Imperial Bombers with 3 leftover points

By Admiral Deathrain, in X-Wing Squad Lists

Scimitar Squadron Pilot (16)
Extra Munitions (2)
Cluster Mines (4)
Lightweight Frame (2)

Scimitar Squadron Pilot (16)
Extra Munitions (2)
Cluster Mines (4)
Lightweight Frame (2)

Scimitar Squadron Pilot (16)
Extra Munitions (2)
Cluster Mines (4)
Lightweight Frame (2)

"Deathfire" (17)
Extra Munitions (2)
Cluster Mines (4)
Lightweight Frame (2)

Total: 97

View in Yet Another Squad Builder

My take on the old 4 Proxy Bombers + Doomshuttle. I lose the Doomshuttle in favour of Cluster Mines and LWF, but that leaves 4 points open. Deathfire is obvious as an inclusion, but the next three points are really awkward. My ideas were either 3 Tracer Missiles on the PS2s, but that works suboptimaly with Deathfires PS3, or an IPM on one of them, but that is annoying because I need a Target Lock. Any better ideas?

Seismic Torpedoes? Potentially turns any handy asteroid or debris into another "mine"...

Hm, I'm not quite certain that under these circumstances there are any simple fits with no prerequisites. I like the idea of seismic torps, and of course you could always plop in some missiles or unguided for late game benefit.

I do however think that turning one of these bombers into a shuttle may yield some interesting squad dynamics with all these action dependent bombs...

Edited by DampfGecko