Some Doubts

By L5RBr, in Legend of the Five Rings: The Card Game

I have some doubts that have arisen in our test games, some may seem foolish but please help me if you can:

1 - Ancestral Attachments: If you destroy it with Let Go, they go to the discard pile or back to the hand?

2 - The honor loss of not having a unit defending the province, it counts if you do not have any char in the resolution or only if during the conflict in no moment there was a defender? (Example: you sent one unit to defend but your opponent used a card to send the char home)

3 - If you can not use the water ring to ready a char that has participated in the conflict, then the claim occurs before the resolution? If so, can you declare an attack with the ring of fire and use the action of kitsu spiritcaller, then honor the character before the conflict ends, to use Stand your Ground?

4 - Is it possible to use Above Question on an opponent's character so he does not use events on that character? Or is it you who could not target the character?

5 - Way of Crab can be used in the dynasty phase? Like opponnent has no chars in play, bring the champ, you use it?

6 - In general, "leave play" counts all forms (leaving at the end of the turn when you're out of fate, being killed or discarded by an opponent's card, being discarded by yourself)? Examples: Reprieve, Ancestral Daisho, Kitsu Spiritcaller.

7 - If the character is dishonored, for counting purposes (example Fearsome Mystic) is the printed glory that counts, or is it considered 0?

8 - Is it necessary to have a shugenja in play to use spells like Display of Power?

9 - If a character has Pacifism attached, and is in a political conflict, if that conflict changes to military, does the character stay or are sent home from the conflict?

9 minutes ago, L5RBr said:

I have some doubts that have arisen in our test games, some may seem foolish but please help me if you can:

1 - Ancestral Attachments: If you destroy it with Let Go, they go to the discard pile or back to the hand?

2 - The honor loss of not having a unit defending the province, it counts if you do not have any char in the resolution or only if during the conflict in no moment there was a defender? (Example: you sent one unit to defend but your opponent used a card to send the char home)

3 - If you can not use the water ring to ready a char that has participated in the conflict, then the claim occurs before the resolution? If so, can you declare an attack with the ring of fire and use the action of kitsu spiritcaller, then honor the character before the conflict ends, to use Stand your Ground?

4 - Is it possible to use Above Question on an opponent's character so he does not use events on that character? Or is it you who could not target the character?

5 - Way of Crab can be used in the dynasty phase? Like opponnent has no chars in play, bring the champ, you use it?

6 - In general, "leave play" counts all forms (leaving at the end of the turn when you're out of fate, being killed or discarded by an opponent's card, being discarded by yourself)? Examples: Reprieve, Ancestral Daisho, Kitsu Spiritcaller.

7 - If the character is dishonored, for counting purposes (example Fearsome Mystic) is the printed glory that counts, or is it considered 0?

8 - Is it necessary to have a shugenja in play to use spells like Display of Power?

9 - If a character has Pacifism attached, and is in a political conflict, if that conflict changes to military, does the character stay or are sent home from the conflict?

1. Let Go does discard Ancestral Attachments. Brad mentioned this specifically in one of the L5R Live videos. Ancestral cards only go back to hand if the character they are attached to leaves play.

2. Correct.

3. The timing on Ring resolution should be that you can trigger Fire before Spiritcaller's effect requires bottom decking of that character.

4. This depends on how FFG will define the term Friendly etc. I believe it should block you from targeting that character however.

5. Yes. Conflict cards may be played in the Dynasty phase so long as the rules text on the card doesn't preclude it. ex. Banzai!

6. Yes.

7. Can you clarify?

8. No. It will stipulate on the card. Example: See Cloud the Mind vs Display of Power.

9. They are bowed and sent home.

45 minutes ago, L5RBr said:

I have some doubts that have arisen in our test games, some may seem foolish but please help me if you can:

1 - Ancestral Attachments: If you destroy it with Let Go, they go to the discard pile or back to the hand?

Let Go (and similar effects) can destroy Ancestral Attachments. They only go back to your hand if the guy they are on is destroyed.

45 minutes ago, L5RBr said:

2 - The honor loss of not having a unit defending the province, it counts if you do not have any char in the resolution or only if during the conflict in no moment there was a defender? (Example: you sent one unit to defend but your opponent used a card to send the char home)

You lose the honor if you have no one there at end of combat. The reason you have no one there is not relevant.

45 minutes ago, L5RBr said:

3 - If you can not use the water ring to ready a char that has participated in the conflict, then the claim occurs before the resolution? If so, can you declare an attack with the ring of fire and use the action of kitsu spiritcaller, then honor the character before the conflict ends, to use Stand your Ground?

Yes, that should work. Keep in mind that the personality in question will be bowed with 0 fate tokens, so they will be removed at the end of the turn anyway barring further shenanigans.

45 minutes ago, L5RBr said:

4 - Is it possible to use Above Question on an opponent's character so he does not use events on that character? Or is it you who could not target the character?

Unknown. It depends on who controls the Above Question after it is attached. I am not sure how this works in other FFG games.

45 minutes ago, L5RBr said:

5 - Way of Crab can be used in the dynasty phase? Like opponnent has no chars in play, bring the champ, you use it?

We know for certain that you can use actions on cards in play during the dynasty phase. It is not clear if we can play conflict cards during the dyansty phase, but the general speculation is "yes". That said, keep in mind that everything before the "-" are play requirements, so you need to sacrifice a guy to play Duty of the Crab. But there is nothing stopping you from playing Eager Scout for 0 fate and then staring silently at your opponent.

45 minutes ago, L5RBr said:

6 - In general, "leave play" counts all forms (leaving at the end of the turn when you're out of fate, being killed or discarded by an opponent's card, being discarded by yourself)? Examples: Reprieve, Ancestral Daisho, Kitsu Spiritcaller.

As far as we know, yes.

45 minutes ago, L5RBr said:

7 - If the character is dishonored, for counting purposes (example Fearsome Mystic) is the printed glory that counts, or is it considered 0?

Current glory is what counts. Glory is not considered 0 on dishonored people, or else they wouldn't get their stat hit from being dishonored.

45 minutes ago, L5RBr said:

8 - Is it necessary to have a shugenja in play to use spells like Display of Power?

No

45 minutes ago, L5RBr said:

9 - If a character has Pacifism attached, and is in a political conflict, if that conflict changes to military, does the character stay or are sent home from the conflict?

I am 99% sure that they go home bowed. This is based on an answer given in the first L5R Live where they said that someone with a - in a stat "cannot" participate in that type of conflict, and if they find themselves in one they immediately go home bowed. Having it behave any other way with something like Pacifism would be extremely counter-intuitive. The fact that you cannot play pacifism into the middle of a conflict further amplifies this belief, since there would be no need for that text if this were not the case.

Edited by Yogo Gohei

In FFG games, attachments are controlled independantly, like every other card (and they don't always attach to characters, even though it's by far the most common case). So if you play Above Question on your opponent's character, you control it (because control defaults to the owner), not the opponent.

3 minutes ago, Khudzlin said:

In FFG games, attachments are controlled independantly, like every other card (and they don't always attach to characters, even though it's by far the most common case). So if you play Above Question on your opponent's character, you control it (because control defaults to the owner), not the opponent.

With this in mind, and for completeness sake:

If you attach an Above Question to your opponent's guy, then the Above Question will prevent your opponent from targeting that guy with Events. You are still free to target them with whatever you like.

45 minutes ago, Danwarr said:

1. Let Go does discard Ancestral Attachments. Brad mentioned this specifically in one of the L5R Live videos. Ancestral cards only go back to hand if the character they are attached to leaves play.

2. Correct.

3. The timing on Ring resolution should be that you can trigger Fire before Spiritcaller's effect requires bottom decking of that character.

4. This depends on how FFG will define the term Friendly etc. I believe it should block you from targeting that character however.

