Will a Jyn/Jan Stressed Auzituck Be Worthless in This Build?
I ran Norra, Biggs, Low in a Store Champ a couple of weeks ago and came in 2nd. I run Tail gunner/Vectored Thrusters on Norra so I had a few more points to play around with, but I'm thinking Selflessness Low with either tactician or Rey is the way to go here. You're essentially paying 5 points and a stress more (over upgrading to Low) for the potential of an extra focus or two with the Jyn/Jan/EI combo.
How much worth is the the EU on Norra compared to vectored thrusters to you?
I ask because you could also add Kanan instead of Jan. Sure you won't have the evade, but still get the additional focus tokens.
But honestly, I don't even think you need experimental interface. It's not Lowhhrick, so you do not require the double action. Jyn is enough
edit: so my suggestion: Take the Liberator +JynJan+Selflessness for 31pt instead. That should give Biggs another turn
Edited by GreenDragoonI don't know that EI is really necessary. You're a support ship. If they shoot the Wookiee, that's great; they're not shooting Norra. If they shoot Norra, that's also fine, because she has an extra focus and an evade. Maybe go up to the PS 3 and throw on Predator if you're really worried about offense, but I don't see it being too big an issue.
Thanks everyone, I'm leaning towards Liberator with VI (to match Biggs PS5) and Jyn/Jan. Better chance of actually being able to trigger, and I'm not good enough to keep Lowrick in Range 1 most of the game.
Hmmmm...... How big a deal is dropping a single stress token on someone? Maybe Jan/tactician is better? Grrrrrrr
Tactician helps keep the opponent from turning around faster than the Auzituck can. Denying the k-turn/s-loop/t-roll is really good, especially combined with the 180 arc and rear arc on Norra.
41 minutes ago, Boba Rick said:Hmmmm...... How big a deal is dropping a single stress token on someone? Maybe Jan/tactician is better? Grrrrrrr
I'd go JynJan or TacticianRey. A single evade on Biggs instead of focus... I don't know. But mixing the two ideas is worse IMO. TacticianRey should be the better list, while JynJan is more fun.
Also selflessness, if you want to go for a good list. VI if you want to go for more fun.
So @Boba Rick, let me get this straight: you don't want to fly Fairship Rebels, but you have Biggs, an ARC 170 and a Wookiee Gunship in a squad. I know it's not four ships, but......um, seems like a sibling to me. Just sayin' my friend; just embrace your dark side and fly super-Biggs ?
Edited by clanofwolves15 minutes ago, clanofwolves said:So @Boba Rick, let me get this straight: you don't want to fly Fairship Rebels, but you have Biggs, an ARC 170 and a Wookiee Gunship in a squad. I know it's not four ships, but......um, seems like a sibling to me. Just sayin' my friend; just embrace your dark side and fly super-Biggs ?
Well.... Yes, but let me explain. I have a deep and abiding love for my thicc Norra, and I need her. I've been dying to get Jyn/Jan on the table with Biggs and Norra for a long time, and the U-Wing sucked. So now the wookie ship shows up (what I've been longing for) and it's the bad evil scary thing! Whateves. :-)
7 hours ago, Boba Rick said:Kashyyyk Defender (31)Auzituck Gunship (24), Jan Ors (2), Jan Ors (2), Experimental Interface (3)
We all know what you mean from context, just sayin'
I haven't flown the Auzituck yet, but I don't like the idea of stressing it. Maybe operations specialist and Jan?
Drop EU for vectored and you get a liberator with predator jyn/jan.
But the whole crux of the issue is Jyn and reinforce are mutually exclusive without EI.
That's why I don't think Jyn is great on Auzituck. She seems like the perfect fit but I think ARCs are the better place.
18 minutes ago, Sekac said:But the whole crux of the issue is Jyn and reinforce are mutually exclusive without EI.
That's why I don't think Jyn is great on Auzituck. She seems like the perfect fit but I think ARCs are the better place.
Jyn/Jan are a rock solid pairing on an Auzituck, especially the low PS ones, because you can move first and guarantee how many ships will be in that big beautiful 180 degree arc. With Biggs on the table, you don't need to reinforce, and if you're passing him multiple focusses and evades, he lives an annoyingly long time. Once he's gone, you have to make the choice between Jyn and Reinforce, and that's going to be dependent on the board state, but they're generally both good options.
