So, played a game with Sloane yesterday....

By Darth Lupine, in Star Wars: Armada

Finally, against my bud @Destraa . He was flying Motti with ISD and raiders, plus Quasar, I had Sloane, Avenger BT, Quasar and a couple of Gozanti..... Plus Howl, 3 TIE, Marek and 3 defenders. Seeing the way the wind is blowing we used the Nova version of Sloane.

Destraa just had generic squadrons, so the ability didn't come into play. However....after BTing his ISD my squadrons started shooting it.....according to Destraa, this was the most annoying thing ever, yep. 'Ditch the brace. Oops, dtch that redirect. Ohhhhhh, he's dead....'

Next turn, one of his raiders comes flying in......my Quasar goes, squad command of course. 'Oh, spend the brace. Hit. Hehe, discard the brace. Hit. Crit, hmm defenders have bomber. Hit. Ohhhhhh, he's dead'

Next turn, last raider comes in the front of the Quasar, mind I have first player. Quasar activates....burns Pursuant title (thing I had an engineering dial). 'Yep, spend the brace. Hit. Hit. Discard the brace. Hit. Hit. Quasar fires three blue into you. Ohh, you have one hull left....the Quasar Rams you'.

I think he almost flipped the table...lol.

After this test, the modded Sloane has almost the same effect as before. I can see the rules justification for both. I still want an official FFG ruling on this, but for now guess I'll keep running her like this.

oh, and BTVenger freaking rocks.

Sounds like Sloane had some good rolls to work with. Without wanting to re-ignite the debate in this thread, I think this is why Sloane is being played RAI at NoVA, as you say, still very powerful.

Edited by Englishpete

I have to admit my dice were red hot last night, indeed. Still, it was incredibly annoying for Destraa, and it made every single roll from my squadrons against his ships useful.

I dislike Sloane and a lot of other rules/upgrades in this game for the very reason that squadrons are becoming the focus and battleships are just there to push them around. (slight exaggeration, but not by much).

3 minutes ago, Englishpete said:

I dislike Sloane and a lot of other rules/upgrades in this game for the very reason that squadrons are becoming the focus and battleships are just there to push them around. (slight exaggeration, but not by much).

I think it very much depends on your meta, but in my area this isn't the case. Went to a Store Champ on Saturday, and there was only one Sloane player out of seven. And whilst my original view was that Sloane just meant that you now have to take squadrons, the tournament winner was running a squadron-less fleet. As with previous waves, I think we'll see a glut of players using Sloane as she's new and exciting, and then as ways develop to beat her she'll become like any of the other options.

I do think Sloane is a tad OP for her cost, but not that much. If you're prepared to sacrifice your squads to tie up your opponent's for a few turns, and then target the carrier, she becomes suddenly far less powerful. My sole amendment would be to get rid of the re-roll on the crit. She'd still be extremely powerful, but you add in a little bit of risk that she won't do anything, and that seems fair at just 24 points.

15 minutes ago, Englishpete said:

I dislike Sloane and a lot of other rules/upgrades in this game for the very reason that squadrons are becoming the focus and battleships are just there to push them around. (slight exaggeration, but not by much).

I love bringing ships with good flak now. Sloane encourages generics (both with and against her) to some extent. It's highly amusing to face a list that has banked on squads and just massacre all those generic TIEs.

OE Raider is now set to god mode if you can use just enough squads to pin your opponent's down in range of that Raider.

Toryn near Yavaris (or any Rebel double blue flak) is frightening. Double blue with a reroll does impressive damage to screens.

Just now, Church14 said:

I love bringing ships with good flak now. Sloane encourages generics (both with and against her) to some extent. It's highly amusing to face a list that has banked on squads and just massacre all those generic TIEs.

OE Raider is now set to god mode if you can use just enough squads to pin your opponent's down in range of that Raider.

Toryn near Yavaris (or any Rebel double blue flak) is frightening. Double blue with a reroll does impressive damage to screens.

Even a Liberty can just chew through generic TIEs. Managed to polish off most of a fighter wing with one the other day. It's max two damage, but it's a consistent two damage, and TIEs don't last long under that level of onslaught.

14 minutes ago, ceejlekabeejle said:

I think it very much depends on your meta, but in my area this isn't the case. Went to a Store Champ on Saturday, and there was only one Sloane player out of seven. And whilst my original view was that Sloane just meant that you now have to take squadrons, the tournament winner was running a squadron-less fleet. As with previous waves, I think we'll see a glut of players using Sloane as she's new and exciting, and then as ways develop to beat her she'll become like any of the other options.

I do think Sloane is a tad OP for her cost, but not that much. If you're prepared to sacrifice your squads to tie up your opponent's for a few turns, and then target the carrier, she becomes suddenly far less powerful. My sole amendment would be to get rid of the re-roll on the crit. She'd still be extremely powerful, but you add in a little bit of risk that she won't do anything, and that seems fair at just 24 points.

What list was he running? I'm curious.

The tournament winner?

This is my current thinking on a Sloane list. I am trying to make it useful against all lists it may face, hence the more durable squadrons and hard hitting ISD/Demolisher combo. (Since the Demo nerf, ET's is not a great 8 point spend and these two ships want to prey on the same target each turn.) I may find the points for Xi-7's as insurance....

Sloane BT Avenger
Author: Englishpete

Faction: Galactic Empire
Points: 399/400

Commander: Admiral Sloane

Assault Objective: Advanced Gunnery
Defense Objective: Capture the VIP
Navigation Objective: Solar Corona

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Sloane ( 24 points)
- Avenger ( 5 points)
- Minister Tua ( 2 points)
- Boarding Troopers ( 3 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
= 155 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 75 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

1 Colonel Jendon ( 20 points)
1 Maarek Steele ( 21 points)
2 TIE Defender Squadrons ( 32 points)
1 Bossk ( 23 points)
1 Morna Kee ( 27 points)

Edited by Englishpete
13 minutes ago, ceejlekabeejle said:

The tournament winner?

