3 Tactician Auzitucks? It'll never work! (also Daredevil Wulf)

By Wazat, in X-Wing Squad Lists

Someone at the game store offhandedly mentioned that 3 auzitucks with Tactician is really effective, but I'm not seeing it mentioned anywhere (I really should have asked for more info). Has anyone tried this with any success?

Also I recently flew Wullffwarro with Daredevil + Engine Upgrade + "Chopper" + Kanan Jarrus (Crew) and had fun. I didn't fly particularly well that day though, and kept losing my Intensity Poe and derpy helper Ahsoka to bad luck and bad choices (and Nym's terrifying autoblaster + bombs build), but I was impressed with how well Wulf did, considering he was there as a joke. Has anyone else tried this? Any thoughts on how to make it better, or whether it's worth pursuing? I think I might pair him with Jan Ors + TLT and/or maybe a TLT Horton.

I imagine something like this:

Wullffwarro (39) Auzituck Gunship (30), Expertise (4), Tactician (2), "Zeb" Orrelios (1), Vectored Thrusters (2)

Lowhhrick (33) Auzituck Gunship (28), A Score to Settle (0), Tactician (2), Baze Malbus (3)

Wookie Liberator (28) Auzituck Gunship (26), Tactician (2)

or to stay basic:

Wullffwarro (38) Auzituck Gunship (30), Expertise (4), Tactician (2), Vectored Thrusters (2)

Lowhhrick (32) Auzituck Gunship (28), A Score to Settle (0), Tactician (2), Vectored Thrusters (2)

Wookie Liberator (30) Auzituck Gunship (26), Tactician (2), Vectored Thrusters (2)

or for silliness:

Wullffwarro (39) Auzituck Gunship (30), Daredevil (3), Tactician (2), "Chopper" (0), Engine Upgrade (4)

Lowhhrick (33) Auzituck Gunship (28), A Score to Settle (0), Tactician (2), Kanan Jarrus (3)

Wookie Liberator (28) Auzituck Gunship (26), Tactician (2)

Thoughts?

Dunno about three of em. Two of em might go well with Eaden Vrill though!

(37) Wullffwarro (30) w/ Expertise (4), Tactician (2), Breach Specialist (1)

(29) Wookiee Liberator (26) w/ Trick Shot (0), Tactician (2), Breach Specialist (1)

(34) Eaden Vrill (32) w/ Rey (2)

Total: 100

-----------

(33) Wookiee Liberator (26) w/ Expertise (4), Tactician (2), Inspiring Recruit (1)

(33) Wookiee Liberator (26) w/ Expertise (4), Tactician (2), Inspiring Recruit (1)

(34) Eaden Vrill (32) w/ Rey (2)

Total: 100

I like that idea. I'll give it a try!

Any thoughts on a Daredevil Wulf?

Not quite 3 tacticians, but I've been putting the following list through it's paces:

Wookiees (100)

Wookiee Liberator — Auzituck Gunship 26
Expertise 4
C-3PO 3
Breach Specialist 1
Ship Total: 34
Wookiee Liberator — Auzituck Gunship 26
Expertise 4
Breach Specialist 1
Tactician 2
Ship Total: 33
Wookiee Liberator — Auzituck Gunship 26
Expertise 4
Tactician 2
Breach Specialist 1
Ship Total: 33

Basically just reinforcing every turn to make the ships even harder to kill.

Cool. What's it like to fly? How well is it performing thus far? I don't yet have a third Auzituck yet, but I might go for it if the fleets are fun in normal games or even epic.

I made this list yesterday. It's only two Auzitucks, but I'm looking forward to giving it a go.

Lowhhrick (38pts)

Predator, Tactician, Gunner

Wookiee Liberator(34pts)

Predator, Tactician, Op. Spec

Jess Pava (28pts)

R3-A2, Primed thrusters, Int Astro

Can chuck out a few stress each turn, re-rolls on everyone's attacks and good defence with reinforce and Jess's re-rolls.

It's not a top tier beater, but I think it's going to be fun.

On 8/3/2017 at 9:41 PM, Wazat said:

Cool. What's it like to fly? How well is it performing thus far? I don't yet have a third Auzituck yet, but I might go for it if the fleets are fun in normal games or even epic.

The list has done well for me in it's limited testing. I've only lost 2 out of 7 matches with it. I lost a non timed match to a Quickdraw/OL/Palp Shuttle list that I would have taken had it been a timed tourney match. The only other loss was to a Dengar/Nym list against a very good player in a store kit tourney. I had an outside shot at winning on points against Dengar/Nym had I tried to run for the last bit of the match, but I doubt I would've been able to pull it off.

Flying the list is pretty fun. The activation phase is just deciding which side to reinforce as that's the only action the ships are taking. A lot of the rest of the thinking involved is deciding how to move the ships. The one nice thing about being low skilled is you usually don't have to worry about the enemy blocking you.

Overall it is a fun squad to fly, hard as **** to kill, and 180 arcs are a blast to play with.

Wampa948: I flew your 3 Auzituck Tactician list today, and it was fantastic. I wrote up a battle report on the wiki (I can link to it if you're interested).