I've been playing a Jyn/Jan Auzituck with R2D2 Biggs, Lowrrick and Rex. When I've lost, it's been because of poor decisions on my part and some bad flying, but the Jyn/Jan truck has been a consistent star.
I played a game the other night against standard biggs, norra, and lowhrick with jyn, jan, and EI.
Biggs was easier to kill than fair ship rebels, and I did a lot of damage to norra. But thanks to her dodging not one, but TWO easy kill shots, she ran away to regen all her shields. Meanwhile lowhrick with evade token, 1 agility dice, and reinforce was almost impossible to do damage on to finish off either. Had to get 3 hits and hope you whiffed on his defensive roll. Even moreso if it was at range 3.
11 hours ago, MacchuWA said:Jyn/Jan are a rock solid pairing on an Auzituck, especially the low PS ones, because you can move first and guarantee how many ships will be in that big beautiful 180 degree arc. With Biggs on the table, you don't need to reinforce, and if you're passing him multiple focusses and evades, he lives an annoyingly long time. Once he's gone, you have to make the choice between Jyn and Reinforce, and that's going to be dependent on the board state, but they're generally both good options.
I've been playing a Jyn/Jan Auzituck with R2D2 Biggs, Lowrrick and Rex. When I've lost, it's been because of poor decisions on my part and some bad flying, but the Jyn/Jan truck has been a consistent star.
MacchuWA, Do you think the PS1 with Jyn/Jan/EI would be effective?
I think that EI is probably too situational to be worth three points. The greens on the Auzituck are fine generally especially with that 180 degree arc, but this particular build is super reliant on gettin an action. Especially without a green turn, you're going to find yourself in situations where you won't be able to both use EI and be where you need to be next round. I find myself doing a lot of white three and two hards and three banks to stay in formation.
Again, the value of the reinforce action is pretty low while Biggs is on the table, so for most of the game you're not going to want to use EI except maybe to allow you to focus for offense, and Auzitucks do really need offence help. If that's worth it, then on the turns when you want to do a one bank or one/two straight, having EI is preferable to not having it. But if you have an alternate place to put those points, I'd be considering it very seriously.
But you can't have both Jan Ors and Jyn Erso on the same ship because they are the same character! /rolls eyes.
Thanks everyone, I really appreciate the feedback on all of this. Still kinda undecided, but I guess half the fun (?) of going to a tournament (my third!) is the nail-biting list building part!
Wow! I took the PS1 Jyn/Jan Wookie ship and had my best finish ever! I was undefeated until the championship table and lost 30-100. If I had won that last game I would have won the store championship. Finished 4th!
My list was:
43 point Norra with PTL, R2D2, Kyle Katarn, Alliance Overhaul, Engine Upgrade
26 point Biggs with R4D6 and Integrated
31 point Auzituck (PS1 generic) with Jyn Erso, Jan Ors, and Experimental Interface.
I beat a bombing Nym and Miranda list with minefield mapper and bomblet generator (and Sabine) right before the championship game. That really drained my brain because there was so much crap on the board. I chased both of his ships down and killed them though with about 8 minutes left and only lost Biggs! The brain drain from dodging all that crap led to me making some really dumb moves in the last game. Oh well!
Edited by Boba RickGood showing, my biggest concern with the use of Jyn on your list is the low pilot skill and the possibility to rarely use her on the first pass, Biggs can be very vulnerable. Good range control can prevent this though.
I just ran a tournament with the same 3 ships(only Biggs is the same pilot), but a very different load out and strategy.
I used Lowhhrick with Rey, selflessness and Jan
Biggs with R2-D2 and Integrated (I know it sounds dumb)
And Thane with Overhaul, Vectored Thrusters, R2-D6, DTF, Jyn and advanced proton torpedoes (might sound crazier than Regen Biggs)
With Thane's ability Biggs would go into each round of combat with an evade token, focus token (between 1-3) and Low's reinforce token if Thane had range after activating. If he didn't have range Biggs wouldn't have any focus tokens until after the fist shot. Thane is easily able to have TL and Focus every round and APT just wipes a ship off the board that got too close. I wish I could fit in Engine upgrade to help with range getting range 1 a little more, but VT is useful.
The biggest problem I have with my list is getting Lowhhrick back into the fight if they get behind me, but Thane and Biggs can normally handle a single ship. Oddly this list still Flys well if I split it up after the first engagement, just keep Thane close to the action.