How about celebrating the game's launch - which is still a couple weeks away, but why not try to organize things early - with an online tournament? The best kind, too - a Clan vs Clan tournament. We'd play a round robin of 7 rounds - 6 games against the other clans and one bye. Each match would use best of 5 or 7 games format, depending on interest. Since this is Clan based people dropping out wouldn't be an issue and new people could hop in at any point, too. Anybody could join, but everybody not joining Scorpion would first have to be screened as a potential false flag saboteur.
Let me make this clear before I'll say anything about potential issues - we should by all means wait until the official launch. The OCTGN topic already outlines why publishing the OCTGN mod before the official launch is a bad idea.
Anyway, the problems I can imagine right now are:
1. Deckbuilding
Are players allowed to modify their decks between the rounds? If yes, how exactly? Not letting people modify anything makes the tournament less 'taxing', as you don't have to figure out how to change your deck between each rounds. On the other hand, if you make suboptimal choices right off the bat not being able to fix your mistakes would be frustrating and might make some people drop out (for the sake of their Clan, too). If we allow replacing cards between rounds some people might be upset about facing a deck build specifically to counter theirs.
If players are able to modify their decks, can their change their splashes?
Also, do we use the Seeker/Keeper Roles, or do we keep a more vanilla ruleset?
2. Scheduling
How long should the rounds be? What should we do about the platform? Obviously OCTGN is free and you should be able to get that, but Tabletop Simulator is not. There are some alternative platforms too. Time zone differences could be problem as well. All things considered though I think it'll work out somehow, if each participant will specify when they're available and which platforms they can use - matchmakers would have to make sure to find the right pairings.
3. Clan loyalty
Oh boy, this will be fun. Should people be allowed to change their Clan? Some of us have been into L5R lore for as many as 2 decades but many are completely new. I know why the former might consider switching banners revolting, but the latter might not yet know which Clan they'd like to stick to and looking to experiment on that front a little. Should we allow them do so? If yes, under what ramifications?
Here's a small poll I've prepared to gauge the interest and check what people think about the issues listed above. The poll is by no means meant to be used as an absolute means to settle these issues though, as some good alternate ideas might be suggested over the course of the discussion.
https://www.surveymonkey.com/r/MYRY626
EDIT:
Off to a good start. I've already forgotten about one important question which should've been included in the poll: If new Dynasty Packs will be published over the course of the tournament, and if we'll settle on a ruleset that will allow deck modification, should players be allowed to add cards from said Dynasty Packs?
There was one response before I managed to get the edit in. If I set things up correctly you should be able to modify your answers. If I did not, and you wish to answer the question please PM me - I'll delete your response and you'll be able to cast another vote. Sorry for the trouble.
Edited by NanashiI'm dumb