What type of damage/qualities ignores soak? (I know breach can cause the weapon to ignore soak.)
Stun damage? Something else? Blast?
What type of damage/qualities ignores soak? (I know breach can cause the weapon to ignore soak.)
Stun damage? Something else? Blast?
Stun quality (not Stun Damage).
Pressure Point, Scathing Tirade talents.
Influence force power.
Above are all Strain.
Poison, either.
Edited by GrimmerlingPierce ignores Soak equal to the Pierce rating
Breach ignores 10 points of personal-scale soak, IIRC.
The "Harm" aspect of the Heal/Harm Force power ignores soak.
3 hours ago, awayputurwpn said:The "Harm" aspect of the Heal/Harm Force power ignores soak.
I know this the hard way.
Ebbs strain damage ignores soak and can be used aside combat skills.
Scathing Tirade also does strain damage that ignores soak and also isnt affected by things like adversary, the difficulty of the check is very often just going to be 2 purple. You are however reliant on rolling success AND advantage to boost the damage beyond one.
Fearsome causes fear checks which if you roll a threat CAN cause strain damage in relation to the extra rolled failures. Not exactlh consistent.
There are poisons and delivery via darts and gas.
48 minutes ago, 2P51 said:There are poisons and delivery via darts and gas.
And the attacks that deliver them only need to succeed, not cause damage. Though unfortunately characters with really high soak frequently also have really high Resilience dice pools.
Threat used to give Strain ignores Soak (and causes wounds to those that lack Strain).
I believe brawl attacks using the Pressure Point talent also ignore Soak, but again, inflict strain, not normal damage - something that's a pretty common theme in most armour-piercing effects.
Pierce and Breach (which is essentially super-pierce) both reduce, but don't necessarily flat-out ignore, Soak.
1 hour ago, Magnus Grendel said:I believe brawl attacks using the Pressure Point talent also ignore Soak, but again, inflict strain, not normal damage - something that's a pretty common theme in most armour-piercing effects.
Pierce and Breach (which is essentially super-pierce) both reduce, but don't necessarily flat-out ignore, Soak.
This is incorrect. Pierce and Breach DO ignore soak (not reduce it). A 3 damage attack with 1 pierce against a soak of 20 (or Armor 2) still does 1 point of wound damage.
46 minutes ago, Jasonco2 said:This is incorrect. Pierce and Breach DO ignore soak (not reduce it). A 3 damage attack with 1 pierce against a soak of 20 (or Armor 2) still does 1 point of wound damage.
I completely forgot about that! Thank you Jasonco2!
1 hour ago, Jasonco2 said:This is incorrect. Pierce and Breach DO ignore soak (not reduce it). A 3 damage attack with 1 pierce against a soak of 20 (or Armor 2) still does 1 point of wound damage.
Are you sure? Because if this is correct I've been doing Pierce wrong all this time. I was under the impression that it simply reduced soak by the appropriate amount before applying damage.
But regardless of that, I'm pretty sure you're wrong about Pierce vs. Armour. You'd need 10 Pierce to ignore one point of armour. That's why there are separate Breach and Pierce qualities.
1 hour ago, Jasonco2 said:This is incorrect. Pierce and Breach DO ignore soak (not reduce it). A 3 damage attack with 1 pierce against a soak of 20 (or Armor 2) still does 1 point of wound damage.
Debatable, at least; citation needed.
Pierce and breach just reduces the total soak.
there is no extra ignoring and extra damage
order to calculate is:
"Damage done" + "talents bonus damage" - (Total Soak- Pierce or breach)
Pierce or breach can't reduce more soak then the defender has in soak (so no extra damage when you would ignore 10 with breach but the defender has only 7 soak)
there is no extra step to calculate unsoaked Damage due to pierce/breach
And Pierce does nothing to Armour, it only reduces Soak.
Citation found:
"Q. When the Breach and Pierce qualities say to “ignore” X amount of armor or soak, do I automatically inflict X amount of damage on a successful combat check? For example, if I deal 4 damage with Pierce 1 against a soak 6 target, does it still take one wound?
A. No. In the example, the Pierce 1 ignores 1 point of soak for a total of 5 soak remaining, which is still equal to or higher than the total damage inflicted, so there are no wounds applied. In other words, Pierce and Breach temporarily reduce the target’s soak when the damage from the hit is applied."
(EotE FAQ, p. 1)
Argument closed.
1 hour ago, Jasonco2 said:This is incorrect. Pierce and Breach DO ignore soak (not reduce it). A 3 damage attack with 1 pierce against a soak of 20 (or Armor 2) still does 1 point of wound damage.
