Time to Go talent - move to cover

By Lukey84, in Star Wars: Edge of the Empire RPG

I understand using the Time To Go talent to move out of the blast radius, but what benefit would you get from moving to cover? As I'm reading it, the attack is already rolled and successful.

I think that "move to cover"-bit means "duck behind a wall that shields you from the explosion", not "take cover and gain Ranged Defence 1".

Yeah, the mechanical effect is to avoid the blast damage. The "into cover or out of blast radius" is partly narrative —whatever works for the scene—and partly tactical, since moving behind cover might shield you from further ranged attacks, and moving out of blast range might allow you to disengage from an otherwise dangerous ongoing situation.

4 hours ago, Lukey84 said:

I understand using the Time To Go talent to move out of the blast radius, but what benefit would you get from moving to cover? As I'm reading it, the attack is already rolled and successful.

I read this as when someone declares they are going to shoot you, you could spend a destiny point before they made the attack roll, and you might even be able to "hide" before someone sees you.

6 minutes ago, EliasWindrider said:

I read this as when someone declares they are going to shoot you, you could spend a destiny point before they made the attack roll, and you might even be able to "hide" before someone sees you.

The talent specifically says that it takes place after you determine whether you are hit with the blast.

It's to account for situations where moving out of the Blast range would not make sense narratively. It allows you to stay within range but still not be hit by the blast. It's kind of like using Selective Detonation but on your enemies turn.

I have to admit, I haven't used it more than once in my game. But when I did...

We were trying to steal a giant carbonite statue that was filled with credits from a galactic poker competition. Failing in our subterfuge, the murder-bots defending it set upon us with terminal force. After a grisly battle, we found that one of the defeated droids had activated its self-destruct sequence. I failed my check to disarm the bomb -- in the hope it would give us more time to steal the money -- I had to use Improved Time to Go to save me and my companion from being vapourised. It was an epic scene.

It is a GREAT ability, and a fantastic tool for building the tension. But very situation. Still, that's the nature of many talents in the RPG.

TL:DR: yes, you're moved out of the blast radius and the effect is you don't take damage for the ensuing explosion.

Edited by masterstrider

Cool. It does seem situational, specific to explosives/blasts, but could save your life when used. Thanks

How would you handle getting hit directly with a Micro Rocket for example ?

1. Would the target be hit by the direct hit of the Micro Rocket but be able to use Time to Go to evade the triggered Blast Quality?

2. Or would the target be able to avoid the Micro Rocket altogehter?

If its 1. how would you narrate getting hit by the main attack but evading the blast damage?

Thanks alot for any insights.

I'd go with option 1, and the initial hit knocked the PC off their feet and into cover before the explosion or the rocket exploded more in the opposite direction. I guess rockets are a little weird.

5 hours ago, Fl1nt said:

1. Would the target be hit by the direct hit of the Micro Rocket but be able to use Time to Go to evade the triggered Blast Quality?

There is a misconception here: Blast applies to every target engaged with the original target. It doesn't trigger more damage against the original target. AoR CRB page 168 (emphasis mine):

Quote

If the attack is successful and Blast activates, each character (friend or foe) engaged with the original target suffers damage equal to the weapons Blast rating (plus an additional wound per Success as usual).

For example: Thermal Detonator vs. 4 Engaged PCs: (2 Success and 2 Advantage) Blast triggers: The original target takes 22 damage with Breach one. Then, the other 3 PCs take 17 damage with Breach 1.

To answer your question, no. The target would not be able to evade damage in this case because he is not taking Blast damage.

18 hours ago, P-47 Thunderbolt said:

There is a misconception here: Blast applies to every target engaged with the original target. It doesn't trigger more damage against the original target. AoR CRB page 168 (emphasis mine):

For example: Thermal Detonator vs. 4 Engaged PCs: (2 Success and 2 Advantage) Blast triggers: The original target takes 22 damage with Breach one. Then, the other 3 PCs take 17 damage with Breach 1.

To answer your question, no. The target would not be able to evade damage in this case because he is not taking Blast damage.

Ah, thanks for clearing that up.
Somehow I was sure that a target could take the direct damage AND be hit with Blast.

Thanks 😃

Example of Indiana Jones using the "Time to Go" talent: