I'm building a narrative campaign for my local group, inspired by the Rebels series. My fellow players have shown interest in playing a campaign without needing to worry so much about having every turn ruined by the results of the previous turn - but still with a feeling of continuity.
So I'm creating a campaign where every battle except the last uses fixed forces (unaffected by other campaign battles). Most battles will result in one side or the other getting forces added to the "force pool" for their faction. At the end of the campaign is a final climactic battle (think Scarif) where each side gets to add their force pool to the core fleet in the fight.
Here's the first mission I've built. I have yet to tweak the balance. The only Imperial goal is to live long enough to exit the board.
Last Catch of the Day
The first Interdictor-class ship is conducting trials on a remote hyperlane in the Outer Rim . They expected little more than stopping the occasional bulk freighter or smuggler. Instead they interdicted a rebel task force moving to rendezvous with a local rebel cell.
Though surprised by the sudden tactical situation, Commander Sato wasted no time in attempting to destroy the prototype ship.
Setup:
The Imperial force must set up in the center of the play area, within range 5 of a short edge of the board. The Rebel force must set up within distance 3 of the center of the play area. All ships start the game at speed 0. The Imperial player is 1st player.
Rebel forces: (275 pts.)
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Phoenix Home : Commander Sato, Title, Pelta-class Command Ship, Major Derlin, Expanded Hangar Bays
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CR90A: Turbolaser Reroute Circuits
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CR90A: Turbolaser Reroute Circuits
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Phoenix Squadron: 4x A-Wing, 2x Y-Wing
Imperial forces: (192 pts.)
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Interdictor: Admiral Konstantine, Interdictor Suppression Refit, Title, G-8 Experimental Projector, Phylon Q7 Tractor Beams
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Gozanti-Class Cruisers: Expanded Hangar Bay, Comms Net
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4x TIE Fighter
Special Rule:
Konstantine’s power will work with any friendly small or medium ship. In other words, his power can utilize the Interdictor and the flotilla.
Imperial units that exit the Rebel short edge of the board are added to the Imperial Force Pool.
Objective of the Mission:
The Interdictor must attempt to escape the sudden attack by rebel forces. The game continues until the Interdictor is destroyed or exits from the opposite short-side of the play area.
If the Interdictor survives, the Interdictor title is added to the Imperial Force Pool. If it is destroyed Konstantine may not be used as an Imperial commander in the Final Battle.
Edited by Democratus