So I'm really getting ito some Epic theory craft after some recent posts by other users. I'm trying to think of the Fair Ship Rebels of the epic world. So far, I've come up with the following (with the caveat that at least one huge ship must be used in each list, because it's more fun for everyone that way...):
TLT Storm
GR-75 Medium Transport (42)
GR-75 Medium Transport (30), Toryn Farr (6), Breach Specialist (1), Quick-release Cargo Locks (2), EM Emitter (3)
GR-75 Medium Transport (43)
GR-75 Medium Transport (30), Operations Specialist (3), Breach Specialist (1), Ionization Reactor (4), EM Emitter (3), Quick-release Cargo Locks (2)
Gold Squadron Pilot (25) x 8
Y-Wing (18), R2 Astromech (1), Twin Laser Turret (6)
Captain Rex (14)
Totalling 299 points.
The idea is to place the transports parallel to your setup edge with the Y-wings and Rex behind them. Then just slow-crawl along the side of the map. You get 16 TLT shots (from 8 attacks) backed up by the absurd efficiency of an Operations specialist. If your opponent brings a fully kitted out Raider or Tantive Rex lowers every. single. attack. by one die, and the EM Emitters ensure that all your ships are protected behind at least AGI4. I think it's a very obvious list, but one with enormous raw power. The GR-75 with an Ionisation Reactor runs up the rear to discourage inevitable flanking maneuvers.
Omega Strike (It's the end...)
Gamma Squadron Veteran (25) x 7
TIE Bomber (19), Deadeye (1), Extra Munitions (2), Cruise Missiles (3), Guidance Chips (0)
Captain Jonus (29)
TIE Bomber (22), Extra Munitions (2), XX-23 S-thread Tracers (1), XX-23 S-thread Tracers (1), Determination (1), Lightweight Frame (2)
Gozanti-class Cruiser (48)
Gozanti-Class Cruiser (40), Mara Jade (3), Operations Specialist (3), Docking Clamps (0), Vector (2)
Academy Pilot (12) x 4
Totalling 300 points.
So 7 cruise missiles... twice in a row. The benefit in Epic is that there are always R2-3 targets. Jonus gives full modes and target locks to TIEs until he dies. The Gozanti is an OpSpec carrier with Mara Jade for absurd R1 danger, plus TIEs to dump on your opponent at the worst time. With deadeye, I don't see any aces surviving. The only vulnerability I can see is serious blocking action from a TIE swarm to prevent the missiles going off.
Attani Overload
Concord Dawn Ace (27) x 8
Protectorate Starfighter (23), Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2)
Black Sun Ace (24)
Kihraxz Fighter (23), Vaksai (0), Attanni Mindlink (1), XX-23 S-thread Tracers (1), Scavenger Crane (2), Guidance Chips (0), Munitions Failsafe (1), Engine Upgrade (4)
C-ROC Cruiser (60)
C-ROC Cruiser (35), Azmorigan (2), Operations Specialist (3), Heavy Laser Turret (5), Quick-release Cargo Locks (2), Tibanna Gas Supplies (4), Ionization Reactor (4), Automated Protocols (5)
Totalling 300 points.
Attanni is the best upgrade for Epic play, easily. The sheer action economy is truly monumental. In this case, assumng the Kihraxz hits with the XX-23s, each ship will have 2 focus tokens and a target lock... The C-ROC is flexible with Azmorigan, has some okay offense, good defense and some tricks up its sleeve. Overall strong, but I could see Asajj laughing in its face.
What's your cheesed Epic list, and can I improve on these at all?
