First, the squad:
TIE Aggressor: Sienar Specialist (17)
XX-23 S-Thread Tracers (1)
Autoblaster Turret (2)
Guidance Chips (0)
TIE Aggressor: Sienar Specialist (17)
XX-23 S-Thread Tracers (1)
Autoblaster Turret (2)
Guidance Chips (0)
TIE Bomber: Scimitar Squadron Pilot (16)
Extra Munitions (2)
Cruise Missiles (3)
Guidance Chips (0)
TIE Bomber: Scimitar Squadron Pilot (16)
Extra Munitions (2)
Cruise Missiles (3)
Guidance Chips (0)
TIE Bomber: Scimitar Squadron Pilot (16)
Unguided Rockets (2)
-- TOTAL ------- 100p. --
Premise is pretty simple - thread tracers on the aggressors enables cruise missiles. 1 unguided rocket bomber fills out the points. A lot of hit points means you'll be unlikely to lose more than a single ship on first engagement, if that. Aggressors become blockers with abt once tracers are spent.
Some thoughts I have - if I scrap extra munitions, I can either throw another cruise missile in on the third bomber or upgrade abt to synced turret, which has inherent synergy with the tracers.
My biggest hesitation to the third crust missile is having to bit another scurgg, further tainting my otherwise pure imperial fleet.