Again a topic of Missing clans.Naga, Spider, Mantis

By Terppa57, in Legend of the Five Rings: The Card Game

Sorry about this, that i maby bring out here a new topic about this matter, but here it anyways is.

So my opinion first and first.

If AEG failed in some aspects about having too many clans or what ever, that doesnt mean that FFG will fail.

I think that if FFg will bring say 3 clans more, they will totally success whit this.

Mostly I want to see Shadowlands(was it Spider later) as own playable clan, as Naga and Mantis also.

What are the Crab clan defending from their walls? Was it the Shadowlands or?

So basically These 3 clans are in my opinion vital to L5R lore and universe, they give it the Fantasy feeling as well as spells and shugenja give.

If the FFG thinks that it is really too much to bring 3 clans more to the game (i hope not), then i like to see Nagas and Ratlings as maby neutral characters.

But i hope they will find room for attleast Naga , Mantis and Spider as own clans.

I maby repeated myself a little but....only a little.

Cheers!!!

Edited by Terppa57

Why do we need two threads for this topic?

The only clan I think they should add to the game that was present from the old game is Mantis, since Yoritomo has already been name dropped and it seems they are at least planning on having pirates in the game. Maybe they can form some kind of clan down the line.

And even then, likely not in the way they were in Old5R.

Spider was controversial and odd when added in Old5R and probably has no place in the new L5R and Naga...I mean, I'd be fine with a hand full of neutrals but they aren't a clan and shouldn't be treated as such.

7 clans is more than enough to build a game around. Any new groups of cards can be added as neutrals and played in a faux clan, like Wildlings are in Game of Thrones.

A Clan represents a group of families banded together and ruled by the Emperor and the Naga, Shadowlands and, for the time being, the Pirates of Yoritomo are just not that.

I say let the game grow organically based on player decisions and story arcs.

If new clans crop up based on player decisions, then so be it. But I don't see any reason to shoe horn in old stuff for the CCG just for nostalgia's sake.

The thing I see no reason for is the opening of yet another thread about this...

@Terppa57 : why do you post in three threads about this?

9 minutes ago, Ser Nakata said:

The thing I see no reason for is the opening of yet another thread about this...

@Terppa57 : why do you post in three threads about this?

Why do you?

THREADSURRECTION

On your points (which could be more coherent), I expect we will see a lot of stuff as either neutral or clan characters (ex, a Ratling in crab) over time. That is just leaving content on the table (Unless they hate the naga or ratlings, though the ratlings have made an apperance in the story already). However, I personally hope that the only a coherent faction they add is Mantis, and you can make a good argument as to why not to include them.

There are no missing clans. Even in O5R those clans didn't exist at this point in the story. The Naga are asleep, Daigotsu hasn't been born and thus his plot armor hasn't been forged, and Yoritomo hasn't united the Minor Clan Alliance yet. No clans are missing at this point in the story.

2 hours ago, Terppa57 said:

Why do you?

?? This makes no sense.

More on point, boo to shadowlands clan faction and all that.

Ok, I don't care that much, but this doesn't need two revived threads and a new one to discuss this.

I really hope that they don't add these in the same terms as a major clan. I would like all 3 to act as elements of other clans: corrupt samurai, maho users and the occasional Oni, the occasional Naga envoy split amongst the clans. The minor clans warriors all split with a variety of loyalties.

Then minor clan strongholds, similar to the other ID's they added to netrunner. Allowing the factions to be playable, but not fully supported and not detracting from the game. I also think it would add a really nice story touch with them only turning up occasionally at tournament as they lack the power of a full clan.

Make the game and the setting work. Then make the game and the setting better. If that means adding factions at a later date, fantastic. If not, also fine - I want a robust healthy game that I can play for years to come more than I want to petulantly insist on the return of 'my' faction.

Good of the game before good of the individual. Always.

1 hour ago, Hinomura said:

Good of the game before good of the individual. Always.

Unless you're playing that one game.......

"President of the United States"

Amirite?

Seriously though I couldn't agree more. It looks to me that FFG has a good handle on things.

Edited by Ishi Tonu
3 hours ago, magikot said:

There are no missing clans. Even in O5R those clans didn't exist at this point in the story. The Naga are asleep, Daigotsu hasn't been born and thus his plot armor hasn't been forged, and Yoritomo hasn't united the Minor Clan Alliance yet. No clans are missing at this point in the story.

Mostly right, but the naga did indeed exist, they were a playable faction at the same time the scorpion were in O5R. Naga and scorpion were both released in the same expansion - the first expansion to Imperial edition in 1996. Having said that, this is a new company and new story, so I am not too concerned about them not being there.

34 minutes ago, Daigotsu Kai'Sen said:

Mostly right, but the naga did indeed exist, they were a playable faction at the same time the scorpion were in O5R. Naga and scorpion were both released in the same expansion - the first expansion to Imperial edition in 1996. Having said that, this is a new company and new story, so I am not too concerned about them not being there.

And shadowlands (of which spider is the extension of) were around in expansion right after that.