I'm considering putting Tactician on all three ships, because of how dangerous it is. But the question is, what's more valuable -- C-3PO or Breach Specialist? I got a lot of use out of all three cards.

Thanks for suggesting such a fun fleet!

Edit: I also flew wurms' Eaden fleet last week in a more causal setting, and it went well too. Having compared the two fleets, I like the 3 auzitucks better, as Eaden felt like a vulnerability (he gives away points too easily, and lacks bite).

Edited by Wazat

11 hours ago, Wazat said:

Wampa948: I flew your 3 Auzituck Tactician list today, and it was fantastic. I wrote up a battle report on the wiki (I can link to it if you're interested).


I'm considering putting Tactician on all three ships, because of how dangerous it is. But the question is, what's more valuable -- C-3PO or Breach Specialist? I got a lot of use out of all three cards.

Thanks for suggesting such a fun fleet!

Edit: I also flew wurms' Eaden fleet last week in a more causal setting, and it went well too. Having compared the two fleets, I like the 3 auzitucks better, as Eaden felt like a vulnerability (he gives away points too easily, and lacks bite).

Cool man! I'm glad it worked out well for you. Ya, post the link, it'd be great to read that battle report. Tough call on 3PO or the breach specialist. 3PO always ends up granting evades for the ship he's on, but breach specialist can really save your neck in a sticky spot. If you end up dropping the breach specialist, you'll need to lose two of them to make the points work.

link to battle report (that should take you to the specific post in the thread)

Ah you're right about 3PO. I forgot that Breach Specialist is only 1 point not two. Man... that's a tough choice. Maybe 3PO is best to keep where he is. The fleet is so solid as it is... if only it had one more point. :)

I think I may tinker with some Daredevil or PTL Auzitucks next. I did strangely well with Wulff and Daredevil on a casual night. I'd like to see if I can take that in a useful direction.

@Wampa948 So today I won the Intermountain Cup tournament in Utah (combined tournament for Utah, Idaho, and surrounding areas; awesome prizes and community!). I had a fantastic MOV, losing only 2 ships in 8 rounds of play. I've got a write-up here, in case you're interested. Not sure I calculated the total MOV right; I'm pretty tired.

Thanks for sharing your fleet with me! It's a huge improvement over what I was designing. I've had a lot of fun with it, and I won some great prizes. Lots of local players are kinda distressed at how potent it was, and they don't want to see it enter the local top meta. ^_^ It's so efficient I can't find a way to improve it (I never did replace C-3PO with Tactician), though I hear some players prefer fielding the named pilots so it'll be interesting to see what comes out in future games. I do think we'll see more stress fleets fielded locally for a while to deal with the triple Auzituck players that are sure to pop up for the next... months.

But overall it's a blast to fly. I'm tired (long tournaments wear me out) yet I had a lot of fun anyway. Plus I won a Guns for Hire that someone got at PAX and donated as a prize for the tournament. And a gorgeously painted Scurrg. It's been a good day. ^_^ Glad I took the time to learn how to command Wookies to conquer the galaxy! (or a local portion thereof)

23 hours ago, Wazat said:

@Wampa948 So today I won the Intermountain Cup tournament in Utah (combined tournament for Utah, Idaho, and surrounding areas; awesome prizes and community!). I had a fantastic MOV, losing only 2 ships in 8 rounds of play. I've got a write-up here, in case you're interested. Not sure I calculated the total MOV right; I'm pretty tired.

Thanks for sharing your fleet with me! It's a huge improvement over what I was designing. I've had a lot of fun with it, and I won some great prizes. Lots of local players are kinda distressed at how potent it was, and they don't want to see it enter the local top meta. ^_^ It's so efficient I can't find a way to improve it (I never did replace C-3PO with Tactician), though I hear some players prefer fielding the named pilots so it'll be interesting to see what comes out in future games. I do think we'll see more stress fleets fielded locally for a while to deal with the triple Auzituck players that are sure to pop up for the next... months.

But overall it's a blast to fly. I'm tired (long tournaments wear me out) yet I had a lot of fun anyway. Plus I won a Guns for Hire that someone got at PAX and donated as a prize for the tournament. And a gorgeously painted Scurrg. It's been a good day. ^_^ Glad I took the time to learn how to command Wookies to conquer the galaxy! (or a local portion thereof)

Nice win! I need to get my hands on triple auzi's cuz I have a few builds I would like to try.

I recommend it, they're very fun!

So rather than getting a third Tactician in the list, I'm seriously considering switching C-3PO out for Kanan Jarrus. Stress is actually a pretty severe threat to the list, as it disables not only Expertise but also potentially the next Reinforce, and Reinforce is central to the ships surviving as long as they do. Against stress fleets I'm often made to choose between good maneuvering for aligning arcs and future planning, vs clearing my stress for expertise and reinforce. My experience having Kanan on Wullffwarro have led me to really respect how much he helps tucks manage stress.

