House Rule Hero Modifications

By Stompburger, in Imperial Assault Campaign

TLDR: I made a bunch of changes to the hero abilities from the Core set, Twin Shadows, and Hoth. These changes were made to

  • Reduce the power of heroes that seemed too strong (Gideon, Fenn, and Diala)
  • Increase the power of heroes that seemed too weak (Biv, Saska, Loku)
  • Provide alternate build paths for heroes that seemed to have only 1 viable build

First: I just want to say that a ton of the credit for this goes to the BGG user frotes, who initially posted this list of changes: https://boardgamegeek.com/thread/1755120/adjust-hero-experience-skills-basetshoth

His list inspired me to make this collection of updates. I copied many of these changes directly from his list, and modified many others of his.

Second: None of these are official FFG changes; I do not own any rights to any of the cards, fonts, characters, images, names, or anything else in the linked files. These are for personal use only and are free to use.

For the full explanation, here is link to a google doc with a list of all the changes, and the justification for each: https://drive.google.com/open?id=1P9jU32GDP73eSInYpWION93i3O6u_pEuQoD05LiFacw

I created a pdf that can be used to print out changed versions of the ability cards. Here is the link: https://drive.google.com/open?id=0B5UZPVlG8m-kdW8wTGdJS0hSLUE

Edited by Stompburger

I've only just glanced at it but... er...

You've made Overwatch weaker as an enemy can just stand and fire now and you're losing the surge which can easily be 2 damage, a blast or a strain back, then you increased the XP cost, this makes no sense.

The problem with Scout's Guidance was never the strain, Loku is pretty strain light so removing it doesn't really do much, and the fact that it exhausts makes it arguably weaker.

Co-Ordinated attack is better thanks to the movement, making it worthwhile to use on weaker enemies that would be dying in one hit anyway, but it remains under powered, being little better than giving someone focus.

Study the Enemy's cost reduction seems good, but not if it means making Overwatch cost more. It would make more sense to make the card better and keep a +health card at 3 XP and then leave Overwatch at 2.

Anyway, Loku's problem has never been strain which seems like the main thing you've "fixed." His biggest problem is the 2 token limit. By far his best ability has been giving +evade with Scout's Guidance but as soon as you do that you're either at 1 or 0 tokens and become not just weak but pretty uninteresting and boring as all his token abilities become dead. He also suffers from his +2 accuracy going away when he's flipped meaning you can't actually take weapons that use that to your advantage so it's a dead ability. He also suffers from having to do everything beforehand rather than react, and having to apply tokens to a specific target.

As a first pass at ideas for fixing him I'd decouple several cards from requiring tokens. I'd compensate for him losing his +2 accuracy. I'd make abilities allow him to react rather than have to do everything beforehand, for instance, an ability that puts a token on an enemy that an ally is attacking. I'd also change Scout's Guidance because it's +evade is so powerful it was probably the entire reason for the 2 token limit in the first place.

4 hours ago, Union said:

I'd also change Scout's Guidance because it's +evade is so powerful it was probably the entire reason for the 2 token limit in the first place.

I agree that the token limit is his biggest issue, but I would guess that this isn't the case. Mostly because if it were it would be easier to change the ability than reduce his tokens. I mean, "if Loku has LOS to the attacker +1 evade," or "discard the token for an evade," or "if the attacker is more than 3 spaces away..."

There are too many ways to fix one ability without completely nerfing the character on the whole.

I think I agree with your point regarding him being preparatory rather than reactionary. The sniper theme fits preparation whereas the scout/recon theme should imply reaction.