Vice Admirals idea

By thecactusman17, in Star Wars: Armada

With 9 commanders per side now (really!) I've been thinking about how fun some of them would be to see in a lesser position. The two that really got me interested were the new General Leia Organa card next to her Officer alternative and the Sloane-buffed Darth Vader Squadron. Having these commanders available as a "Vice Admiral" capable of a one-shot or otherwise more limited role in the game is something I think ought to be extended to all the Commanders. Personally, I think this would be another great option for a future campaign.

Examples:
General Tagge: Officer+Defensive Retrofit: When you are defending against a ship, during the spend defense tokens step, you may exhaust this card and discard a defense token to count as spending any other readied or exhausted defense token on this ship. You cannot choose to spend a token if you spent that same type of token during this attack.

General Cracken: Officer: At the start of the ship phase, you may discard this card to spend your Evade defense tokens as though they were being used at long range when defending against ships.

Grande Moff Tarkin: Officer: When you reveal a command dial, discard this card to change the top command dial of another ship at distance 1-5 to the revealed command.

Commander Sato: Officer: When you spend a Concentrate Fire command dial, you may add one die of any color to your attack.

Admiral Screed: Officer+Weapons Team: At the start of the ship phase, you may discard this card to resolve the "Maximum Firepower" effect. Maximum Firepower: When attacking, you must change all your die results from your first attack into critical results. You cannot resolve critical effects or spend accuracy results for the remainder of the round.

Edited by thecactusman17

I think Admiral Leia already has a toned down version of herself, Ray Antilles.

3 minutes ago, Mad Cat said:

I think Admiral Leia already has a toned down version of herself, Ray Antilles.

Leia has a toned down version of her Commander effect. The idea is to make alternate versions of the commanders that do their own thing on a specific ship or squadron.

note - I edited my idea for Screed to reduce the power of Avenger. 6 damage guaranteed from the side arcs of an ISD1 is scary enough.

32 minutes ago, thecactusman17 said:

General Cracken: Officer: At the start of the ship phase, you may discard this card to spend your Evade defense tokens as though they were being used at long range when defending against ships.

Admiral Screed: Officer+Weapons Team: At the start of the ship phase, you may discard this card to resolve the "Maximum Firepower" effect. Maximum Firepower: When attacking, you must change all your die results from your first attack into critical results. You cannot resolve critical effects or spend accuracy results for the remainder of the round.

What's the point of Cracken's ability? He just ends up with exhausted defense tokens to defend with.

Screed - that means the GSDs can get 8 damage guaranteed from their sides. They don't care about accuracies, either.

2 hours ago, GhostofNobodyInParticular said:

What's the point of Cracken's ability? He just ends up with exhausted defense tokens to defend with.

Screed - that means the GSDs can get 8 damage guaranteed from their sides. They don't care about accuracies, either.

Cracken would let you resolve an evade at close range, as if it was long. Think about that for a moment. That's HUGE against GSDs, Raiders, and ISD-Is for a single turn.

as for the Screed one, notice that he mentions you cannot resolve critical effects or spend accuracies. That means no upgrade crit effects either. So no assault protons, ACMs, etc. Sure, it hits like a brick wall at close range, but often means a maximum of 4-7 damage depending on the ship. Great if you're looking to finish off a ship, not so great if it's the opening volley. Especially if it's against an MC80 (either type), Interdictor, or Star Destroyer (Vic or ISD).

1 minute ago, Destraa said:

Cracken would let you resolve an evade at close range, as if it was long. Think about that for a moment. That's HUGE against GSDs, Raiders, and ISD-Is for a single turn.

as for the Screed one, notice that he mentions you cannot resolve critical effects or spend accuracies. That means no upgrade crit effects either. So no assault protons, ACMs, etc. Sure, it hits like a brick wall at close range, but often means a maximum of 4-7 damage depending on the ship. Great if you're looking to finish off a ship, not so great if it's the opening volley. Especially if it's against an MC80 (either type), Interdictor, or Star Destroyer (Vic or ISD).

Oh! I read it as 'at the start of the ship phase discard the card and spend the tokens'. . . i.e. they were spent at the start of the ship phase.

I thought Screed limitations of no accuracies or crits applied for all attacks after the first.

