With Admiral Sloane and her shenanigans being a thing, has anyone pulled Quad Laser Turrets out of their dust collection pile and put it to use yet? If so, what was your experiences running it and it's impact in the games you ran it? Thinking it may be useful with ISD-Is and their dual offensive retrofit slots or any ship that atypically doesn't have its offensive retrofit slot used against Sloane lists.
Old Upgrades, new frontiers?
Quad Laser Turrets combo with Point Defense Reroute!
Hahaha nah on a serious note, i find having a basic generic squadron screen seems to stop her anyway.
3 hours ago, Destraa said:With Admiral Sloane and her shenanigans being a thing, has anyone pulled Quad Laser Turrets out of their dust collection pile and put it to use yet? If so, what was your experiences running it and it's impact in the games you ran it? Thinking it may be useful with ISD-Is and their dual offensive retrofit slots or any ship that atypically doesn't have its offensive retrofit slot used against Sloane lists.
When did they ever stop being used? At least in my area they have never stopped being used.
7 hours ago, Destraa said:With Admiral Sloane and her shenanigans being a thing, has anyone pulled Quad Laser Turrets out of their dust collection pile and put it to use yet? If so, what was your experiences running it and it's impact in the games you ran it? Thinking it may be useful with ISD-Is and their dual offensive retrofit slots or any ship that atypically doesn't have its offensive retrofit slot used against Sloane lists.
The change to Rhymer has somewhat improved them. If I had to guess, the better option now is Point Defense Reroute. The ability to reroll blue crits at close range makes for a much more lethal setup against 3-4 hull squadrons trying to hit ships (A-Wing, Sloane TIEs, damaged squads) especially if you have a followup option.
5 hours ago, CDAT said:When did they ever stop being used? At least in my area they have never stopped being used.
When were they ever used? In my area they are never used.
5 points for counter 1 it a lot to ask. And then squads don't even attack that ship so you don't deal any damage.
I've recently used it with the imperial Raider with the Instigator title (plus flechette torpedoes and OE). Really tore apart my opponent's Sloane tie fighter squadrons
1 hour ago, Undeadguy said:When were they ever used? In my area they are never used.
5 points for counter 1 it a lot to ask. And then squads don't even attack that ship so you don't deal any damage.
Mission F**king Accomplished .
8 hours ago, Irokenics said:Quad Laser Turrets combo with Point Defense Reroute!
Hahaha nah on a serious note, i find having a basic generic squadron screen seems to stop her anyway.
If you can outlast or kill the Sloane fighters. If not, you need a plan B.
6 hours ago, CDAT said:When did they ever stop being used? At least in my area they have never stopped being used.
Interesting they're used in your area. The general consensus was that they weren't really ever used.
13 minutes ago, Drasnighta said:Mission F**king Accomplished .
Exactly. Who cares if they never attack the ship for fear of melting? You've successfully deterred Sloane token stripping.
9 hours ago, Irokenics said:Quad Laser Turrets combo with Point Defense Reroute!
Or with Cluster Bombs
32 minutes ago, Drasnighta said:Mission F**king Accomplished .
I'd rather take the 5 points and add it to my bid so I can go first.
6 minutes ago, Lemmiwinks86 said:Or with Cluster Bombs
If cluster bombs affected all squadrons at distance 1 of the attacking squadrons, they'd be useful. Against a single one? Nope.
Counter one is not going to deter me one bit from bombing you with Defenders. I'll take a couple of hull in exchange for your brace token and a couple of shields. ?
4 minutes ago, Darth Lupine said:Counter one is not going to deter me one bit from bombing you with Defenders. I'll take a couple of hull in exchange for your brace token and a couple of shields. ?
Indeed, if it was counter with your AS armament, then it might be worth 5.
23 minutes ago, Lemmiwinks86 said:Or with Cluster Bombs
why 'or' when you can 'and' cluster bombs with that combo! and throw on kallus and leading shots for good measure!
6 minutes ago, Irokenics said:
why 'or' when you can 'and' cluster bombs with that combo! and throw on kallus and leading shots for good measure!
It was 'or' because actually there's no ship that can support Quad Laser Turrets, Point Defense Reroute 'and' Cluster Bombs. But if that ship ever comes up, then those 3 upgrades with Kallus and Leading Shots will surely be the 22 best invested points in the game
12 minutes ago, Lemmiwinks86 said:It was 'or' because actually there's no ship that can support Quad Laser Turrets, Point Defense Reroute 'and' Cluster Bombs. But if that ship ever comes up, then those 3 upgrades with Kallus and Leading Shots will surely be the 22 best invested points in the game
Can't an ISD I with Tua do that?
2 hours ago, Undeadguy said:5 points for counter 1 it a lot to ask. And then squads don't even attack that ship so you don't deal any damage.
For five points, I can prevent squads from attacking my ship? That sounds great.
Quad Laser Turrets overall aren't that useful except in very niche circumstances (the first that comes to mind is they're all right with Kallus on board but not great). A 50% chance of 1 damage against each attacking squadron? It's pretty pitiful. You're generally better off with the same 5 points invested into fighter squadrons.
If your entire 134 point squadron allotment is full up and you still feel like you need more squadron defense (...for reasons?), then maybe, sure.
I always pause over PDR and QLT when I'm looking at Offensive Retrofits but I rarely bother since I rarely lack some kind of AA squadron presence. All the ships I would consider using in a no-squadron list either don't have the AA dice to make it worth it or I end up using the OR for something else I need in the list.
12 minutes ago, Undeadguy said:Can't an ISD I with Tua do that?
You're right, I completely forgot about Tua. Then with an ISD-I or a Quasar I you can actually put Quad Laser Turrets, Point Defense Reroute and Cluster Bombs (plus Tua of course) to make an overcosted 17 points ultra defense against squadrons. Take that Sloane!!
15 minutes ago, svelok said:For five points, I can prevent squads from attacking my ship? That sounds great.
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Cool, they don't attack that one ship. Makes picking targets easier for your opponent and they go after your support ships. Or you're opponent is like me and doesn't care. Have fun with your 50% chance to hit and using your Offensive Retrofit.
My issue with QLT, PDR, and CB is they have very little value. Ok, you take 1 and put it on a ship. Awesome. I'll just attack your other ships? The point of the game is to score as many points as possible, and taking out ships will help me score points and help with activations.
QLT probably gets its most value from giving Yavaris pause. 2 counter attacks on a single squad? Might be worth it.
QLT on its own is not enough to kill squads. You should bring your own squads, which begs the question, why are you taking QLT? You should be engaged, and if there is Intel, those bombers have enough hull to laugh at 50% chance for 1 damage.
If you can make it work, more power to you. But it's not enough to prevent me from attacking a ship.
3 hours ago, thecactusman17 said:The change to Rhymer has somewhat improved them. If I had to guess, the better option now is Point Defense Reroute. The ability to reroll blue crits at close range makes for a much more lethal setup against 3-4 hull squadrons trying to hit ships (A-Wing, Sloane TIEs, damaged squads) especially if you have a followup option.
How many rerolls do you get with PDR? Do you reroll until you get something other than a crit(s)?
1 minute ago, Warlord Zepnick said:How many rerolls do you get with PDR? Do you reroll until you get something other than a crit(s)?
You get one.
Like most Reroll siuations, its gated behind a "While..." trigger.
Just now, Warlord Zepnick said:How many rerolls do you get with PDR? Do you reroll until you get something other than a crit(s)?
It's a "While attacking" effect, so you can only reroll once. But if you're attacking with 2 blue and get crit on both, you're able to reroll both once, as it doesn't retrain you to only 1 die