1 hour ago, Kitsu Seinosuke said:This is quite a common thing in RPG settings which are deep enough to have different, varied threats: each threat tends to be represented simultaneously as both very dangerous and not very dangerous at all. This is because each threat must be simultaneously very dangerous (so that PCs feel good about defeating them if that's what the focus of the campaign is on) and not very dangerous (so that it's possible to run a campaign which isn't about them.)
This may seem like a problem, but consider the alternative. When you run an RPG, you are implicitly promising your players that what they're involved in is the most interesting part of the game setting right now. If something fascinating happens elsewhere, they'll want to go and get involved. If they can't get involved then they'll be annoyed at you, and rightly so.
(Imagine being a player in a slice-of-life campaign of intrigue and swordsmanship amidst the ronin villages along the Shinomen Mori border. That would be enormous fun, right? Now imagine that you're playing that campaign while the events of the Scorpion Clan Coup are happening, but all you can do is hear about it second-hand. Less fun, right?)
The way that L5R handles this is to have each threat become harmless if the players aren't interested in it. If the campaign is about hunting down maho-tsukai, then those tsukai need to be incredibly dangeous. If the campaign is about (say) a succession crisis within the Akodo family, then maho-tsukai have to be something that can be handled by a few travelling shugenja while the rest of Rokugan gets on with other stuff.
My term for this is the Basilisk Herd . Basilisks are dangerous but only if you look at them; therefore out of the entire herd, the only one that threatens you is the one you're looking at.
Best thing I've ever read on this forum.