7 minutes ago, GhostofNobodyInParticular said:

Oh! I read it as 'at the start of the ship phase discard the card and spend the tokens'. . . i.e. they were spent at the start of the ship phase.

I thought Screed limitations of no accuracies or crits applied for all attacks after the first.

The way the Screed is worded, it's difficult to say. But even if you can on that first volley, not much can ensure a one shot. Crippling hits, sure. But really no worse than BT/Avenger as it's that one time.

Montferrat is the Vice Admiral version of Cracken. Yes?

Montferrat Cracken

Walex Tagge

Toryn Sloane

Wuluff Tarkin

Raymus Leia

Vet Cap Garm

I didn't want to just recreate a smaller effect of each commander. That would be relatively boring and besides, it would be really easy to abuse ("hey I’ll just throw Motti on this Avenger while Screed gives me auto-crits"). Instead, the existing examples show characters who do individual and unique things showing off their particular abilities, such as Vader being a super lethal pilot and Leia working to change the poor command decisions in her fleet.

How is that a "vice admiral" and not just "officer"?

45 minutes ago, Democratus said:

How is that a "vice admiral" and not just "officer"?

The idea being that its an Officer version of the Fleet Commander .

Not just any old unique officer...

So of course, they can't be combined.

Edited by Drasnighta
1 minute ago, Drasnighta said:

The idea being that its an Officer version of the Fleet Commander .

Not just any old unique officer...

Yeah. But he said " I didn't want to just recreate a smaller effect of each commander."

So if it's not the same card, but with a smaller effect. And it's not an officer.

And we already have a Leia card that is a commander and a Leia officer that is a completely different power.

So if none of these...what is it?

Just now, Democratus said:

Yeah. But he said " I didn't want to just recreate a smaller effect of each commander."

So if it's not the same card, but with a smaller effect. And it's not an officer.

And we already have a Leia card that is a commander and a Leia officer that is a completely different power.

So if none of these...what is it?

I just think its a A complimentary effect that is intended to not be combined...

But beyond that? ::shrug:: I'm guessing.

I want to choke Ozzel after he fails me for the last time :ph34r:

22 hours ago, Destraa said:

as for the Screed one, notice that he mentions you cannot resolve critical effects or spend accuracies. That means no upgrade crit effects either. So no assault protons, ACMs, etc. Sure, it hits like a brick wall at close range, but often means a maximum of 4-7 damage depending on the ship. Great if you're looking to finish off a ship, not so great if it's the opening volley. Especially if it's against an MC80 (either type), Interdictor, or Star Destroyer (Vic or ISD).

GSD with Rapid reload and concentrate fire means 12 damage.

With External racks and concentrate fire means 14 damage.

Even without accuracy both attacks looks as awesome opening salvo for me.

CR90, Raider, HH, nebulon, arquitens and mc30s one-shoted; GSDs, Doritos and Peltas crippled; marks, Vics stripped. Even the Int would take damage.

APT-OE GSD makes 6 damage counting the critical. 7-8 with Cf and "brace-able" too so who cares about the critical effect?

20 minutes ago, ovinomanc3r said:

GSD with Rapid reload and concentrate fire means 12 damage.

With External racks and concentrate fire means 14 damage.

How did you get those numbers?

4 blacks + 1/2 blacks + 1 black all changed into criticals means 2dmg per die.

Oh! Sorry, I didn't realize you were using 'Screed'.

Should've, it was rather obvious. . .

4 hours ago, ovinomanc3r said:

CR90, Raider, HH, nebulon, arquitens and mc30s one-shoted; GSDs, Doritos and Peltas crippled; marks, Vics stripped. Even the Int would take damage.

Not the Doritos!!! Anything but the Doritos!!!

Screed is a discard specifically because he'll be really powerful.

Once.

Note something else: Screed prevents you from equipping Ordnance Experts to reroll black dice. He has no ability to inflict critical damage on his big attack. He takes an officer slot, so no Intel officer.

He's going to be a great finisher, but he has severe drawbacks that he cannot fix without a lot of outside investment.

If anything, my Screed is less powerful than the existing fully kitted Demo against many ships.

Edited by thecactusman17