Rules Reference Available

By Kakita Shiro, in Legend of the Five Rings: The Card Game

Under the heading for Dash (-) it says something different.

If a character has a dash (–) for a skill value, that character cannot participate in conflicts of that type.

◊ Should a character with a dash skill value somehow end up participating in a conflict of the corresponding type, that character is immediately removed from the conflict, and placed in its controller’s home area in a bowed state.

46 minutes ago, Casanunda said:

There's nothing about it, which means the base rules apply: you can declare one of each type per round. So if you declare Mil and it changes to Pol, you still have Pol left to declare, since it only matters what you declare.

Thanks Cas

Got that part. What I'm getting at here is this:

If I declare political against Mori first and send some unit in to die, when I declare my military conflict later, can they still make it political?

It seems like they still could, it's just the effect of Mori seems so strong that it feels like I'm missing something that would indicate the battle could not be changed to political because political has already been declared.....but I don't see anything like that

Any Number of x - cannot include 0 of them.

12 minutes ago, Shosuro Nasunaka said:

Under the heading for Dash (-) it says something different.

If a character has a dash (–) for a skill value, that character cannot participate in conflicts of that type.

◊ Should a character with a dash skill value somehow end up participating in a conflict of the corresponding type, that character is immediately removed from the conflict, and placed in its controller’s home area in a bowed state.

Quote

If a character “cannot participate” in a conflict, that character cannot be declared as an attacker or defender for, move into , or be played into that conflict.

So Doji Challenger could not move them into a conflict type for which they have a - stat.

Edited by shosuko

Also very interesting is that under Winning the Game there is this text "Some card abilities can introduce additional victory conditions to the game. Such a condition immediately ends the game if it is met". We might get an Enlightenment or a Shadowlands specific win condition after all.

17 minutes ago, Ishi Tonu said:

... What I'm getting at here is this:

If I declare political against Mori first and send some unit in to die, when I declare my military conflict later, can they still make it political?

It seems like they still could, it's just the effect of Mori seems so strong that it feels like I'm missing something that would indicate the battle could not be changed to political because political has already been declared.....but I don't see anything like that

Seems like they can.

21 minutes ago, Ishi Tonu said:

It seems like they still could, it's just the effect of Mori seems so strong that it feels like I'm missing something that would indicate the battle could not be changed to political because political has already been declared.....but I don't see anything like that

Yeah, they can do that. I agree with you, it seems far too punishing, but nothing in the rules says you can't do it.

21 minutes ago, Ishi Tonu said:

Thanks Cas

Got that part. What I'm getting at here is this:

If I declare political against Mori first and send some unit in to die, when I declare my military conflict later, can they still make it political?

It seems like they still could, it's just the effect of Mori seems so strong that it feels like I'm missing something that would indicate the battle could not be changed to political because political has already been declared.....but I don't see anything like that

It seems to be one of the 'advantages' of Phoenix.... I'm fine with it, even though yeah it's a powerful card given its ability.

I guess it means the Lion should send one scout against each Phoenix Province in a Political challenge first.

Under Honor, pg 8, "If a card ability references a player who is more or less honorable than another player, the players compare the amount of honor in each of their honor pools to determine if the ability is applicable, or to whom the ability refers" That should help out the Scorpion immensely but also help to sort out the issue in multiplayer as well.

But no mention of multiplayer at all. (but a lot of phrasing which allows for multiple players.)

2 hours ago, phillos said:

Anyone else notice that cover page? Is the rules reference for this game a living document online?

The Learn to Play rules are also up on the product page.

Yes it is a living document.

41 minutes ago, Toqtamish said:

Yes it is a living document.

That makes me very happy.

1 hour ago, Shosuro Nasunaka said:

I guess it means the Lion should send one scout against each Phoenix Province in a Political challenge first.

It will be under their stronghold.

Just now, Yogo Gohei said:

It will be under their stronghold.

They could use that Cautious Scout with like, 2 banzai, stronghold, family swords, strength of ancestors, and maybe covert to solo it lol

5 minutes ago, shosuko said:

They could use that Cautious Scout with like, 2 banzai, stronghold, family swords, strength of ancestors, and maybe covert to solo it lol

Banzai is max 1 per turn.

12 minutes ago, Yogo Gohei said:

Banzai is max 1 per turn.