Yes.

@Englishpete , that's the exact combo I had on my ISD, except I also had spinal armaments. Because you can never have enough pew pew. Lol

Yes, I'd like to find 9 points for spinals......

1 minute ago, Englishpete said:

Yes, I'd like to find 9 points for spinals......

Ditch bossk and get a Jumpmaster 5000

How many squads did he have? If was just 2-3 generics he should have lost as he was out gunned.

12 minutes ago, Visovics said:

Ditch bossk and get a Jumpmaster 5000

I'd lose Morna before Bossk, his ability is gold vs aces and ships.

18 minutes ago, ripper998 said:

How many squads did he have? If was just 2-3 generics he should have lost as he was out gunned.

4 TIE and 4 interceptors, as I recall. And yeah, he took out Marek and a TIE on his first strike, and then it all went down. By turn three his squadrons were gone, and I still had Howl, two ties and three defenders.

Sloane and BT Avenger actually has made me rethink using a singular ISD title, and I think @Darth Lupine cringed at the thought. Devastator. Please, burn my tokens with Sloane. Granted, it becomes a matter of racing the clock, but a very deadly one, it also shows that you can't really get by without investing 70+ in squadrons anymore if Sloane has even the possibility of appearing.

1 hour ago, Darth Lupine said:

Yes.

I was the Sloane Player in that event. Managed to beat the Vader Squadronless winner in game 2 but he got a slam dunk in game 3 dragging it back to evens and he won comfortably on MOV difference. The lists are here.

Vader's ships went straight for my Sloan ISD's jugular killing it with the boarding trooper Avenger on the first activation of turn 3. But he had waded through a huge amount of TIE damage and taken a solid punch from my Avenger to do so. Luckily one of my Gozanti and all TIEs survived, out pointing his remaining Arquitens. I thought is wouldn't be a problem fleet but the sheer speed and violence of that Vader list means you can easily get your carriers taken out from under you.

Edited by Mad Cat

I have been thinking more and more about a Vader Devastator for a while. Burning the redirects first and repairing each round could make for a very nasty ship. It is highly situational though as it predicates you needing to be in combat by turn 3 at the latest and able to bring those extra blue to bare.

I think it best used on an ISD-I and even then, I'd still be tempted to have boarding troopers so as to force the loss of the tokens defending against a second attack in the same turn.

@Englishpete I'm curious to your thinking with Morna and Boss. You only have 3 (4 if you count the Jendon double tap) squadrons that benefit from Sloane.

@Truthiness

Jendon can do the work as well without his double tap, but yes, only 4 squadrons that can use Sloane (with a tweak, 3 now that hit ships). This is a bit of an experimental list for ship and Ace control, whilst having the longevity to take the fight to the enemy as a fleet on the whole.

I want all my components to project threat and if Sloane goes down, and she will, the squadrons still work.

I see Sloane as a selective token killer, not to remove every token available. I tweaked the list a little to add XI-7's to the ISD so Sloane'ing a Brace is now far more effective and keeps the fleet flexible.

(well that's my hope)

Sloane BT Avenger
Author: Englishpete

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Sloane

Assault Objective: Advanced Gunnery
Defense Objective: Capture the VIP
Navigation Objective: Solar Corona

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 76 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Sloane ( 24 points)
- Avenger ( 5 points)
- Minister Tua ( 2 points)
- Boarding Troopers ( 3 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 161 total ship cost

1 Colonel Jendon ( 20 points)
1 Maarek Steele ( 21 points)
1 Bossk ( 23 points)
2 TIE Defender Squadrons ( 32 points)
1 Darth Vader ( 21 points)

Edited by Englishpete

I still think having Intel there will help if you are purely against generics, if you fight a full 16 TIE swarm, you'll never get to use Sloane

2 hours ago, Englishpete said:

This is my current thinking on a Sloane list. I am trying to make it useful against all lists it may face, hence the more durable squadrons and hard hitting ISD/Demolisher combo. (Since the Demo nerf, ET's is not a great 8 point spend and these two ships want to prey on the same target each turn.) I may find the points for Xi-7's as insurance....

Sloane BT Avenger
Author: Englishpete

Faction: Galactic Empire
Points: 399/400

Commander: Admiral Sloane

Assault Objective: Advanced Gunnery
Defense Objective: Capture the VIP
Navigation Objective: Solar Corona

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Sloane ( 24 points)
- Avenger ( 5 points)
- Minister Tua ( 2 points)
- Boarding Troopers ( 3 points)
- Electronic Countermeasures ( 7 points)
- Leading Shots ( 4 points)
= 155 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 75 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

Gozanti-class Cruisers (23 points)
= 23 total ship cost

1 Colonel Jendon ( 20 points)
1 Maarek Steele ( 21 points)
2 TIE Defender Squadrons ( 32 points)
1 Bossk ( 23 points)
1 Morna Kee ( 27 points)

Neither Bossk nor Morna are Sloane-capable. I'd understand leaving the former for ace murdering duties, but I would definitely ditch the latter and grab other things, like Dengar, and more Defenders.

If Sloane proves ineffective, I'll trade her for Motti, but I do want to give it a try.

6 hours ago, ceejlekabeejle said:

Even a Liberty can just chew through generic TIEs. Managed to polish off most of a fighter wing with one the other day. It's max two damage, but it's a consistent two damage, and TIEs don't last long under that level of onslaught.

And what do you do when you have to choose to hit ties or that ABT looking at your liberty treacherously.