiee Commandos (1)
Total: 100
View in Yet Another Squad Builder
Yea... double regen. what you gonna do about it?!
4 hours ago, Wiredin said:very similar to my idea.
Corran Horn (35)
Veteran Instincts (1)
Fire-Control System (2)
R2-D2 (4)Biggs Darklighter (25)
R5-P9 (3)
Integrated Astromech (0)Lowhhrick (28)
Selflessness (1)
Wookiee Commandos (1)Total: 100
View in Yet Another Squad Builder
Yea... double regen. what you gonna do about it?!
Blow through biggs in a turn with cruise/plasma missiles? Or dump bombs that will outpace your regen on all 3 because they need to be range 1 of each other.............. the whole point of r4 d6 selflessness intergrated in the list is no matter how many dice you throw in an attack biggs only takes 2 hits, which means bare minimum 4 attacks to kill if the wookie evades and his greens dont save him from more damage to begin with
Edited by RalgonI've had a similar idea with running the Biggs/Low combo with a regen ace, not sure if Poe or Corran. Using Draw Their Fire with the ace should work out nicely and it can help keeps Biggs in there longer, but it becomes useless after he eventually bites it (this list won't be as good as FSR 2.0 at keeping him around without Rex).
Unfortunately I haven't had the opportunity to try any out, so I haven't found the best (for me) pairing.
I like Corran in this as he can potentially get you to remove a ship at the end of a turn, which will prolong Biggs even longer. But Poe with Blake One can shed TL from some potential alpha strikes.
I've also considered dropping DTF for a more endgame friendly EPT, VI on Corran or Intensity on Poe, but the list loses synergy.
I'm definitely in the Wookiee Commando corner over Rey. If you are lucky you'll get to bank up 3 or 4 tokens(you could get only 2), but after they are gone you'll never get to restock. With the extra point you could add a Seismic Torpedo to clear your path in an emergency.