But you can resolve the ability twice.

9 minutes ago, shosuko said:

But you can resolve the ability twice.

Well, fine. I thought he was saying he was playing 2 copies.

The point is that province is going to be a giant pain in the butt for some clans, and near insurmountable for others.

Since I predict phoenix will be my second most played faction in the LCG, I am happy with this.

1 minute ago, Yogo Gohei said:

Well, fine. I thought he was saying he was playing 2 copies.

The point is that province is going to be a giant pain in the butt for some clans, and near insurmountable for others.

Since I predict phoenix will be my second most played faction in the LCG, I am happy with this.

Well - it will certainly be a pain in the butt, but that is the point of the province lol. I do wonder though - if there is some hidden neutral card that can switch a conflict type that we have not yet seen...

Those Role cards...

(If you didn't see them, two got spoiled in the rulebook. Their text was pretty much identical: your deck has +3 influence, and you gain 1 fate when you win a defensive battle of a particular ring.)

Firstly, they seem to have no downside, which means you are obligated to take one.

Secondly, they look symmetrical, which is weird. If all five elements had similar rules - as I suspect they will - then why bother to print the "+3 influence" part on the cards? Why not just print the strongholds with an additional 3 influence and save everyone some time? I suspect that they're using this to open some design space for later - all the current Roles are similar, but we might see some later which are more powerful at the cost of not giving you the +3 influence.

Thirdly, the fact that it relies on defensive battles means that your choice of Role relies on your local metagame more than your own deck strategy.

That's only the Keeper side. The Seeker side lets you run 2 provinces of that element instead of one of each and you get a fate whenever one of your provinces of that element gets revealed.

And for competitive play you have to run the Role card your Clan picked at the last World Championship.

12 minutes ago, Kitsu Seinosuke said:

Those Role cards...

(If you didn't see them, two got spoiled in the rulebook. Their text was pretty much identical: your deck has +3 influence, and you gain 1 fate when you win a defensive battle of a particular ring.)

Firstly, they seem to have no downside, which means you are obligated to take one.

Secondly, they look symmetrical, which is weird. If all five elements had similar rules - as I suspect they will - then why bother to print the "+3 influence" part on the cards? Why not just print the strongholds with an additional 3 influence and save everyone some time? I suspect that they're using this to open some design space for later - all the current Roles are similar, but we might see some later which are more powerful at the cost of not giving you the +3 influence.

Thirdly, the fact that it relies on defensive battles means that your choice of Role relies on your local metagame more than your own deck strategy.

Everything you need to know about role cards (it's easier to give the link than rewrite it all here)

https://www.fantasyflightgames.com/en/op/l5r-lcg/roles/

Edit: or it can be summed up nicely like shineyorkboy did :P

Edited by Zesu Shadaban
2 minutes ago, Zesu Shadaban said:

Everything you need to know about role cards (it's easier to give the link than rewrite it all here)

https://www.fantasyflightgames.com/en/op/l5r-lcg/roles/

Arigato, Shadaban-san.

Now that I've finally had a chance to dig into these documents, I'm loving what I'm seeing. So there is not one, but TWO full Action Windows between placing fate on unclaimed rings and returning claimed rings...so amply opportunity for some extra Phoenix shenanigans. I can wait until AFTER fate is placed on unclaimed rings, then play Know The World to swap the ring out and claim that fate (basically guaranteeing it can be played for 0 cost during one of these action windows) and then trigger Tsukune on the newly returned ring for extra effect. Or to extend the combo further, if I can use Way of the Phoenix (and maybe other ring-swapping shenanigans) to prevent my opponent from choosing a particular ring for a round or two, then I can gain the extra fate piling up on the ring at the end of the round, and the extra fate added during the fate phase is just icing on the cake.

10 hours ago, Ishi Tonu said:

Thanks Cas

Got that part. What I'm getting at here is this:

If I declare political against Mori first and send some unit in to die, when I declare my military conflict later, can they still make it political?

It seems like they still could, it's just the effect of Mori seems so strong that it feels like I'm missing something that would indicate the battle could not be changed to political because political has already been declared.....but I don't see anything like that

If you attack Kuro Mori twice during the same turn, the phoenix player can only trigger mori's ability once (same as all actions). Easier to say than to achieve, but still...