I have a Jedi campaign idea that I would you input on.
It has been a couple of years since Order 66. The players play Jedi (or support crew) that have been tasked to take some of the Jedis' most important holocrons as far from Coruscant as possible. They are to protect the holocron and not let them fall into the hands of evil, especially the Sith. They are not to return to the core worlds until they get word from the Jedi that it is safe to return...
The game will take place in the far reaches of the Unknown Region with the players on board a large ship. They will be travelling from planet to planet trying to survive and bantering for food and fuel. Perhaps taking the odd job. All the while trying to hide that they are Jedi. Perhaps they heard the fate of the Jedi and now they fear the same fate will come to them if they return. Perhaps some of them want to return, but others know they are part of a n important mission.
I imagine the campaign being a bit like Star Trek Voyager where they meet unknown races and strange locations as they travel around.
What would you suggest I add to the campaign? What ship would you give them to travel in? I was thinking there could be NPCs on board too, so a frigate sized ship with maybe some fighters and/or landing ship.