Don't get me wrong, I'm super keen for it and will no doubt buy everything they release and play it to death... currently though, based on what we have seen I can only imagine that after a few proper trial games most of the new stuff will go into the box I have where I put most of my skirmish minis because they just get no play time in a competitive gaming circle... Consider:
Darth - So far pure gold, no question about it. The swamp map may be a problem for him but I expect many dark lords running around.
Asoka - Similar to Darth, not an auto include but certainly a welcome boost and we are all hoping that these two will see a bunch of new Jedi cards more exciting than that lame looking force jump or whatever it was.
Maul - Here's where I start to go nyah, not bad at all, a great concept and an interesting ruleset but does he stack up against the plethora of amazing for points minis scum currently have? I don't see it.
Clawdite - Did anyone else notice they lost a dice in the attack pool between the previews we've seen. I still reckon they will be good, not so much for the shooting side but to my thinking at the moment spies are the only real hope to countering the luck factor that we are seeing with the card draw. Its increasingly likely that your opponent will draw their entire deck in a game (unless they are imperials...) so its not a question of IF that assassinate/Son of Skywalker/On the Lam/Blaze of Glory comes out its more a question of when... More spies is good for me, can't wait to see the 'forms'
AT-DP - Yay a big vehicle thing with good stats and health for price, finally its awesome. Wait... it's slow as ****... I suspect that much like the Rancor what looks good on paper probably won't perform on the table but I'm happy to be proven wrong. Maybe some cool vehicle buffing cards?!?!
The Emperor - The ultimate dark side user... except he's also slow as **** with abilities reflective of of his mole like eyesight. If you can manage to bring everyone to you it shouldn't be a problem but I don't see him being tough enough to cross the board and bring those enemies into range, even more so on the new swamp map that just rewards long range snipers in spades. I know at first there was heaps of talk about him being a support figure to double Darth's damage output but I just don't see that 21 point combo doing the job in reality... I could see him more as a rearguard making BT or Terro (perhaps a AT-DP) shoot double, that's more realistic to me but again it's a wait and see thing.
I would love to see entire teams made up of force users or vehicles which will be buffed by amazing new cards but at the moment it's those upgrades which are going to make or break this wave much as hunter cards did for the last wave. On paper these new minis have as many hits as misses to me in a meta increasingly focused on rapid lethality rather than positioning, objectives or general shenanigans...
What say you?