3 hours ago, wanderlust2 said:So there's a lot to respond to here, so I'll try to cover it all as best as I can.
I have 3 players in the group. 1 has 3 agility, uses a heavy blaster pistol with an +1 damage module upgrade(so 8 damage). He has NO ranks in the skill. With a single success, required to hit, he'll all but kill a single trooper. He often aims, giving him a boost die, and 2 successes is not difficult at all at medium or short range. That's a single trooper easily killed.
The combat focused player uses a vibro-ax and has a brawn of 5(he's a Trandoshan). He also has 2 ranks in Melee, so is rolling 3 green,12yellow and ignoring 2 soak. From what we've read, melee combat is always 2 purple dice, so he routinely gets 3+ success or a large number of advantages to convert to crits(or use abilities). The ax does 8 damage(with his brawn), so a single hit is doing 9 damage, ignoring 2 soak, and killing 1 trooper and wounding a second. Keep in mind he only needs 2 advantages to activate the crit(and kill a second), and when the team works together to pass him boost dice it gets insane.
The 3rd member doesn't often do much damage as he's a support character(but he can add to the pile pretty quickly). He does the slicing and such, but has an Int of 4 and doesn't struggle with too much on his side.
When these 2 go against a group of 4 troopers, they can often down 2 to 3 in a single turn. Anything with lower soak, like typical thugs or gang members(like naval troopers or such) gets slaughtered wholesale.
Maurauder Trandoshans are pretty much murder machines, it's what they're supposed to do. They don't get a ton of strain though, so hitting him in the strain is definitely going to be where it hurts. But as others said, upgrade the difficulty for the others when he's engaged. Friendly fire is always a good thing. Stuff with ensnare can also be **** to deal with if you're melee focused, being held in place and blasted is not a lot of fun. Remember to use the free movement results on threats to make sure he's got to move if he wants to get into engaged.
Another thing is to bring more and bigger minion groups. One group isn't going to cut it. Up the squad size and bring a squad per party member and they're going to struggle a lot more. Storm troopers are good at hitting and they got the weapons to make it hurt. If they have more squads facing them then you're likely to have more squads able to open up on your group. Two or three solid hits from storm trooper squads is going to hurt, even with 5 in brawn.