Tractor beams are mean to Tucks too; you have to plan your maneuvers carefully and watch where obstacles are on your flanks, and just make your peace with being placed on asteroids on occasion. Bombs might be a problem too, but I don't know; I murdered bomb ships too quickly in my tests to really be hurt by their payloads much, including one Nym in the tournament who just melted under the heat of 3 expertise tucks (he got one bomblet off with 1 & 2 damage to 2 ships, and then died very suddenly). :) Plus tucks are beefy enough to absorb bombs happily; it's lighter ships that are legitimately scared of a cluster mine or bomblet. But stress is a big threat.

So with stress being the really solid counter to this list IMO, I think Kanan could be a really solid swap for C-3PO. Now that I've won Guns for Hire I plan on playing with that for a while, but when I get back to my triple tucks I'll try out Kanan and let everyone know how it works out.

I played the 3 azti tactician breach expertise list tonight and absolutely dunked a DeNym list. I lost one azti toward the end to a nearly dead Nym. Its scary effecient, and shuts down anyone who cant handle stress

Awesome & congrats!

It's funny to me that the fleet deals out stress, its own weakness. A 3 tactician-tuck vs itself battle would be interesting indeed... or perhaps very boring, if no one dies quickly enough. ;)

Hi Guys,

If your looking for a triple Auzituck list I took the following list to the UK Nationals and made 4-2. one of the losses was on a 3 dice final salvo.

Wookiee Liberator - 26

trick shot -0, tactician -2, gunner -5

33Pts

Wookiee Liberator - 26

trick shot -0, tactician -2, gunner -5

33pts

Wookiee liberator - 26

adaptability -0, tactician -2, operations specialist -3

34pts

I only used adaptability because I didn't have another copy of trick shot. when flown in a loose formation if allows you to almost always get one of the ships in range to trigger tactician. the trick is to fire with the ops spec wookiee first with no mods to the shot. this means you are passing a focus to a gunner crewed ship before they attack if you miss. this then allows them to use the focus to mod, if they have it, and if they miss they get a second focus to use on the gunner shot while double stressing the target ship if its the 180 degree range two band. I played this against the eventual winner in swiss and shut down his entire action economy in a few turns

I got schooled by one the other day. Two had draw their fire, one had predator. Two had tactician, one had op spec. There were intell agents involved, and at least one gunner. It's disgusting! You can't arc dodge them, you can't push enough damage through if they're reinforced and if you're playing mindlink it's adios muchachos.

I'm sorry, but considering to FAQ "Tactician" is "limited"!!!

Limited just means one per ship, not one per list.

Has anyone here considered going the opposite of expertise and using rage on Wulfwarro?

Rage/Finn/inspiring recruit is sooooooo much fun to fly.

BTW: I see why you put daredevil on him, but I'm not real big on it. It's too many points for a ship with very little dice modification. That's why I like rage in the first place. Mods for days

Auzituck is a great chassis.

Compared to old B-wing...

+Better hp

+180 arc

+Reinforce action is free evades every time.

+Better dial.

3 or four of these decked out right could be a little tougher than 3 ARC170.

Or just go for the Rebel Furball: 4 Gunships with Commandos.

@Biggsy_boy: I like the idea of Rage + Finn + Inspiring Recruit. I may give that a try sometime. Daredevil may indeed be a trap.

@Bucknife: I'm told that 3 tucks is simply stronger than 4, because the upgrades you can afford with 3 really makes the difference. 4 is one more beefy ship but they all lack bite at that point (I'm very unimpressed with wookiee commandos). Triple tucks are terrifying because you can load them up with upgrades that make them hit hard or absorb like crazy (or in the case of expertise, do both at once because of action economy). Or you can upgrade to the very nice pilot abilities.

And in defense of the B-Wing, it was amazing before getting painfully outpaced by the power curve. That 2 k-turn is still excellent, and I love it as a munitions platform. It's just too pricey for what it does, and the current meta rips its health down far too fast. It needs to be cheaper and/or more durable (it was costed back before FFG's major shift in how it prices ships), or given an interesting title that makes it stronger on the field (personally I'd like to avoid more tough ships, since rebel is already flush with them). But it could be waiting a while... We're only now getting boosts to the K-Fighter and Starviper (which were underpowered from the get-go).

BTW last night I flew the Guns for Hire that I won at the tournament. I didn't do well because I flew in formation when instead I needed skirmishing space, but I learned a lot about how to better use my ships. I actually ended up winning, though that felt more like dice luck than skill -- I need more experience. I really like the titles, they make the ships so cool. Once I got into the groove, my starviper was dancing like a star. Those auzitucks, they're the gift that keeps on giving. ^_^

Ok, I'm buying a third Auzituck. I foolishly thought two was enough.

On 19 September 2017 at 0:24 PM, Cyrus1650 said:

Hi Guys,

If your looking for a triple Auzituck list I took the following list to the UK Nationals and made 4-2. one of the losses was on a 3 dice final salvo.

Wookiee Liberator - 26

trick shot -0, tactician -2, gunner -5

33Pts

Wookiee Liberator - 26

trick shot -0, tactician -2, gunner -5

33pts

Wookiee liberator - 26

adaptability -0, tactician -2, operations specialist -3

34pt

I like your list a lot, and congrats on doing well with it, but are you missing some upgrades somewhere? I add that up to 97pts (33+33+31).