2 hours ago, Daigotsu Kai'Sen said:

Mostly right, but the naga did indeed exist, they were a playable faction at the same time the scorpion were in O5R. Naga and scorpion were both released in the same expansion - the first expansion to Imperial edition in 1996. Having said that, this is a new company and new story, so I am not too concerned about them not being there.

However this version of the story starts several years earlier. At this point a few lone greensnakes could be waking up and scouting, but they shouldn't have awoken in any significant numbers to make up a faction. Also, as a few others have pointed, this tale won't necesarily take the same turns.

Frankly, it makes sense for a Core Set that has to cover 7 factions to be conservative with the cardpool. Personally I would have loved to see at least one Shadowlands neutral (even just a bakemono!), but it doesn't seem likely at this point. I hope they find the place for some tainted critters, legendary beings, or even those island pirates in the coming dynasty packs. They have managed to make a Wildling and a Frey mini-faction in AGOT, after all.

I really hope they bring back the Mantis Clan and the Shadowlands/Spider Clan.

I really think the story of how the Mantis was formed was very interesting and the Characters within that Clan like Yoritomo, Naizen, and Hotaku.

I also really hope they bring the Shadowlands, because we need a Villain. And I hope that it eventually leads to the Spider Clan as I thought that that was a more interesting Story.

I really disliked I think Emperor Edition and the whole time it talked about the Empire fighting off the terrors of the Dark Naga, but there was no Dark Naga deck really unless you splashed him in some other Clan deck.

At least in Celestial Edition when they talked about the Undead Horde, or the God Beast Oni Horde you could at least play those decks. or play against those decks.

It is not quite the same thing when you are the Crane, and you hear that the Dark Naga has kidnapped some personality, or wiped out some village, well I guess I better take up arms against the Dragon Clan...

Naga all the way

When I mentioned this to some of my old-school RPG playing friends, their response was "the Mantis and Spider are gone? Cool. I might actually play this new game."

I'm a big proponent of having some form of playable Minor Clan Alliance / Mantis faction, some way to play Shadowlands (possibly in a 2-3 Clan players vs. 1 Shadowlands player special set, as in the AEG 'Siege' sets), and a faction of some sort for "neutral" nonhumans (especially Naga and Ratlings, maybe with some Kenku and even Zokujin here and there).

That said, there are several serious challenges to brining in the later two, even aside from game balance and having enough card slots in each release to cover 8,9, or more 'clans'. Mantis / Minor Clans Alliance is probably the easiest to add, mechanically, since they should work fine with the existing Honor Dial / Bids system. Can Shadowlands and Naga (etc) be worked in with some modifications? Sure; there's always a way. I'm just not getting my hopes up.

Instead of Mantis clan, I'm kinda hoping for a playable Minor clan alliance, or something of the sort. Though I'd prolly be okay with a Mantis Great clan if were to come up.

Spider.... I kinda like some ideas of it. The whole "we're a clan cause we descend from kami" is interesting, as the kami is corrupt. I can kinda picture them as a criminal empire/evil conspiracy, not an Emperor acknowledged Great Clan, but whenever an external enemy comes up, the Spider joins forces with the Empire perhaps?

Was thinking that the Taint could be a keyword that's working off of honor/dishonor, something like: 'Taint: Whenever this character is honored, dishonor it instead. Whenever this character would be dishonored, honor it instead.'

For Naga I was thinking that Naga characters would start with low stats, but build up the more you have on the mat, representing the Akasha mind.

That said, Naga and Nezumi might make better Neutrals so far.

Has anybody addressed the fact that with the personality cards we can only have 10 clans total? At least for now.

What are people's thoughts on that?

51 minutes ago, Devin-the-Poet said:

Has anybody addressed the fact that with the personality cards we can only have 10 clans total? At least for now.

What are people's thoughts on that?

In today's FFGLive they said they have plans for the unclaimed personalities, something about Koteis and tournaments if I am not mistaken. They will be revealed in time. Maybe the top clans will be able to choose from either their claimed personality or from those left over.

30 minutes ago, blackheartz said:

In today's FFGLive they said they have plans for the unclaimed personalities, something about Koteis and tournaments if I am not mistaken. They will be revealed in time. Maybe the top clans will be able to choose from either their claimed personality or from those left over.

That sounds awesome!

Another thought. The clan that ends up on the bottom could get more than one giving them more options.

On ‎8‎/‎3‎/‎2017 at 0:08 PM, magikot said:

There are no missing clans. Even in O5R those clans didn't exist at this point in the story. The Naga are asleep, Daigotsu hasn't been born and thus his plot armor hasn't been forged, and Yoritomo hasn't united the Minor Clan Alliance yet. No clans are missing at this point in the story.

In a certain sense, there isn't a "this point in the story." FFG has made several major departures already, and we've no reason to assume they won't continue. It was well within their ability to wave their collective hands and declare Mantis and Spider were already here. Just because they didn't doesn't mean they'll follow the original story with either.

I think if the Mantis show up it will be different.

I think they could introduce the minor clans in deluxes and cycles. Have Mantis in 3 deluxes and a couple with 2 deluxes each, and a different one in each pair of cycles. Then somewhere along there you introduce an "alliance" faction that allows you to unite them.