Jasonco2, I can understand why you might have read it that way, but that is incorrect. For all intents and purposes those qualities do just reduce Soak/Armor by their rating for the purposes of resolving that attack (accounting for the usual scaling differences between Soak and Armor).
3 hours ago, Grimmerling said:Citation found:
"Q. When the Breach and Pierce qualities say to “ignore” X amount of armor or soak, do I automatically inflict X amount of damage on a successful combat check? For example, if I deal 4 damage with Pierce 1 against a soak 6 target, does it still take one wound?
A. No. In the example, the Pierce 1 ignores 1 point of soak for a total of 5 soak remaining, which is still equal to or higher than the total damage inflicted, so there are no wounds applied. In other words, Pierce and Breach temporarily reduce the target’s soak when the damage from the hit is applied."
(EotE FAQ, p. 1)
Argument closed.
I stand corrected! Thanks everyone. I hadn't seen this in the FAQ. In my defense, the books aren't very clear. "Ignore soak", at least at my table, has always mean ignore that much soak (not reduce)!
EDIT: I'll add that letting it "ignore" soak (or armor at a rate of 1 Armor = 10 Soak) has allowed my table to represent some of the cool thinks you see in the movie. A door or walker with 2+ armor can still be cut with a light saber if you can do enough damage to it. Likewise a slugthrower with pierce can slowly pick away at an armored foe. It's worked for us!
Edited by Jasonco2Get a force rating of three, upgrade the Seek power and commit die for extra pierce. Have 5 cunning and 5 ranks in perception. Get a lightsaber with a modded Sapith Gem. Enjoy your 3 breach, go cut some vehicles in half.
If you use the Hermit tree and seek it costs 280xp, assuming you didn't start with any ranks in perception or need a dedication to reach perception 5.
Edited by Genuine2 hours ago, Richardbuxton said:And Pierce does nothing to Armour, it only reduces Soak.
Pierce does affect Armor, just like Breach affects Soak. Armor and Breach are just 10X Soak and Pierce. Now often Pierce basically does nothing to Armor since you would still need to get the damage+pierce to 10*(Armor+1) just to deal some damage, but it does matter for crits. If you were able to get a weapon to Pierce 10 (perhaps by getting 12+ advantage on a lucky crafting check for a vibro-weapon), it would be functionally no different than having Breach 1.
3 hours ago, RickAllison said:Pierce does affect Armor, just like Breach affects Soak. Armor and Breach are just 10X Soak and Pierce. Now often Pierce basically does nothing to Armor since you would still need to get the damage+pierce to 10*(Armor+1) just to deal some damage, but it does matter for crits. If you were able to get a weapon to Pierce 10 (perhaps by getting 12+ advantage on a lucky crafting check for a vibro-weapon), it would be functionally no different than having Breach 1.
Pierce does not affect armor. As pierce calls out that it ignores soak to its value. 1 armor is not the same as 10 soak (but it does reduce damage by 10 * the amount of armor) , Pierce has no effect on Armor at all so if you had pierce 30 you would still only do 1 vehicle damage on a 1 armor vehicle. if you did 20-29 damage with a personal weapon.
Edit Effectively breach is like having pierce 10 , however at no point in the books(and confirmed by devs) is it ever said pierce 10 is equivalent to breach 1.
Edited by syrath
4 hours ago, Jasonco2 said:I stand corrected! Thanks everyone. I hadn't seen this in the FAQ. In my defense, the books aren't very clear. "Ignore soak", at least at my table, has always mean ignore that much soak (not reduce)!
EDIT: I'll add that letting it "ignore" soak (or armor at a rate of 1 Armor = 10 Soak) has allowed my table to represent some of the cool thinks you see in the movie. A door or walker with 2+ armor can still be cut with a light saber if you can do enough damage to it. Likewise a slugthrower with pierce can slowly pick away at an armored foe. It's worked for us!
I used to think as you do "Ignore means ignore, not reduce." I read it as points of damage completely bypassing soak. It's so much easier the other way, though.
But don't let that keep you from cutting walkers or other heavily-armored things with lightsabers! You just need to treat the walker as terrain, rather than as a foe for your lightsaber monkey to slice up. The walker is a huge construct; so big that a portion of it can be cut open (cf. Luke on Hoth) without game-mechanically damaging the walker in any mechanical way. But just because you can't give the walker any hull trauma with a swing of your saber doesn't mean you can't cut through some portion of it.
In other words, I'd encourage anyone to learn & appreciate the Rules As Written for what they are, but don't let them get in the way of common sense or fun.