I've seen a PS10 Cruise Missiles squad mentioned several times, and I wanted to figure it out without looking it up, but I have some doubts. Of course one of the ships has to be:
- Quickdraw , Adaptability, Fire-Control System, Targeting Synchronizer, Cruise Missiles, Guidance Chips, Special Ops Training: 37 pts.
Pros : After you fire the missiles, you still have a solid PS10 Quickdraw with FCS that can give TLs around.
Cons : You miss Lightweight Frame, so it's more fragile than usual, and Expertise, but overall it's okay.
Then the second one must be:
- Darth Vader , Adaptability, Advanced Targeting Computer, Cruise Missiles, Guidance Chips, TIE/x1: 33 pts.
Pros : After the alpha strike, you'll have your basic Vader with his two actions and auto-crit.
Cons : You don't have Engine Upgrade, so his mobility is reduced, but it's a close approximation to regular Vader.
But what about the third ship? Let's see, of course it has to be a small ship. Interceptor, Phantom, Striker, Fighter and /FO can't equip missiles. Punisher can't go beyond PS7. Defender is too expensive (Rexler Brath goes up to 41 pts just with missiles and VI) and this setup is incompatible with either of its titles.
This leaves us with just three pilots:
- Tomax Bren , Veteran Instincts, Cruise Missiles, Extra Munitions, Guidance Chips: 30 pts.
Pros : Uh... can fire two missiles?
Cons : Tomax Bren with no way to exploit his ability? Seems absurd.
- The Inquisitor , Veteran Instincts, Cruise Missiles, Guidance Chips, TIE/v1: 30 pts.
Pros : After the big boom, it's an Inquisitor.
Cons : Inquisitor with neither Push the Limit nor Autothrusters? Seems a waste.
- Juno Eclipse , Veteran Instincts, Advanced Targeting Computer, Cruise Missiles, Guidance Chips, TIE/x1: 33 pts.
Pros : Now that's a good one. Juno is good.
Cons : It's 3 points beyond 100, so you'll have to remove Targeting Synchronizer from Quickdraw.
Maybe the idea wasn't to have PS10 on all three ships, though? If we accept a PS9 one, we can use this:
- Backdraft , Veteran Instincts, Fire-Control System, Cruise Missiles, Guidance Chips, Special Ops Training: 33 pts.
Pros : It's Backdraft.
Cons : You still lose Targeting Synchronizer (which I feel is an important piece of this build) and you have another /SF with no Lightweight Frame.
So what about this:
- Lieutenant Kestal , Veteran Instincts, Cruise Missiles, Guidance Chips, Synced Turret: 30 pts.
And you could replace Synced Turret with either Autoblaster Turret (to be scarier at range 1) and 2 initiative bid, or a second Cruise Missiles and 1 initiative bid.
So, is that it? Is Quickdraw/Vader/Kestal the whole thing?