So...when my game group first got this game we thought that the OL player got cards on every players turn. This made for a crushing game everytime. Now we have learned that he only gets 2 cards on his turn. After this, the game has turned into a cake walk. The heroes get so many abilities and items that the amount of damage they deal kills even some of the toughest monsters in the game in one shot. It isn't so much a matter of the OL never winning, as it is he has no chance.
Is the game really designed to be like this? I have written to the rules experts for specifics but they are not responding, like are the heroes really allowed to be able to take "battle actions" and spend fatigue to move around the board, drink a fatigue potion move some more then attack twice. But, honestly, is this common for everybody that the OL is really there just to reveal the dungeon and offer token resistance while the heores nearly stroll through the map. The other night one player nearly solo'd map 3 in the basic game. Need to know, because if it isn't like that we are seriously playing the game wrong and need help.
Heroes turn, open door shoot, 2 others shoot twice, last player shoots then closes the door. ummmm.....really? OL spends tons of his threat to spawn less monsters back in room than was just nearly cleaned out.
Hope we can get some advice....thanks.
Napoleon