Star Wars: Voyager

By Andreievitch, in Star Wars: Force and Destiny RPG

I have a Jedi campaign idea that I would you input on.

It has been a couple of years since Order 66. The players play Jedi (or support crew) that have been tasked to take some of the Jedis' most important holocrons as far from Coruscant as possible. They are to protect the holocron and not let them fall into the hands of evil, especially the Sith. They are not to return to the core worlds until they get word from the Jedi that it is safe to return...

The game will take place in the far reaches of the Unknown Region with the players on board a large ship. They will be travelling from planet to planet trying to survive and bantering for food and fuel. Perhaps taking the odd job. All the while trying to hide that they are Jedi. Perhaps they heard the fate of the Jedi and now they fear the same fate will come to them if they return. Perhaps some of them want to return, but others know they are part of a n important mission.

I imagine the campaign being a bit like Star Trek Voyager where they meet unknown races and strange locations as they travel around.

What would you suggest I add to the campaign? What ship would you give them to travel in? I was thinking there could be NPCs on board too, so a frigate sized ship with maybe some fighters and/or landing ship.

If you're going for the isolation aspect, keep in mind that hyperspace travel is much faster than warp travel. Voyager was expecting a trip of several years to cross 2/3 of our galaxy, while ships in hyperspace can cross the entire SW galaxy in a few weeks to months.

6 hours ago, HappyDaze said:

If you're going for the isolation aspect, keep in mind that hyperspace travel is much faster than warp travel. Voyager was expecting a trip of several years to cross 2/3 of our galaxy, while ships in hyperspace can cross the entire SW galaxy in a few weeks to months.

Aye I recalled that their original timeline was something like 50 years, so that they would most likely not make it home within their lifetimes.

That being said, wild space is a rich opportunity for adventures, an isolationist empire, no clear path between the stars unlike everywhere else in the galaxy which is probably why the empire and the republic never took a huge interest in that region of space, but it would perfectly hide the last stars of a dying order among the other offgriders who are either friendly or not.

One thing my DM experimented with was the Empire of the Hand, a Collation of the Empire and Chiss that was dedicated to protecting the empire from the horror's in wild space. Technically they are a separate faction that "takes care of the real problems" while the civil war is going on.

3 hours ago, LordBritish said:

Aye I recalled that their original timeline was something like 50 years, so that they would most likely not make it home within their lifetimes.

That being said, wild space is a rich opportunity for adventures, an isolationist empire, no clear path between the stars unlike everywhere else in the galaxy which is probably why the empire and the republic never took a huge interest in that region of space, but it would perfectly hide the last stars of a dying order among the other offgriders who are either friendly or not.

One thing my DM experimented with was the Empire of the Hand, a Collation of the Empire and Chiss that was dedicated to protecting the empire from the horror's in wild space. Technically they are a separate faction that "takes care of the real problems" while the civil war is going on.

In star trek, 50 years would not kill most people on voyager (given medical tech), but it was close to a life sentence with the possibility of parole, so the point remains valid.

2 hours ago, EliasWindrider said:

In star trek, 50 years would not kill most people on voyager (given medical tech), but it was close to a life sentence with the possibility of parole, so the point remains valid.

Aye, I remembered on at least one occasion the question being asked "is it ethical to have children on the science vessel, given that they would inevitably have to endure the journey" . Some interesting ideas explored

The old EU had the outbound flight project, which involved sending teams of Jedi beyond known space to explore, meet new races etc. It was done around the time the emperor killed the Jedi (maybe they sensed something was about to happen).

As the ships reached the end of known space the empire ambushed them and none of the ships returned.

The EU only revealed the fate of one of the ships, it was how thrawn joined the empire.

1 hour ago, LordBritish said:

Aye, I remembered on at least one occasion the question being asked "is it ethical to have children on the science vessel, given that they would inevitably have to endure the journey" . Some interesting ideas explored

Voyager was the first Star Trek series that I've never watched in its entirety. They started to lose me as early as season 1, when they* (*production team and characters in-story) couldn't even be bothered to follow their own rules, grew as Janeway demonstrated consistently poor leadership, and came to a head when the show could have been re-titled The Adventures of Captain Janeway and Her Pet Borg Sex Kitten .

38 minutes ago, Nytwyng said:

Voyager was the first Star Trek series that I've never watched in its entirety. They started to lose me as early as season 1, when they* (*production team and characters in-story) couldn't even be bothered to follow their own rules, grew as Janeway demonstrated consistently poor leadership, and came to a head when the show could have been re-titled The Adventures of Captain Janeway and Her Pet Borg Sex Kitten .

Who didnt enter till which season. (four for those that dont know)

Anyway onto the reason for my post. To replicate the problem facing the voyager they could have catastrophic failure of the main hyperdrive after 6 months of travel with no possibility of repair leaving them with a backup class 30 hyperdrive, since the only ship spare that could take the right amount of people was a much older model ,but kept in good working order (it worked for the Crucible), they just never got round to updating the b/u hyperdrive because it was never expected to go as far (a bit of a rush job so to speak, it was during the retrofit x happens and they had to leave 2 months earlier than planned) So now its going to take them 30 times longer to make the journey back if they want, and the technology just isnt there wherever they landed.