5. Yes. Conflict cards may be played in the Dynasty phase so long as the rules text on the card doesn't preclude it. ex. Banzai!

6. Yes.

7. Can you clarify?

8. No. It will stipulate on the card. Example: See Cloud the Mind vs Display of Power.

9. They are bowed and sent home.

5. Banzai just say you have to be in conflit to use right? Other cards you can use in the action windows too.

7. Example: If the opponent char have 2 printed glory, but is dishonored, it counts 2 or 0?

5 minutes ago, L5RBr said:

7. Example: If the opponent char have 2 printed glory, but is dishonored, it counts 2 or 0?

If the opponent character has a printed Glory of 2, then if the opponent character is honored, that is counted as +2. If they are dishonored, it is counted as -2. If they are neither honored nor dishonored, Glory is not counted at all.

1 minute ago, Zesu Shadaban said:

If the opponent character has a printed Glory of 2, then if the opponent character is honored, that is counted as +2. If they are dishonored, it is counted as -2. If they are neither honored nor dishonored, Glory is not counted at all.

The question is specifically about Glory counts, like with the favor. The Glory count doesn't care if you are honored or dishonored, it is still added to the total for the check.

7 - Okay I'll be clear at this one with an example:

You (Phoenix player) have Fearsome Mystic and she has 3 glory (1 + 2 from you stronghold)

Your opponent have Akodo Toturi, also 3 glory but he is dishonored.

Question : you can use her abillity to remove 1 fate from Toturi?

1 hour ago, Yogo Gohei said:

Let Go (and similar effects) can destroy Ancestral Attachments. They only go back to your hand if the guy they are on is destroyed.

You lose the honor if you have no one there at end of combat. The reason you have no one there is not relevant.

Yes, that should work. Keep in mind that the personality in question will be bowed with 0 fate tokens, so they will be removed at the end of the turn anyway barring further shenanigans.

Unknown. It depends on who controls the Above Question after it is attached. I am not sure how this works in other FFG games.

We know for certain that you can use actions on cards in play during the dynasty phase. It is not clear if we can play conflict cards during the dyansty phase, but the general speculation is "yes". That said, keep in mind that everything before the "-" are play requirements, so you need to sacrifice a guy to play Duty of the Crab. But there is nothing stopping you from playing Eager Scout for 0 fate and then staring silently at your opponent.

As far as we know, yes.

Current glory is what counts. Glory is not considered 0 on dishonored people, or else they wouldn't get their stat hit from being dishonored.

No

I am 99% sure that they go home bowed. This is based on an answer given in the first L5R Live where they said that someone with a - in a stat "cannot" participate in that type of conflict, and if they find themselves in one they immediately go home bowed. Having it behave any other way with something like Pacifism would be extremely counter-intuitive. The fact that you cannot play pacifism into the middle of a conflict further amplifies this belief, since there would be no need for that text if this were not the case.

I agree with all of these statements.

3 minutes ago, L5RBr said:

7 - Okay I'll be clear at this one with an example:

You (Phoenix player) have Fearsome Mystic and she has 3 glory (1 + 2 from you stronghold)

Your opponent have Akodo Toturi, also 3 glory but he is dishonored.

Question : you can use her abillity to remove 1 fate from Toturi?

No. The glory is the glory. It's only whether it's a buff or debuff that changes.

25 minutes ago, L5RBr said:

7 - Okay I'll be clear at this one with an example:

You (Phoenix player) have Fearsome Mystic and she has 3 glory (1 + 2 from you stronghold)

Your opponent have Akodo Toturi, also 3 glory but he is dishonored.

Question : you can use her abillity to remove 1 fate from Toturi?

Glory != Personal Honor from Old L5R.

Glory does not get changed by anything not explicitly calling it out (IE Phoenix Stronghold). Honored/Dishonored status do not affect your glory glory, though if you are honored/dishonored, you add/subtract your glory from your skills.