Has anyone had the players do ok in this encounter. Whenever my player fight the Siren on open water it, the player have Zero chance to win. the Siren just move around and uses rocks, othe pieces to stay far away. She eats up the player fatigue, and if they jump in the water, tjhey will die, because the deep water rules are brutal.
As the overload I like to win, but when the player have no chance, It really takes the fun out of the game
Has anyone come up with good balanced house rules. My players want to treat water as "normal" water when fighting her, but then I think the balance will swing too far in the players favor..
I know later in a campaign, when players will have more skills and ablities, it wont be as bad, but early on, its not possible to win IMO.