Looking for best 3-4 Kihraxz list

By IG88E, in X-Wing

Looking for best 3-4 Kihraxz list, either 4K or e.g. including a buffer such as Serissu. Any good (or fun) ideas?

Black Sun Ace (23)
Deadeye (1)
Cruise Missiles (3)
Scavenger Crane (2)
Guidance Chips (0)
Munitions Failsafe (1)
Vaksai (0)

Cartel Marauder (20)
XX-23 S-Thread Tracers (1)
Ion Dischargers (2)
Guidance Chips (0)
Munitions Failsafe (1)
Pulsed Ray Shield (2)
Vaksai (0)

Black Sun Ace (23)
Deadeye (1)
Cruise Missiles (3)
Scavenger Crane (2)
Guidance Chips (0)
Munitions Failsafe (1)
Vaksai (0)

Black Sun Ace (23)
Deadeye (1)
Cruise Missiles (3)
Scavenger Crane (2)
Guidance Chips (0)
Munitions Failsafe (1)
Vaksai (0)

Total: 100

View in Yet Another Squad Builder

Cartel Marauder — Kihraxz Fighter
Glitterstim
Pulsed Ray Shield
Vaksai
Ship Total: 22
Cartel Marauder — Kihraxz Fighter
Glitterstim
Pulsed Ray Shield
Vaksai
Ship Total: 22
Cartel Marauder — Kihraxz Fighter
Glitterstim
Pulsed Ray Shield
Vaksai
Ship Total: 22
Trandoshan Slaver — YV-666
Jabba the Hutt

Ship Total: 34

Yeah, maybe is not the best list, but I like the concept of jabba giving double dosis of drugs to their three pilots. Also, you can change the PSR for Vectored Thrusters and give another Glitterstim to the Trandoshan slaver. In another sense, you can drop one of the Cartel Marauders and make a similar list with only two khiraxz and better upgrades:

Black Sun Ace — Kihraxz Fighter
Crack Shot
Homing Missiles
Glitterstim
Pulsed Ray Shield
Vectored Thrusters
Munitions Failsafe
Vaksai
Ship Total: 30
Black Sun Ace — Kihraxz Fighter
Crack Shot
Homing Missiles
Glitterstim
Pulsed Ray Shield
Vectored Thrusters
Munitions Failsafe
Vaksai
Ship Total: 30
Trandoshan Slaver — YV-666
Jabba the Hutt
4-LOM
Glitterstim
Hull Upgrade
Ship Total: 40

What, you mean no FIVE. CARTEL. MARAUDERS?

I've flown these lists to decent results:

Cartel Marauder x 3

Cartel Spacer - Heavy Scyk, Mangler Cannons x 2

Or you could go for the pre-nerf Mindlink list:

Palob Godalhi - Autoblaster Turret, Vectored Engines

Black Sun Ace - Attanni Mindlink x 3

3 points left for BMST, title or crew of your choice on the HWK. Or you could upgrade to an Ion Cannon Turret to threaten Scurgg/K-wings...

As you'll see from the first two responses above, you're probably going to get many suggestions that include the as-yet unreleased "Guns For Hire" components - is that what you had in mind?

Edited by ABXY

I plan on flYing this next casual night

Cartel Marauder,hot shot blaster

Cartel Marauder 2x

Zealous Recruit

Jakku Gunrunner, spacetug tractor array

Janksai

3 Vaksai (ps 5)

*cruise missiles *deadeye * gchips *munitions failsafe *pulsed ray shield * ion discharger things

1 Gun Runner

*tug tractor *mr-mc.-swaps-illicits *cloaking device (--> emp)

edit: easier viewing
http://geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!137:19,241,242:54:7:M.32,M.25;137:19,241,242:54:7:M.32,M.25;137:19,241,242:54:7:M.32,M.25;233:224,-1,-1,145:-1:30:&sn=vaksai janksai&obs=

Edited by ficklegreendice

Why just fly very good future Karaxeraxes when you can fly fun-sucking Nym too?? Why let others enjoy playing at all? At least they'll not mind the Axes at first, huh?

Captain Fun-sucking-Nym (30)
Veteran Instincts (1) , Homing Missiles (5), Twin Laser Turret (6), Bomblet Generator (3)
Fire Control Systems (2)

Genius (0), Engine Upgrade (4), Havoc (0)

Black Sun Ace (23)
Deadeye (1) , Cruise Missiles (3), Guidance Chips (0) , Scavenger Crane (2), Vaksai (0)

Black Sun Ace (23)
Deadeye (1) , Cruise Missiles (3), Guidance Chips (0) , Scavenger Crane (2), Vaksai (0)

This is the list I can't wait to fly as soon as the Titles come out, though from what I've seen I think the StarVipers will be the real heroes of the expansion.

Khiraxzs and Allies (100)

Cartel Marauder (20) - Kihraxz
XX-23 S-Thread Tracers (0), Inertial Dampeners (0), Vaksai (0), Munitions Failsafe (0), Guidance Chips (0)

Cartel Marauder (20) - Kihraxz
XX-23 S-Thread Tracers (0), Inertial Dampeners (0), Vaksai (0), Munitions Failsafe (0), Guidance Chips (0)

Cartel Marauder (20) - Kihraxz
XX-23 S-Thread Tracers (0), Inertial Dampeners (0), Vaksai (0), Munitions Failsafe (0), Guidance Chips (0)

Cartel Marauder (20) - Kihraxz
XX-23 S-Thread Tracers (0), Inertial Dampeners (0), Vaksai (0), Munitions Failsafe (0), Guidance Chips (0)

Inaldra (20) - M3-A "Scyk" Interceptor
Adaptability (0), "Heavy Scyk" Interceptor (2), Pulsed Ray Shield (2), Tractor Beam (1)