17 minutes ago, syrath said:

Who didnt enter till which season. (four for those that dont know)

Yeah. I tried to stick it out. I think I made it a few episodes into season 5, but just couldn't take it.

Your concept for working the same sort of story into Star Wars sounds cool. I have no doubt you'll do it better than Paramount did. :)

1 hour ago, Nytwyng said:

The Adventures of Captain Janeway and Her Pet Borg Sex Kitten .

That sounds like the title of some really bad fan fiction.

16 minutes ago, syrath said:

Who didnt enter till which season. (four for those that dont know)

Anyway onto the reason for my post. To replicate the problem facing the voyager they could have catastrophic failure of the main hyperdrive after 6 months of travel with no possibility of repair leaving them with a backup class 30 hyperdrive, since the only ship spare that could take the right amount of people was a much older model ,but kept in good working order (it worked for the Crucible), they just never got round to updating the b/u hyperdrive because it was never expected to go as far (a bit of a rush job so to speak, it was during the retrofit x happens and they had to leave 2 months earlier than planned) So now its going to take them 30 times longer to make the journey back if they want, and the technology just isnt there wherever they landed.

The hyperdrive doesn't have to be THAT bad, you could combine a relatively slow hyperdrive with having more people than the life support can handle or the cargo space not being able to hold enough food. That way you have to stop at every habital planet to gather supplies. Instead of spending most of the journey in space you spend it on away missions.

2 minutes ago, Nytwyng said:

Yeah. I tried to stick it out. I think I made it a few episodes into season 5, but just couldn't take it.

Your concept for working the same sort of story into Star Wars sounds cool. I have no doubt you'll do it better than Paramount did. :)

I didn't mind Voyager to be honest Ive not been a fan of any of the series (strangely except Enterpise). I loved the films, even the odd numbered ones (although to a lesser degree, even liked some of the moments in 5, )

15 minutes ago, syrath said:

I didn't mind Voyager to be honest Ive not been a fan of any of the series (strangely except Enterpise). I loved the films, even the odd numbered ones (although to a lesser degree, even liked some of the moments in 5, )

Enterprise was my favorite of the series, Jonathan archer was halfway between kirk and picard, there wasn'the a single member of the cast that i couldn't stand, props/uniforms looked plausible/realistic from day 1, and humans were low tech hicks (no techno babble solutions to plot point problems), without the pesky prime directive to get in the way, although thanks to the (sp?) Dinobulun (sp?) Doctor they kind of invented it in one episode. Boatloads of awesome in my book.

Edited by EliasWindrider

I didn't mean this to be a discussion about Star Trek, but of course it ended that way!

I should have pointed out that the party won't be stuck in wild space quite like Voyager was. Distance, and heading home won't be the issue. The issue is that they CAN'T travel home. The fear of the holocron getting in the wrong hands is what will keep them away.

What I meant by Star Wars: Voyager is more the theme that this will be a Star Wars campaign, but not with the aliens, worlds, etc that they know of. This is a campaign of totally new experiences. Much like what Voyager TRIED to do with them being in the far flung regions and trying to head home.

10 hours ago, Andreievitch said:

I didn't mean this to be a discussion about Star Trek, but of course it ended that way!

I should have pointed out that the party won't be stuck in wild space quite like Voyager was. Distance, and heading home won't be the issue. The issue is that they CAN'T travel home. The fear of the holocron getting in the wrong hands is what will keep them away.

What I meant by Star Wars: Voyager is more the theme that this will be a Star Wars campaign, but not with the aliens, worlds, etc that they know of. This is a campaign of totally new experiences. Much like what Voyager TRIED to do with them being in the far flung regions and trying to head home.

I'm not sure I would even have it be a trip to never return. If you never intend to return, why not destroy the holocrons? They need to get out in wildspace/unknown regions, and keep moving until they receive news that it is safe to return. I could even see it being like Battlestar Galactica. Chased by the Empire/Sith. Always looking for somewhere safe, fuel, repairs, etc. Maybe with a mythical Jedi Temple lost on the edges of the galaxy.

On 05/08/2017 at 0:59 AM, Edgookin said:

I'm not sure I would even have it be a trip to never return. If you never intend to return, why not destroy the holocrons?

I didn't say they would never return:

On 03/08/2017 at 1:30 PM, Andreievitch said:

They are not to return to the core worlds until they get word from the Jedi that it is safe to return...

Yes! A BSG feel to it too for sure!

The crux of what I am suggesting is that it is Star Wars, but in new unexplored territories.

It doesn't necessarily have to be all that distant, just somewhere across a boundary/in a zone where hyperspace travel is difficult and largely impossible (most of the unknown regions could fit this bill). Even with a perfectly working hyperdrive it still takes a very long time to get anywhere because you don't dare to use it, or at least don't dare to use it for more than short jumps that you can chart out ahead of time using sensor data.